Aller au contenu

Photo

Did Flemith have a makeover? I find this humorous.


9 réponses à ce sujet

#1
SufferingTormentDarkness

SufferingTormentDarkness
  • Members
  • 65 messages
Seriously i thought she was killed?

Modifié par SufferingTormentDarkness, 04 janvier 2011 - 01:48 .


#2
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Atakuma wrote...
New art direction, new look.


This.

Plus, she's a shapeshifter. Use some imagination lolz

#3
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Inzhuna wrote...

Gill Kaiser wrote...

It was my impression that Flemeth was deliberately appearing extra-old and extra-crazy to the Warden, because that's the impression she wanted to give him/her.
By contrast, she appears in the guise of a powerful warrior-mage to Hawke, because she is using him differently.


Yes, this is essentially what Mary Kirby said in one of the threads.


This is also true, but it's a less snappy answer.

#4
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Anathemic wrote...
So what happened to darkspawn having sharp teeth capable of tearing flesh according to your books?


The art change happened after the books were written? Is that a difficult concept to wrap your head around?

#5
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Anathemic wrote...
So it was a retcon then? That makes sense


It's a new art style and a re-imagining of many things in the world. If that equals retcon in your books, then yes, that's what it is.

#6
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Anathemic wrote...
Mr. Gaider I personally enjoy your books, but what purpose is it to the lore that you created if the game remains inconsistent to it?


I don't think changing the way something looks is a lore-shattering inconsistency. I'm not sure why you would.

Modifié par David Gaider, 03 janvier 2011 - 06:01 .


#7
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Blacklash93 wrote...
There's obviously little respect for visual continuity but that's just something we're going to have to accept. Gaider's comments make that quite clear.


I think, from my perspective, the entire visual element of the game has been re-envisioned... and you want to tell me that the darkspawn teeth are where it breaks down for you? Really? Did someone fail to notice that the entire look of the rest of the game has also changed?

In that context, I don't mind that many things look different if all the changes are made at once. Barring another shift in the game's visual style I really doubt we'd be changing it again. And, really, so long as you can tell that a darkspawn is a darkspawn and a qunari is a qunari I don't see the big deal... especially if it makes things look better on the whole, which I think they do. Flemeth in particular looks awesome.

If someone wants to throw up a strawman that this means we'll have darkspawn using laser guns and suddenly nothing in the world makes any sense at all... well, knock yourself out. I think they're missing the forest for the trees, but that's hardly news around these parts. Image IPB

#8
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

magicwins wrote...
Do tell: Why? Why the complete redesign? What are you seeking to achieve with this art style that you could not with the first?

Just curious.


We... think it looks better than the visuals in DAO?

Is that not obvious? I get that, in the absence of actually playing the game you might have already decided you don't agree, but I find this level of obtuseness a little baffling.

#9
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Ziggeh wrote...
I was half way through an extended methaphor where bioware were prefering the look of the new baby, but I had to give it up.


I was about to say the baby evidently looked like a bland darkspawn with sharp teeth-- or perhaps a qunari that was somewhat indistinguishable from human-- but you're right. It's probably best to abandon it altogether.

#10
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Xewaka wrote...
Problem is, this is not exclusive art for art's sake. Franchising requires internal coherency.


But the level at which someone starts to find something incoherent is, evidently, quite subjective.

If one insists that every detail remain exactly the same and there's no room for artistic interpretation or variance, sure, then you're going to have an issue. That's understandable, but it doesn't mean that the world is suddenly topsy-turvy either, with up now meaning down and everything thrown out the window-- which is what some people seem to be implying. That's just exaggeration. Most things, the things that we think are most important, are remaining recognizeable... and of the things that are changing, the context that they're changing all at once isn't irrelevant.

To us, anyhow. We're the keeper of our own settings vision, and it's spirit, but if someone chooses to be more pedantic than we are regarding it there's not much we can do. This is where we're going with it and we like it. We think it looks good, and if you give the "new order" a chance you might, as well.

Or not. Up to you.