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Co-op for ME3


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#51
Schneidend

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Scrith wrote...

But what about Co-op? It's not exactly a complicated concept, not any more than replacing normally useless squadmates with real live players. Imagine pulling off ridiculously complex biotic combos or playing tennis with the final boss.


This is the kind of co-op I'd want. If it was good enough for Baldur's Gate, Icewind Dale, and Neverwinter Nights, it's sure as hell good enough for Mass Effect.

I'd love to play as Grunt on a friend's playthrough, especially.

#52
Mr Mxyzptlk

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adam_grif wrote...

Mr Mxyzptlk wrote...

Deus Ex had multiplayer?


It still does! I recently purchased the Deus Ex double pack during the steam Christmas sales, just to have a digital copy. For 2.99 it was hard to say no.


I actually have the game on CD as it is one of my favorite games of all time however I cant remember the original game having a multiplayer feature, was it added in a patch or mod or something?

#53
adam_grif

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Might have been added as part of GOTY edition? Definitely not a mod.

EDIT:

Apparently added as a patch for the original game, because it wasn't ready in time for the release.

Modifié par adam_grif, 04 janvier 2011 - 07:47 .


#54
Phategod1

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Schneidend wrote...

Scrith wrote...

But what about Co-op? It's not exactly a complicated concept, not any more than replacing normally useless squadmates with real live players. Imagine pulling off ridiculously complex biotic combos or playing tennis with the final boss.


This is the kind of co-op I'd want. If it was good enough for Baldur's Gate, Icewind Dale, and Neverwinter Nights, it's sure as hell good enough for Mass Effect.

I'd love to play as Grunt on a friend's playthrough, especially.


Would you want to be Grunt if your friend takes 2 - 3 hours between  combat missions? and Insist you only use your abilities when he says so, and you don't say a damn word the whole time.

#55
adam_grif

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Would you want to be Grunt if your friend takes 2 - 3 hours between combat missions? and Insist you only use your abilities when he says so, and you don't say a damn word the whole time.




Presumably each Coop player would choose who they wanted to play as, the "host" of the game would always be Shepard.

#56
Matchy Pointy

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adam_grif wrote...

Would you want to be Grunt if your friend takes 2 - 3 hours between combat missions? and Insist you only use your abilities when he says so, and you don't say a damn word the whole time.


Presumably each Coop player would choose who they wanted to play as, the "host" of the game would always be Shepard.


That's not really an answer to what he asked you...

#57
Encarmine

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I would love co-op



Old Republic already is using 'multiplayer' version of the mass effect conversation system. I can highy expect to see a full co-op option in ME3.



I trust bioware to make the co-op option so seemless you wont feel the game has changed while playing singleplayer.



And co-op will add a great dimension to the series. I know you hardcore RPG people dont like it, but... multiplayer is the future folks, deal with it.



In time I feel RPGs will get even deeper with multiplayer, it will just take time for it to evolve

#58
Matchy Pointy

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Encarmine wrote...

I would love co-op

Old Republic already is using 'multiplayer' version of the mass effect conversation system. I can highy expect to see a full co-op option in ME3.

I trust bioware to make the co-op option so seemless you wont feel the game has changed while playing singleplayer.

And co-op will add a great dimension to the series. I know you hardcore RPG people dont like it, but... multiplayer is the future folks, deal with it.

In time I feel RPGs will get even deeper with multiplayer, it will just take time for it to evolve


The TOR conversations system waorks that i's random who get to say what they chose, would anyone want that for Shepard? And who will the other players play as, the companions? Then they would need a lot of more dialogue for each of them then. As for multiplayer being the future, that is arguable, and I don't agrre, and we probably wont persuade each other, so i leave it at that.

#59
Felfenix

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Phategod1 wrote...

Schneidend wrote...

Scrith wrote...

But what about Co-op? It's not exactly a complicated concept, not any more than replacing normally useless squadmates with real live players. Imagine pulling off ridiculously complex biotic combos or playing tennis with the final boss.


