NightyNightBats wrote...
The radial menu, an integral part of combat I might remind you, pauses the game so you can select powers or weapons to use, and you just couldn't have that in a Co-op game, so they would have to overhaul the combat system before it could even become feasible.
All they'd have to do is disable the pausing aspect of the radial if and only while you're playing with a friend. Problem solved. No need to "develop a completely new combat system" as some poster claimed. Look at RDR, for example. It has a menus you sort through for things like your guns. It just doesn't pause the game.
Also, I don't even use the radial menu in ME2. I keybind my abilities to the bumpers and D-pad. So it's not that integral, and even if it was, the coop would be optional with the benefit of a smart companion far outweighing being able to pause for a breather. Just how much time does it take you in the radial menu anyway? You only have like 5-6 powers, with squadmates only having 3 each. If it sounds hard and complicated to you, then you can always just play with yourself like normal.
GreenSoda wrote...
Why ruin a perfectly good game series be diverting resources into a co-op/mp-mode most players probably won't even touch ?
I hope BW sticks to their "ME is a single player game"-stance.
I wouldn't wish for Bioware to adopt that kind of philosophy of only including features the majority have been proven to use. If Bioware removed all features that scored a low percentage on the metrics, then the only class would be Soldier.
Modifié par Felfenix, 04 janvier 2011 - 01:36 .