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Heavy Rain Inspired Mass Effect 3 (Article)


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#51
marshalleck

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 Heavy Rain is why I bought a PS3--well that and Demon's Souls as well, which I never actually got around to buying :huh:

#52
William Adama

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Mr Mxyzptlk wrote...

Had-to-say wrote...

The story if a book wouldn't be on any best sellers list but how many games have A+ stories? 


True, but then how many games try to sell themselves on story alone? As for the emotions Heavy Rain couldnt make me feel anything that other games failed to do, I tried to go into Heavy Rain with an open mind but the story in some points is just too rediculous to take seriously, the opening scene for instance is one huge cliche where they show you this over the top happy and carefree family in their perfect world just before it gets turned upside down (also how did the bird die? It looked fine just a moment ago), even when Ethan's kid dies I know it is supposed to be a sad and tense moment but between Ethan's inability to watch over his kid and the kid's ADHD it is just too stupid to take seriously, and dont dare get me started on when we find out who the killer is. Even Ethan's black outs and waking with an Origami figure in his hand made no sense at all and was all just one big red Herring.

I am sorry, you are entitled to your opinion of course however I really did not like this game and no metacritic rating is going to change my mind.


Fascinating... did you ever think that the designers were trying to make the player second GUESS who the actual killer is by making Ethan schizo? The answer to why Ethan had an origami in his hand was answered in the game, you just didn't make the right choices to find out... just like how the killers identity MAY NEVER be found out in Heavy rain.

Main characters can DIE and stay dead in Heavy Rain so that makes it all the more engaging because that means you'll MISS a huge chunk of story and not figure out who the killer was.

ME2 starts off with Shepard dying... yet he comes back 1 minute later. Excuse me, but that is shallow, hollow and a pointless plot choice by the writers. Events happen in a story to progress the plot, what was the point of Shepards death???? Not only did Shepard die, but nobody seemed to make it a big deal (neither NPC's or the character themself!). Why didn't Shepard talk about their death at all in the story? Why didn't Shepard feel ANYTHING regarding his/her demise at the start of the game? It's like Shepard thought dying was an inconvienience and that he/she should get back to work... gimme a break.

Seriously bro, think before you critisize, especially when you jab at another games story when it is superior to the hammy plot Bioware cooked up for ME2. Would you like me to get started on the "plot holes" of ME2?

#53
BringerOfChaos

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That is the most horrible thing I have ever read.



No. Just no.



Heavy rain was a ****ty movie that occasionally allowed you to press buttons.

#54
Mr Mxyzptlk

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William Adama wrote...

Fascinating... did you ever think that the designers were trying to make the player second GUESS who the actual killer is by making Ethan schizo? The answer to why Ethan had an origami in his hand was answered in the game, you just didn't make the right choices to find out... just like how the killers identity MAY NEVER be found out in Heavy rain.


Uh huh right, care to explain then why Ethan wakes up with an Origami figure in his hand since I was too ignorant to find out? It was obvious that Ethan wasnt the killer as the writers were trying way to hard to make you think he was the killer however that doesnt mean the story makes any sense at all, even when the killer is revealed the story feels rather cheap as any evidence that could have implied that he was the killer is only given after we learn that he is the killer.

William Adama wrote...

ME2 starts off with Shepard dying... yet he comes back 1 minute later. Excuse me, but that is shallow, hollow and a pointless plot choice by the writers. Events happen in a story to progress the plot, what was the point of Shepards death???? Not only did Shepard die, but nobody seemed to make it a big deal (neither NPC's or the character themself!). Why didn't Shepard talk about their death at all in the story? Why didn't Shepard feel ANYTHING regarding his/her demise at the start of the game? It's like Shepard thought dying was an inconvienience and that he/she should get back to work... gimme a break.

Seriously bro, think before you critisize, especially when you jab at another games story when it is superior to the hammy plot Bioware cooked up for ME2. Would you like me to get started on the "plot holes" of ME2?


Ah yes "Plot Holes", we have dismissed this claim, but seriously I dont see why you felt you needed to bring up Mass Effect 2 as I dont recall even mentioning it once in either of my posts, but hey if you feel the need to point out the plot holes in ME2 then I dont mind, it is kinda off topic but I am sure you could find a few plot holes in ME2, none quite as big as the ones in Heavy Rain but I am sure you could find some plot holes at least.

Yeah I must admit Shepard dying and being brought back to life isnt the best plot element and I think it was more for the sake of making the teaser trailer make sense (along with the Geth in N7 armour) rather than writing a good story, that being said at least those 2 plot elements were explained in game which is more than can be said about the plot elements in Heavy Rain.

Modifié par Mr Mxyzptlk, 04 janvier 2011 - 05:45 .


#55
Mr Mxyzptlk

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I must admit Mass Effect 2 would be much more epic if the Geth in N7 armour was explained at the end of the game with Shepard yelling "NO, I MUST KILL THE REAPERS" then Illusive Man saying "No Shepard, you ARE the Reapers" and then Shepard being revealed to be a geth but no such luck, perhaps in ME3.

#56
Weiser_Cain

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Umm I need to eat and I don't want to miss out on anything (or help a batarian) because of an undercooked pea pod.

That said the more complexity the better. ME2 felt too superficial for my tastes.

Last, and not entirely on topic, I really like the body model in Heavy Rain, looked really realistic.

#57
Hock5

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Despite it not being the intention, that article actually makes it sound like ME3 is going to be influenced a bit by Alpha Protocol. Which makes sense given how close Bioware and Obsidian are, and isn't actually so bad. AP was a great storytelling tool sewn badly onto a poor game.