This is the kind of co-op I'd want. If it was good enough for Baldur's Gate, Icewind Dale, and Neverwinter Nights, it's sure as hell good enough for Mass Effect.

I'd love to play as Grunt on a friend's playthrough, especially.


Would you want to be Grunt if your friend takes 2 - 3 hours between  combat missions? and Insist you only use your abilities when he says so, and you don't say a damn word the whole time.


Co-Op is completely optional, so those who don't want to play with a partner, or be a partner, wouldn't be affected one bit. Even just a halfassed co-op, where you can only control a weak companion, and only in combat areas, wouldn't hurt but would be enjoyed.

I know I wouldn't mind playing Grunt or whoever, and waiting 2-3 hours between combat missions. It beats just WATCHING my husband play the entire time, or having him watch me while I play. It'd be just like oldschool Sonic the Hedghog, where Tails was a bot that followed Sonic, but if you plugged in a second controller, then you could control Tails. If Sonic died, both died. It wasn't full on multiplayer, but it was a fun social feature.

It's sad that there are people on this forum who are so antisocial, that they don't want anyone else to be able to play with a friend, just because they have none. Adding the minor and simple feature for a second controller (or perhaps even online friend with the game) to control a companion in battle scenes is all that the people asking for multiplayer really seem to want. It's not turning the game into Quake/Halo/Whatever, and it wouldn't divert any story writers or any other resources. I really don't understand the venom of some people.

#60
adam_grif

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That's not really an answer to what he asked you...




Somehow I misread his post as "... would you want to play coop if somebody only took grunt out every 2 or 3 hours?"



:D

#61
Phategod1

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Felfenix wrote...

Phategod1 wrote...

Schneidend wrote...

Scrith wrote...

But what about Co-op? It's not exactly a complicated concept, not any more than replacing normally useless squadmates with real live players. Imagine pulling off ridiculously complex biotic combos or playing tennis with the final boss.


This is the kind of co-op I'd want. If it was good enough for Baldur's Gate, Icewind Dale, and Neverwinter Nights, it's sure as hell good enough for Mass Effect.

I'd love to play as Grunt on a friend's playthrough, especially.


Would you want to be Grunt if your friend takes 2 - 3 hours between  combat missions? and Insist you only use your abilities when he says so, and you don't say a damn word the whole time.


Co-Op is completely optional, so those who don't want to play with a partner, or be a partner, wouldn't be affected one bit. Even just a halfassed co-op, where you can only control a weak companion, and only in combat areas, wouldn't hurt but would be enjoyed.

I know I wouldn't mind playing Grunt or whoever, and waiting 2-3 hours between combat missions. It beats just WATCHING my husband play the entire time, or having him watch me while I play. It'd be just like oldschool Sonic the Hedghog, where Tails was a bot that followed Sonic, but if you plugged in a second controller, then you could control Tails. If Sonic died, both died. It wasn't full on multiplayer, but it was a fun social feature.

It's sad that there are people on this forum who are so antisocial, that they don't want anyone else to be able to play with a friend, just because they have none. Adding the minor and simple feature for a second controller (or perhaps even online friend with the game) to control a companion in battle scenes is all that the people asking for multiplayer really seem to want. It's not turning the game into Quake/Halo/Whatever, and it wouldn't divert any story writers or any other resources. I really don't understand the venom of some people.


Its not that I'm being Antisocial I play MP games Like GeOW and Halo But at its core ME is a Solo player experience I love having the ability to play certain games with people, but how would you feel if you husband or you kept dieing at that pivotal moment or you kept him from leveling up by stealing kills, if your playing some same Area are they gonna do split screen? IS it Drop in drop out? Is it on a server?  The simple fact that code would have to written, it would have to be play tested and it would have be done by Bioware employees its diverting a resource. 

#62
Shallina

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A coop option is one of the major thing missing in ME. Within the currents games without changing many thing there are plenty of possibility since the game is al ready team based. I doubt we'll see it for ME3, maybe for the next big BIO game arc we'll have it.

