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Did Flemith have a makeover? I find this humorous.


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#76
AlanC9

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Johnny Shepard wrote...

Something they explained later in Deep Space 9 and Enterprise.


Well, in DS9 they didn't so much explain it as lampshade it.

#77
Anathemic

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Makes me wonder if lore department cares about their lore to an extensive degree or if they have any influence over the rest of the development team if at all.

#78
YoziMaiden

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I don't think the appearance of Dark Spawn is considered lore...

#79
upsettingshorts

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There's a "lore department" ?

#80
Maria Caliban

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Upsettingshorts wrote...

ITT: People continue to care deeply about visual continuity.


It's a very interesting cultural phenomenon as the popular concepts of canon and retcons are quite new. If you pick up a 1950s Superman comic where they have more than one story by different artist, you'll see things like the S emblem on the back of the cape in one story and absent the next. Coloring could be tricky so Jimmy Olsen's hair could change from red to brown from panel to panel. There were no series' bibles or hardcoded rules about the character so Superman has to wrestle to lift a carrier out of the water in one story and effortlessly punches an asteroid into the sun in another.

Sure, you'd get something like Lord of the Rings, with the sort of internal consistency in lore you'd expect from an Oxford professor telling the secret history of the world, but it wasn't until around Star Wars/Star Trek and the build up of large fandoms following a series of stories written by dozens of different writers in the same, wholly fictional universe that these inconsistencies suddenly mattered in a big way.

#81
Cobrawar

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hey why not give the darkspawn blaster guns and round circular space helmets.

#82
PrinceOfFallout13

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am i the only one that cares more about the story than some art style change?

#83
Russalka

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All I care about is why there had to be a "lolz" there.

#84
upsettingshorts

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PrinceOfFallout13 wrote...

am i the only one that cares more about the story than some art style change?


Nope.

Cobrawar wrote...

hey why not give the darkspawn blaster guns and round circular space helmets.


Why discuss developing Dragon Age at a dojo when you could have done it on the International Space Station?

Modifié par Upsettingshorts, 03 janvier 2011 - 06:33 .


#85
SufferingTormentDarkness

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Russalka wrote...

All I care about is why there had to be a "lolz" there.


Would you like to discuss this in depth with me?

#86
YoziMaiden

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Cobrawar wrote...

hey why not give the darkspawn blaster guns and round circular space helmets.


That would be silly,  and yet...  if it was a mod I would probably use it.    Also http://kunochan.com/...07/10/roman.jpg

Modifié par YoziMaiden, 03 janvier 2011 - 06:35 .


#87
Cobrawar

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Maria Caliban wrote...

Upsettingshorts wrote...

ITT: People continue to care deeply about visual continuity.


It's a very interesting cultural phenomenon as the popular concepts of canon and retcons are quite new. If you pick up a 1950s Superman comic where they have more than one story by different artist, you'll see things like the S emblem on the back of the cape in one story and absent the next. Coloring could be tricky so Jimmy Olsen's hair could change from red to brown from panel to panel. There were no series' bibles or hardcoded rules about the character so Superman has to wrestle to lift a carrier out of the water in one story and effortlessly punches an asteroid into the sun in another.

Sure, you'd get something like Lord of the Rings, with the sort of internal consistency in lore you'd expect from an Oxford professor telling the secret history of the world, but it wasn't until around Star Wars/Star Trek and the build up of large fandoms following a series of stories written by dozens of different writers in the same, wholly fictional universe that these inconsistencies suddenly mattered in a big way.


Things like superman have survived generations so its expected for them to evolve, where is dragon age has just been around a few years, not much should have changed.

#88
Cobrawar

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YoziMaiden wrote...

Cobrawar wrote...

hey why not give the darkspawn blaster guns and round circular space helmets.


That would be silly,  and yet...  if it was a mod I would probably use it.    Also http://kunochan.com/...07/10/roman.jpg



hey if we are going to change dragon age, lets to it to great extremes and see what the community thinks

#89
nightcobra

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Cobrawar wrote...

Maria Caliban wrote...

