Aller au contenu

Photo

Co-op for ME3


  • Veuillez vous connecter pour répondre
163 réponses à ce sujet

#1
Scrith

Scrith
  • Members
  • 44 messages
 Before you start bashing and flaming me about how this will completely ruin Mass Effect 3, listen to my proposal.
From what I've learn, people DO NOT WANT Multiplayer, cause we know Bioware will do it wrong.

But what about Co-op? It's not exactly a complicated concept, not any more than replacing normally useless squadmates with real live players. Imagine pulling off ridiculously complex biotic combos or playing tennis with the final boss.
Co-op also allows for you to fully customize your squad, adding to the "RPG" element.

Of course, this can be restricted to combat sequences only, should it ruin the "immersion". Enemy AI would have to be more refined or be made stronger to put up a challenge.

Perhaps Bioware can throw in some extra maps dedicated to Co-op.
I'm quite sure including a Co-op segment will not take up too much of Bioware's resources, assuming EA will probably provide extra funds as Co-op will attract a larger audience. And they will pull off a great game regardless.

I'm proposing this as a COMPLETELY NON-CANON addition. The Co-op segment only encompasses the combat segments, so single player story will not be affected. It's like a way to replay the missions they have already gone through in singleplayer, albeit with friends.

The Co-op segment can also be included in DLC. Doing so will provide additional development time and the choice to buy it if you want it.

So what do you think? Any violent objections?

Modifié par Scrith, 05 janvier 2011 - 09:46 .


#2
The Big Nothing

The Big Nothing
  • Members
  • 1 663 messages
Nope.

Mass Effect 1-3 is the story of Shepard, not Shepard & Friend.

Modifié par The Big Nothing, 03 janvier 2011 - 10:56 .


#3
Gibb_Shepard

Gibb_Shepard
  • Members
  • 3 694 messages
I violently object.



But since it's been all but confirmed by Bioware that ME3 will have mutiplayer (It is seriously heavily insinuated at), it needs to be restricted to co-op (No goddamn deathmatches) and to various levels COMPLETELY SEPERATE from the single player game. Like in MW2's Spec Ops, specific levels that are designed for two players. Thats the only kind of multiplayer i could see happening that doesn't screw up the game significantly.

#4
The Big Nothing

The Big Nothing
  • Members
  • 1 663 messages
Only if it is completely separate from the single player campaign and consists solely of really mundane dialogue-wheel-based conversations with other players.




#5
Scrith

Scrith
  • Members
  • 44 messages

The Big Nothing wrote...

Nope.

Mass Effect 1-3 is the story of Shepard, not Shepard & Friend.


It doesn't need to be canon, just simply an extra option. No conversation whatsoever, ok?

Modifié par Scrith, 03 janvier 2011 - 11:03 .


#6
DJBare

DJBare
  • Members
  • 6 510 messages
Make co-op a DLC, it's as simple as that, you want it, you pay for it, that way no resources are diverted from the single player game.

#7
DRSH

DRSH
  • Members
  • 318 messages
i'M cOMMander Sheperdz I support Shepard & Co. for ME3. Co-op could be great IF done right. I stress IF. THen again... ME3 needs to be story oriented & should concentrate on that. Co-op should be a bonus if done, not the main element. It's still a long way to go before ME3... who knows what the devs have planned. I just hope we all will be pleasantly surprised by the final product.

#8
adam_grif

adam_grif
  • Members
  • 1 923 messages
You'd all be on your knees worshiping Bioware if you got a 6 hour coop campaign where you play as an STG team, admit it.



Make co-op a DLC, it's as simple as that, you want it, you pay for it, that way no resources are diverted from the single player game.




I don't think you understand how game development works.

#9
Alienmorph

Alienmorph
  • Members
  • 5 590 messages

The Big Nothing wrote...

Nope.

Mass Effect 1-3 is the story of Shepard, not Shepard & Friend.