#63
marshalleck

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Felfenix wrote...

marshalleck wrote...

adam_grif wrote...

I'm not really sure what else I can say about this, but Multi does not ruin single player. Uncharted 2 is the poster child for Multiplayer being shoehorned into a single player game. Heck, even Deus Ex, widely considered one of the greatest PC games of all time, had a multi component.

A very poor multiplayer component, one which was never terribly popular nor was it well regarded at the time compared to the multiplayer stalwarts of its time--Quake 3, Unreal Tournament, and Counterstrike.  Deus Ex is remembered for its single player campaign, not the multiplayer. It is a fallacy to assume that because one mode of the game was popular and well-received, the other mode was as well. 


People play games like Quake and Counterstrike for a completely different kind of experience and multiplayer than what's being proposed. It's not rocket science that people aren't interestedi n multiplayer for some kind of Halo experience. It's nice to be able to play your favorite game WITH a friend. Fable 3 was by no means a "multiplayer game" but it was nice to be able to play it with a friend. Concepts like friendship and enjoying games other than Halo are clearly beyond you though.

Nice assumption. I've only ever played the first Halo, and it was only briefly many years ago. It didn't appeal to me and none of its sequels or spin-offs do either. 

Modifié par marshalleck, 04 janvier 2011 - 11:21 .


#64
TRISTAN WERBE

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how bout multiplayer interaction with a open world like world of warcraft but not gay or nerdy and u go on missions with freinds but also teamdeathmatch

#65
BiancoAngelo7

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Just.



NO.

#66
NightyNightBats

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The radial menu, an integral part of combat I might remind you, pauses the game so you can select powers or weapons to use, and you just couldn't have that in a Co-op game, so they would have to overhaul the combat system before it could even become feasible.

#67
Ilkholdens

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Including multiplayer, even co-op, sounds like a one way ticket to dissatisfaction city IMO. So far the combat system in ME1&2 has been based around being able to pause combat to assess the situation and select powers/weaponry. I doubt they can make a multiplayer game that still incorporates the pause mechanic and have it end up fun for all participants ("Hey buddy, were you about to shoot that guy? Just a moment will be finished with my selection real quick!"). So in order to make it multiplayer-friendly they'd have to drop the pausing and depart from a major aspect of the playstyle from ME1 and 2, turning it basically into a pure action shooter.

Now one could say that only multiplayer should get changed game mechanics that accommodate multiplayer, but that would basically mean to develop 2 almost completely separate games, each with their own game mechanics (in order to not feel half-assed or tacked-on), that share a few art assets at best. They may as well go the full way then, do it properly and really make a full fledged multiplayer/co-op shooter, instead of squeezing it into the last part of a trilogy where the first 2 parts have been single player.

Just my 2 cents.

Modifié par Ilkholdens, 04 janvier 2011 - 12:54 .


#68
GreenSoda

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Why ruin a perfectly good game series be diverting resources into a co-op/mp-mode most players probably won't even touch ?

I hope BW sticks to their "ME is a single player game"-stance.

Modifié par GreenSoda, 04 janvier 2011 - 12:53 .


#69
SalsaDMA

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I enjoyed the ability to play co-op in 'Baldurs gate' with my friends.



It made us play through that game quite a few times more than if it had been only a single player experience.



I don't see it as an issue to have co-op in ME when it wasn't an issue back then in another story driven RPG.



People claiming it can't work are just lacking imagination, imo.

#70
GreenSoda

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SalsaDMA wrote...

I enjoyed the ability to play co-op in 'Baldurs gate' with my friends.

It made us play through that game quite a few times more than if it had been only a single player experience.

I don't see it as an issue to have co-op in ME when it wasn't an issue back then in another story driven RPG.

People claiming it can't work are just lacking imagination, imo.

Nobody claims that it won't work. Just that it's not a particularly good idea.

Modifié par GreenSoda, 04 janvier 2011 - 01:29 .


#71
Felfenix

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NightyNightBats wrote...

