Heavy Rain Inspired Mass Effect 3 (Article)
#1
Posté 03 janvier 2011 - 10:35
Link - www.nextgn.com/2011/01/02/heavy-rain-inspired-mass-effect-3/
#2
Posté 03 janvier 2011 - 10:38
#3
Posté 03 janvier 2011 - 10:42
Modifié par Alexander Kogan, 03 janvier 2011 - 10:47 .
#4
Posté 03 janvier 2011 - 10:45
Modifié par marshalleck, 03 janvier 2011 - 10:45 .
#5
Posté 03 janvier 2011 - 10:45
David Cage is a visionary; if only someone could incorporate his vision in to a decent game.
#6
Posté 03 janvier 2011 - 10:48
Proof, links, source? And how is that different from interrupts, which also happened in real time? If it's just dialogue that is timed, that's much more akin to Alpha Protocol than Heavy Rain, I think.From what we have seen and read of BioWare’s Mass Effect 3, it seems to have adopted the same kind of game-play rules — decisions need to be made in real time. The whole Renegade and Paragon system has been fully reworked to create a much more intense experience.
Modifié par marshalleck, 03 janvier 2011 - 10:50 .
#7
Posté 03 janvier 2011 - 10:51
I don't want real-time choices beyond the Paragon/Renegade interrupts that we already have. I like being able to consider my responses. Plus, it's a little late to implement something like this at the end of a trilogy.
#8
Posté 03 janvier 2011 - 11:08
Modifié par Phaedon, 03 janvier 2011 - 11:09 .
#9
Posté 03 janvier 2011 - 11:12
#10
Posté 03 janvier 2011 - 11:14
Modifié par adam_grif, 03 janvier 2011 - 11:15 .
#11
Posté 03 janvier 2011 - 11:14
Gibb_Shepard wrote...
This article is based completely on assumptions.
No, Garrus uses a virtual reality monocle. He is obviously Norman Jayden's turian version.
#12
Posté 03 janvier 2011 - 11:23
Though I guess we'll know for sure that ME3 was inspired by Heavy Rain if have to:
a) Waggle the thumbsticks in order to control Shepard's tongue during a kiss with his/her LI.
c) Feed babies in real time.
#13
Posté 03 janvier 2011 - 11:24
Thisevil-pineapples wrote...
No. Just no.
I don't want real-time choices beyond the Paragon/Renegade interrupts that we already have. I like being able to consider my responses. Plus, it's a little late to implement something like this at the end of a trilogy.
#14
Posté 03 janvier 2011 - 11:25
Heavy Rain like Mass Effect are milestones in the history of entertainment. Both of these great games make good company. I have both on my shelf. Finally videogames are starting to handle mature subject matter in an artistic nature. This will surely be a videogame storytelling revolution to be followed for generations to come. Clearly Hollywood will need to take notice that this is a developing interactive storytelling medium. I wish the film critic Ebert could understand where videogames are heading. Very excited about this news. This should advance the art even further. Creative director bravo my good man. Finally someone has the balls to take a secondary steps in the direction of interactive substance.
For the record if you don't like this idea for ME remember there is an auto save feature, yet unlike many I only played Heavy Rain once without restarting and the experience was very powerful. If you think about it Mass Effect is told with the craft of a 40hr movie. Unlike a movie you can simply replay the scene and alter it.
I think on my first ME3 playthrough I will play through a single time living with my first decisions for a more emotional impact, living with the outcomes, this is the way of reality.
Heavy Rain didn't get the high praise it is so justly due to the lack of maturity in the consumer market. I think it was robbed of GOTY due to teenage outrage over slow gameplay. I think there is a small group of people who understand fully what makes Heavy Rain so special and Bioware clearly is a developer who recognizes a great game. Very very happy with this added direction.
#15
Posté 03 janvier 2011 - 11:26
Phaedon wrote...
Gibb_Shepard wrote...
This article is based completely on assumptions.
No, Garrus uses a virtual reality monocle. He is obviously Norman Jayden's turian version.
I now want Garrus and Norman Jayden to meet and be badasses together. Yahtzee's ZP review of Heavy Rain talked about Jayden as a time traveling future guy--it could totally work
#16
Posté 03 janvier 2011 - 11:29
Your assumption about the maturity of the consumer is incorrect, as the average age of gamers is quite high - in my country it's supposedly over 30. Heavy Rain was not robbed of anything. It was criticised (and rightly so) because it had no gameplay.Had-to-say wrote...
Heavy Rain didn't get the high praise it is so justly due to the lack of maturity in the consumer market. I think it was robbed of GOTY due to teenage outrage over slow gameplay.
Modifié par AmstradHero, 03 janvier 2011 - 11:30 .
#17
Posté 03 janvier 2011 - 11:35
Had-to-say wrote...
Yet again Bioware proves why they are the best. Heavy Rain should have won Game of the Year. This is good news for adults. I don't think the kiddies are gonna like this one. Clearly someone at Bioware are fans of the history of gaming.
Heavy Rain like Mass Effect are milestones in the history of entertainment. Both of these great games make good company. I have both on my shelf. Finally videogames are starting to handle mature subject matter in an artistic nature. This will surely be a videogame storytelling revolution to be followed for generations to come. Clearly Hollywood will need to take notice that this is a developing interactive storytelling medium. I wish the film critic Ebert could understand where videogames are heading. Very excited about this news. This should advance the art even further. Creative director bravo my good man. Finally someone has the balls to take a secondary steps in the direction of interactive substance.