Hmm... no, it's exaclty Shepard & Friend... but the team work system already works well for SP. Let's go with what we have instead of mutilate the singleplayer to add some crappy MP features for the casual gamers.

#10
Scrith

Scrith
  • Members
  • 44 messages
Maybe DLC is a good idea, pay for it if you want it.

#11
DJBare

DJBare
  • Members
  • 6 510 messages

adam_grif wrote...

I don't think you understand how game development works.

Of course I don't <_<

#12
marshalleck

marshalleck
  • Members
  • 15 645 messages
I'm not the slightest bit interested in any form of multiplayer or co-op in Mass Effect, so no matter what argument you put forward I'm going to disagree that it's worthwhile.

Modifié par marshalleck, 03 janvier 2011 - 11:20 .


#13
Ghost Warrior

Ghost Warrior
  • Members
  • 1 846 messages
No.

#14
wildannie

wildannie
  • Members
  • 2 223 messages
playing co-op or multiplayer in ME3 will be of no interest to me whatsoever.

#15
Vengeful Nature

Vengeful Nature
  • Members
  • 868 messages
As a little extra that is unrelated to the main story, I wouldn't be opposed to it. Like an MP Pinnacle Station. That approach worked for Splinter Cell's MP. Just outsource the development to other people and keep your core team on the campaign.

#16
Scrith

Scrith
  • Members
  • 44 messages

Ghost Warrior wrote...

No.


Care to specify why?

#17
marshalleck

marshalleck
  • Members
  • 15 645 messages

marshalleck wrote...

I'm not the slightest bit interested in any form of multiplayer or co-op in Mass Effect, so no matter what argument you put forward I'm going to disagree that it's worthwhile.


Actually, I'll amend this. If it can be implemented within the following guidelines, I'd agree that there's no reason not to include it:

-It doesn't interfere with or affect the single-player campaign in any way
-It can be coded, balanced, and QA'ed with no additional expenditures of either development time or money
-It will not delay or impact the development schedule or release date of ME3

But since that's never going to be a reality, I'm afraid we're at an impasse.

Modifié par marshalleck, 03 janvier 2011 - 11:50 .


#18
Phategod1

Phategod1
  • Members
  • 990 messages
I said it before I'll say it again "No and after playing Fable III hell no. I play RPG's at a certain pace (Slow as hell) I watch every cutscene I dont want to tell someone to shut up every 5 minutes, I dont want suggestions about where to go next or what to do next, I dont want Idle chatter about dancing with the stars, I want to be able to go back to 4th deck for the third time in a row because I forgot to talk to jack after a mission and not feel guilty about it. ME is about the story of Commander Sheppard not Commander Sheppard and his annoying sidekick who beat the game 3 days ago."

#19
SalsaDMA

SalsaDMA
  • Members
  • 2 512 messages
No one is forcing you to activate co-op playthrough ;)

#20
Scrith

Scrith
  • Members
  • 44 messages
[quote]Phategod1 wrote...

I said it before I'll say it again "No and after playing Fable III hell no. I play RPG's at a certain pace (Slow as hell) I watch every cutscene I dont want to tell someone to shut up every 5 minutes, I dont want suggestions about where to go next or what to do next, I dont want Idle chatter about dancing with the stars, I want to be able to go back to 4th deck for the third time in a row because I forgot to talk to jack after a mission and not feel guilty about it. ME is about the story of Commander Sheppard not Commander Sheppard and his annoying sidekick who beat the game 3 days ago."[/quote]


The Co-op only encompasses combat sequences, and is completely non-canon. I hope you'll read the OP before posting your opinion.

[quote]marshalleck wrote...
[quote]marshalleck wrote...