The radial menu, an integral part of combat I might remind you, pauses the game so you can select powers or weapons to use, and you just couldn't have that in a Co-op game, so they would have to overhaul the combat system before it could even become feasible.


All they'd have to do is disable the pausing aspect of the radial if and only while you're playing with a friend. Problem solved. No need to "develop a completely new combat system" as some poster claimed. Look at RDR, for example. It has a menus you sort through for things like your guns. It just doesn't pause the game.

Also, I don't even use the radial menu in ME2. I keybind my abilities to the bumpers and D-pad. So it's not that integral, and even if it was, the coop would be optional with the benefit of a smart companion far outweighing being able to pause for a breather. Just how much time does it take you in the radial menu anyway? You only have like 5-6 powers, with squadmates only having 3 each. If it sounds hard and complicated to you, then you can always just play with yourself like normal.

GreenSoda wrote...

Why ruin a perfectly good game series be diverting resources into a co-op/mp-mode most players probably won't even touch ?

I hope BW sticks to their "ME is a single player game"-stance.


I wouldn't wish for Bioware to adopt that kind of philosophy of only including features the majority have been proven to use. If Bioware removed all features that scored a low percentage on the metrics, then the only class would be Soldier.

Modifié par Felfenix, 04 janvier 2011 - 01:36 .


#72
Pedro Costa

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Hell NO.

And if anyone wants to know why, I'll say this: Resources.

A game has defined budget and time frame, and from that budget they have to decide where to best spend the time and the money.

Coding co-op is hard, time consuming and expensive. The feature, although many of you think it'd be "oh so simple" to implement, would ultimately be an hindrance to a fully realized SP experience since so many resources would have to be diverted for this *one* feature of which only a minor (albeight amazingly vocal) amount of people would actually use.



I'm not against a future multiplayer MassEffect game, one thought of and built to fully realize and support such a feature, what I'm against is including a time and money consuming feature that could be better spent on better character interaction, story and gameplay on a game trilogy that was suppose to be enjoyed as a single-player experience.



Anyway, vote: http://social.biowar...28/polls/13641/

#73
djarlaks10

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Well, if they make new characters and storyline just for co-op (like in SC:Conviction or COD:Mw2) than it would be great. For example, a co-op mode where the main protagonists are 2 Alliance Marines who are cut out from the main forces during the Earth invasion would be pretty interesting, I suppose.
Edit: if it's done by a different Bioware division, than it won't take away time that is spent upon the single-player of ME3.

Modifié par djarlaks10, 04 janvier 2011 - 01:41 .


#74
GreenSoda

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djarlaks10 wrote...

Well, if they make new characters and storyline just for co-op (like in SC:Conviction or COD:Mw2) than it would be great. For example, a co-op mode where the main protagonists are 2 Alliance Marines who are cut out from the main forces during the Earth invasion would be pretty interesting, I suppose.
Edit: if it's done by a different Bioware division, than it won't take away time that is spent upon the single-player of ME3.

So I guess that "different BW division" will work for free then ?

Implementing MP/co-op will take away resources from the sp-campaign no matter how you spin it. The effect might not be 1:1 but having a proportionally smaller budget for sp certainly won't help.

#75
djarlaks10

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GreenSoda wrote...

djarlaks10 wrote...

Well, if they make new characters and storyline just for co-op (like in SC:Conviction or COD:Mw2) than it would be great. For example, a co-op mode where the main protagonists are 2 Alliance Marines who are cut out from the main forces during the Earth invasion would be pretty interesting, I suppose.
Edit: if it's done by a different Bioware division, than it won't take away time that is spent upon the single-player of ME3.

So I guess that "different BW division" will work for free then ?

Implementing MP/co-op will take away resources from the sp-campaign no matter how you spin it. The effect might not be 1:1 but having a proportionally smaller budget for sp certainly won't help.

Man, it EA who's publishing the game. Guess since co-op attracts a wider audience, they can cash out if they want ME3 to have a great single-player campaign as well as co-op.