Upsettingshorts wrote...

ITT: People continue to care deeply about visual continuity.


It's a very interesting cultural phenomenon as the popular concepts of canon and retcons are quite new. If you pick up a 1950s Superman comic where they have more than one story by different artist, you'll see things like the S emblem on the back of the cape in one story and absent the next. Coloring could be tricky so Jimmy Olsen's hair could change from red to brown from panel to panel. There were no series' bibles or hardcoded rules about the character so Superman has to wrestle to lift a carrier out of the water in one story and effortlessly punches an asteroid into the sun in another.

Sure, you'd get something like Lord of the Rings, with the sort of internal consistency in lore you'd expect from an Oxford professor telling the secret history of the world, but it wasn't until around Star Wars/Star Trek and the build up of large fandoms following a series of stories written by dozens of different writers in the same, wholly fictional universe that these inconsistencies suddenly mattered in a big way.


Things like superman have survived generations so its expected for them to evolve, where is dragon age has just been around a few years, not much should have changed.


you'd be surprised at some early changes seen in superheroes comics like superman/batman then.

#90
Johnny Shepard

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I think the Art department have a,lot of freedom to deside the look. David have at times said that thins doesnt always look like he intended it to look. Like Maric's sword, something he said wasnt at all the same sword as he had in mind. But thats the life of a writer. When David whrote the books he had to describe the look of things but lots of things looked different in Origins.



But sure, the Art Department have to have some freedom. There could be a reason why the Darkspawn have flat teeth. Maybe sharp teeth didn't look right with the new design?

#91
Ziggeh

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Maria Caliban wrote...
Sure, you'd get something like Lord of the Rings, with the sort of internal consistency in lore you'd expect from an Oxford professor telling the secret history of the world, but it wasn't until around Star Wars/Star Trek and the build up of large fandoms following a series of stories written by dozens of different writers in the same, wholly fictional universe that these inconsistencies suddenly mattered in a big way.

While I can't think of many intentional stylistic shifts, surely graphical changes, both large and small are the norm in gaming; as a visual form it's changing rapidly. As we step in and around the uncanny valley, I think we're going to see more and more shifts that are purely artistic rather than straight graphical upgrades.

#92
Russalka

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SufferingTormentDarkness wrote...


Would you like to discuss this in depth with me?


I sent you a personal message.

#93
Chaia

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PrinceOfFallout13 wrote...

am i the only one that cares more about the story than some art style change?

Nope, I'm more interested in the story/characters then a slight change to the visual style, but I'd rather wait until I play the game to know the big plot points are.

#94
PrinceOfFallout13

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also i doubt the art team did the design without atleast consulting with Gaider i mean he was part in creating the dragon age world


Edit:couple of mistakes:ph34r:

Modifié par PrinceOfFallout13, 03 janvier 2011 - 07:37 .


#95
Bryy_Miller

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No, the entire team did. He's just head writer.

#96
Gill Kaiser

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I like the way Flemeth looks now, so frankly I don't care. She's a shapeshifter, so it's perfectly plausible. The hurlock redesign doesn't particularly bother me either, although I think their armour is a bit too well-made and uniform.

I'm also happy with the new Qunari. I just wish that the lore hadn't needed such a ham-fisted way of explaining the lack of the horns in Origins.

So, actually, I don't seem to have a problem with any of them new art style's changes.

#97
maselphie

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I'd frankly feel the team wasn't doing their job if everything looked exactly the same. They can't win, can they?

And Flemeth doesn't look different, at least from what I've seen. She's wearing different clothes. She's still an old lady. So, a change of clothes is what's throwing you for a loop?

Modifié par maselphie, 03 janvier 2011 - 07:37 .


#98
PrinceOfFallout13

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Bryy_Miller wrote...

No, the entire team did. He's just head writer.

oh i see well he added to it and i guess he has atleast a llittle more input right?

#99
YoziMaiden

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She might be an old lady... but... come on you have to admit there's still some sex appeal. Not to mention it looks like she has the body of an young twenty something.

#100
Cobrawar

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story > art. The writing sucks the game will suck