I'm not the slightest bit interested in any form of multiplayer or co-op in Mass Effect, so no matter what argument you put forward I'm going to disagree that it's worthwhile. [/quote]

Actually, I'll amend this. If it can be implemented within the following guidelines, I'd agree that there's no reason not to include it:

-It doesn't interfere with or affect the single-player campaign in any way
-It can be coded, balanced, and QA'ed with no additional expenditures of either development time or money
-It will not delay or impact the development schedule or release date of ME3

But since that's never going to be a reality, I'm afraid we're at an impasse.

[/quote]
[/quote]

It can be included as DLC, which will not impact the release of ME3 in anyway.

Modifié par Scrith, 03 janvier 2011 - 12:00 .


#21
marshalleck

marshalleck
  • Members
  • 15 645 messages

It can be included as DLC, which will not impact the release of ME3 in anyway.


True, it could--but at the cost of single-player campaign expanding DLC. Assume those guidelines apply to DLC/expansion schedules as well. 

I don't mean to sound flippant or dispassionate to your gaming preferences, but I think a better solution would be to create a new game from the ground up with multiplayer or co-op as a fully realized, integrated component to expand the Mass Effect IP after the Shepard trilogy has concluded. Wouldn't that be a more rewarding experience anyway?

Modifié par marshalleck, 03 janvier 2011 - 12:04 .


#22
Bourne Endeavor

Bourne Endeavor
  • Members
  • 2 451 messages
Co-op dedicated maps would require being written into the narrative to justify their existence. Maps in their entirety would need to be scaled in accordance with the demand of multiple people, in addition to a larger capacity of enemies. The mechanics would have to adhere to a balanced multiplayer, inevitably making single player a far more difficult endeavor. (Ever solo Halo or CoD on their hardest difficulty? Suffice it to say ME's insanity would barely be considered normal by comparison.)



All the aforementioned would impact the single player. Not to mention Mass Effect is a heavily story driven game with an abundance of dialogue. The non-primary players would be forced to watch the host play through the story at their leisure. I cannot speak for everyone but watching another play a RPG becomes increasingly monotonous. Such is another reason GoW, Halo and CoD all have relatively rapid dialogue and story cycles, which span hardly the length of a few minutes during a mission and maybe ten or so in between.



If Mass Effect 3 has multiplayer. I immediately disregard any thought of preordering the game and await further information. It may be worth only a rent.

#23
Guest_kya169_*

Guest_kya169_*
  • Guests
as stated by a couple people before, i would support it if it were seperate from the main campaign.  and if done decently.... sounds like that may be tough in order to preserve the original mass effect experience

#24
Kronner

Kronner
  • Members
  • 6 249 messages
Co-op or multiplayer just do not belong to the Shepard's trilogy IMHO. Although I am sure EA will release a MP spinoff sooner or later.

#25
Scrith

Scrith
  • Members
  • 44 messages

Bourne Endeavor wrote...

Co-op dedicated maps would require being written into the narrative to justify their existence. Maps in their entirety would need to be scaled in accordance with the demand of multiple people, in addition to a larger capacity of enemies. The mechanics would have to adhere to a balanced multiplayer, inevitably making single player a far more difficult endeavor. (Ever solo Halo or CoD on their hardest difficulty? Suffice it to say ME's insanity would barely be considered normal by comparison.)

All the aforementioned would impact the single player. Not to mention Mass Effect is a heavily story driven game with an abundance of dialogue. The non-primary players would be forced to watch the host play through the story at their leisure. I cannot speak for everyone but watching another play a RPG becomes increasingly monotonous. Such is another reason GoW, Halo and CoD all have relatively rapid dialogue and story cycles, which span hardly the length of a few minutes during a mission and maybe ten or so in between.

If Mass Effect 3 has multiplayer. I immediately disregard any thought of preordering the game and await further information. It may be worth only a rent.


The difficulty can simply be scaled up when the player plays co-op, it need not affect single player at all.

And as i said, the Co-op segment only encompasses the combat segments, so single player story will not be affected. It's like a way to replay the missions they have already gone through in singleplayer, albeit with friends.