Unseen_77 wrote...
I highly disagree to co-op on Mass effect 3.
I think co-op would not add enough to warrant the attention and resources to be taken away from the single -player.
Also remember that becuase this is for the xbox, they most likely will be trying to cram everything to one DVD where adding content like that would only subtract from lack of storage room for some Single-player content.
In other words. Hell no! lol
A optional stand alone dlc for Co-op would not be so bad though.
2 wrong statements/asumptions does not make one right!
First assumption: Co-op would take resources away from single player, and would inherently make it worse in that area.
Unless you have inner knowledge of how their business model works specifically for the ME3 project, you're just spouting asumptions here. First of all you are asuming that people doing one thing (single player) would be removed from their project to do multiplayer instead (rather than having a dedicated group handling it), and second you seem to be of the asumption that there is an infinite amount of resources that both
can be poured into single player, and that any resources they would get would automatically be pouredinto it.
The amount of resources you allocate to a project is depending on what the projuect is supposed to do/undertake. You don't just allocate 'X' amount of resources to a project, and then think this amount is suitable regardless of what the project is supposed to do. At least not if you want to make sensible projects.
And there is also a limited amount of resources that can be poured into one area before you either reach a 'saturation' level , or actually start to hurt results by pouring extra resources into it (the old 'too many chefs to cook one meal' saying).
Second assumption: Co-op would tak up so much space on the storage medium that it would impact single player level design based on lack of available space on the storage medium.
This on is an asumption that is so out of what I could even have imagined of arguments that people would try to use that all I can say is: oh..really?... Lack of storage space... in this day and age... because of a non-graphical addendum of code? I wonder what every other game that have allowed multiplayer up till this point have done to be able to cope with this appearantly in-surmountable problem... But Seriously... If this kind of issue could be dealt with in the age of the flopydisc, I'm pretty sure developers have some form of dealing with it today as well, even
if it actually became an issue (which I very much doubt).