I'd love to see a ME game with a similar system of constantly branching plot points.

#58
Eradyn

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ME3 drawing inspiration from Heavy Rain? Please, yes!

#59
Shotokanguy

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 I don't think that article said much of anything.

BioWare probably isn't taking anything from Heavy Rain anyway. People like Mass Effect because it's Mass Effect, not Heavy Rain.

#60
Had-to-say

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This is clearly a sign that times are changing. We are approaching the type of critical analysis found in books and movies. I see this as a good thing if we are questioning characters motivations and believablility.

#61
Fidget6

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Heavy Rain! <3

Modifié par Fidget6, 04 janvier 2011 - 07:39 .


#62
supakillaii

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Ooooh you mean Mass Effect 3 might have a part [timed decisions] that were inspired by Fahrenheit? Okay.

Yeah here's kind of hoping it won't be in the game.

Also another thread for timed decisions? m'kay.

#63
Weiser_Cain

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Does this mean the bathrooms will actually work?

#64
Bryy_Miller

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I read the title of the article. I read the article itself. Nowhere in the article does it ever come close to supporting the statement in the title.

#65
marshalleck

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Bryy_Miller wrote...

I read the title of the article. I read the article itself. Nowhere in the article does it ever come close to supporting the statement in the title.


video game "journalism" lol

#66
fflamingmoe

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I think the system that was implemented in Heavy Rain will be used.
But only for..................;)
It would be more realistic to be able to use the cut scene then just watching it;)
It's a thought anyway.
Well it's more of a perdiction an my part.

Modifié par fflamingmoe, 07 janvier 2011 - 11:03 .


#67
slimgrin

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I really hope it doesn't have timed responses.

#68
fflamingmoe

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slimgrin wrote...

I really hope it doesn't have timed responses.

Yeah,100% agree with you on that.
I'm talking about the interactions on movement in the romance aspect in Heavy Rain though.
And maybe that's why they said it may have a  lighter side to the game.
But they tried to bring a more mature mass effect 2,but it was down played.
http://www.vg247.com...2-says-bioware/
This time around it will  be alot more fun;)

Modifié par fflamingmoe, 07 janvier 2011 - 11:29 .


#69
Matt VT Schlo

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If Bioware did develop a system inspired by Heavy Rain that creates extra tension, well, that sounds good to me....part 3 of a trilogy should have the 'shan hitting the Fit' as it were

#70
slimgrin

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TW2 features some timed dialogs, while others are not. I might be ok with that in ME3.

#71
fflamingmoe

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slimgrin wrote...

TW2 features some timed dialogs, while others are not. I might be ok with that in ME3.

Yeah,one thing that was hard to see with my eyes was the timed dialogs.
I would like the actions of the buttons and using the sticks for scenes.
Wouldn't it be cool to use this system for controlling the nomandy in a fight?
Now that would be Epic.;)
Example:Biowar hope your reading the forums;)
    SPACE BATTLES
Triangle button/shields
Square button/Moving Normandy to the left,360 to attack enemy Ship.
Xbutton/Lazer,connon,Wepon
Circlebutton/Moving Normandy to the right 360 to attack enemy Ship.
Cut Scenes on all 306 view attacks.;)
This would be called the toggle Normandy Buttons.
When pressing a toggle button in any order,will bring up button sequences that you must try to hit in order.
If you fail,you must start over while the Enemy ship is attacking/attacking ship get's it's turn.
This applies only to,shields,and attacking.
Making a mistake in hitting the toggle sequences for Moving the Normandy brings up options.
You must make no mistakes in the first seqence,after that you can make as many as you want.
But if you make too many mistakes less options.
Example:
First sequence toggle pass.or start over.
2nd sequence toggle pass.side angle front. 
3rd sequence toggle pass.side flank
4rth sequence toggle pass.side rear flank.
5th sequence toggle pass.full rear/or any option of your choice.
2nd sequence fail.side angle flank only,Enemy Ship gets to attack/or Maneuver.
1st and 2nd pass,3rd fail.angle flank/side flank.Enemy get's to attack/or Maneuver.
1st,2nd,3rd pass,4rth fail.angle flank/side flank/side rear flank.Enemy Attacks/or Maneuver.
1st,2nd 3rd,4rth,all option available/360
If you get all of them right,full 360 options plus one attack/Enemy attacks last.

Modifié par fflamingmoe, 08 janvier 2011 - 01:21 .


#72
blocks

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could be really cool or really bad depending on how its done, then again, where is the proof that anyone at BW even said they were taking inspiration from heavy rain?

Modifié par blocks, 08 janvier 2011 - 03:59 .


#73
fflamingmoe

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I heard it was said in an article,but it could be just a rumor.
You can read some articles by Google,mass effect  inspired by heavy rain.
Just rumors i think.

Modifié par fflamingmoe, 08 janvier 2011 - 05:42 .


#74
james1976

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Hell no! I don't want Mass Effect to go further than ME2 has with real time. You can't pause the game during dialogue and I often get interrupted while playing by phone calls or someone needing me for something....life in general, and having time to just sit at the response wheel was a good thing for me. I could sit there and make the choice when I could get back to the game. The Paragon/Renegade Interrupts are more than enough in that aspect of game play. Period!

#75
Ozzyfan223

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uhh.....I don't see any validity to this. The article doesn't have any proof of what its claiming.

I think Heavy Rain worked as something different, but failed as a game. The biggest thing was the voice work, which in a game like that should be perfect, instead it was choppy and inconsistent. (Maybe Heavy Rain should take Mass Effect's idea of flawless voice acting)