For the record if you don't like this idea for ME remember there is an auto save feature, yet unlike many I only played Heavy Rain once without restarting and the experience was very powerful. If you think about it Mass Effect is told with the craft of a 40hr movie. Unlike a movie you can simply replay the scene and alter it.
I think on my first ME3 playthrough I will play through a single time living with my first decisions for a more emotional impact, living with the outcomes, this is the way of reality.
Heavy Rain didn't get the high praise it is so justly due to the lack of maturity in the consumer market. I think it was robbed of GOTY due to teenage outrage over slow gameplay. I think there is a small group of people who understand fully what makes Heavy Rain so special and Bioware clearly is a developer who recognizes a great game. Very very happy with this added direction.
I love QD. I loved Fahrenheit (Yes America, it's called Fahrenheit not Indigo Prophecy), and I loved Heavy Rain as well. But the game had it's flaws. The story had a lot of plot holes if you are one to rage about these things, some characters lacked proper development, the pacing was wrong, the beginning should have been able to be skipped when playing a new game, and some missions were tiring (I am looking at you Suicide Baby). Heavy Rain was better in some stuff, and ME2 was better in some other. Both games have something to learn from each other. Both games are supposed to be played by adults, and since both ME2's and HR's deep stories were greatly enjoyed by the majority, I wouldn't blame Heavy Rain being less popular than ME2 based on the market's maturity.
Btw, I imagined the BSN community being QD's community and discussing the plot. I puked.
#18
Posté 03 janvier 2011 - 11:47
And because of things like pouring orange juice in real-time and waggling your tongue during an open-mouth kiss. Not to mention the plot holes.AmstradHero wrote...
Your assumption about the maturity of the consumer is incorrect, as the average age of gamers is quite high - in my country it's supposedly over 30. Heavy Rain was not robbed of anything. It was criticised (and rightly so) because it had no gameplay.Had-to-say wrote...
Heavy Rain didn't get the high praise it is so justly due to the lack of maturity in the consumer market. I think it was robbed of GOTY due to teenage outrage over slow gameplay.
Just because something is different, that doesn't mean it's revolutionary. The Heavy Rain formula is innovative, that can't be denied, but the game itself was ho-hum.
#19
Posté 03 janvier 2011 - 11:50
But yes, bioware is certainly open to draw inspiration from Quantic Dream.
#20
Posté 03 janvier 2011 - 12:05
The problem with Heavy rain is that it's a love or hate kind of product. To me it seems like a giant quicktime event to go throug a story that doesn't seem interesting to me. That's the impression I get from watching videos.Had-to-say wrote...
Heavy Rain didn't get the high praise it is so justly due to the lack of maturity in the consumer market. I think it was robbed of GOTY due to teenage outrage over slow gameplay. I think there is a small group of people who understand fully what makes Heavy Rain so special and Bioware clearly is a developer who recognizes a great game. Very very happy with this added direction.
#21
Posté 03 janvier 2011 - 12:12
Heavy Rain Chronicles or something like that? I'll watch them on YouTube, thanks.DominusVita wrote...
Phaedon, just a little tidbit about the plotholes with Heavy Rain - they eventually released deleted scenes from Heavy Rain(which are also available online for viewing) that explain some of the plot holes during the game.
But yes, bioware is certainly open to draw inspiration from Quantic Dream.
#22
Posté 03 janvier 2011 - 12:13
Fredvdp wrote...
That's the impression I get from watching videos.
So to be clear, your impression is formed not by having played the game, but by watching clips on youtube or somewhere else?
#23
Posté 03 janvier 2011 - 12:19
#24
Posté 03 janvier 2011 - 12:21
FieryPhoenix7 wrote...
While an interesting read, it doesn't really confirm or deny anything in regards to ME3. More like hopes that ME3 may have been inspired by Heavy Rain.
Sounds suspiciously as though the author of the article has only passing familiarity with Mass Effect. Much of the so-called "Heavy Rain influenced features" have been in the series from the beginning, and pre-date Heavy Rain. I'd reiterate that if anything, timed dialogue (again--proof, links, source?) is much more Alpha Protocol than Heavy Rain. Heavy Rain and Mass Effect have little in common.
Modifié par marshalleck, 03 janvier 2011 - 12:23 .
#25
Posté 03 janvier 2011 - 12:26
evil-pineapples wrote...
And because of things like pouring orange juice in real-time and waggling your tongue during an open-mouth kiss. Not to mention the plot holes.AmstradHero wrote...
Your assumption about the maturity of the consumer is incorrect, as the average age of gamers is quite high - in my country it's supposedly over 30. Heavy Rain was not robbed of anything. It was criticised (and rightly so) because it had no gameplay.Had-to-say wrote...
Heavy Rain didn't get the high praise it is so justly due to the lack of maturity in the consumer market. I think it was robbed of GOTY due to teenage outrage over slow gameplay.
Just because something is different, that doesn't mean it's revolutionary. The Heavy Rain formula is innovative, that can't be denied, but the game itself was ho-hum.
Heavy Rain was the first game that left me shaking from not wanting to be virtually raped by some dudes who broke into my appartment. This is how games have grown. Heavy Rain also allows you to pour orange juice and set the table. The game is more bold than every game that came out this year maybe even better than ME2. I just wish all games tried as hard as Heavy Rain to paint with emotion. Romance novels to me are also ho-hum yet I don't dismiss the meduim due to lack of interest.
I purchased GOW3 and Heavy Rain. I love both games and enjoy both games yet I give the creative edge to Heavy Rain. I could write all afternoon why it is vastly superior when compared to it's contemporaries. Please feel free to flame.





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