MerinTB wrote...
think of comics books and different artists. Because George Perez, Alex Ross and Michael Turner all have different styles doesn't mean that when each of them drew Superman that it was a "different" Superman.
My issue with the whole Hot Rod Samurai™ Retcon is that unlike most comic book shifts in art style where they might be stand alone stories or starting a new continuity, or even in movies where a new visual look accompanies a new director or reboot (think Joel Schumacher Batman versus Nolan Batman), the DA Hot Rod Samurai™ Retcon is supposed to maintain the continuity of the first game. At a glance I don't care for the look of DA2 that much as its far too over the top and hokey looking from what I've seen. It honestly doesn't look objectively "better" than what we had in Origins, just spikier and quite frankly like they're trying too hard to make it look "grim" and "edgy" simply by dumping buckets of blood on everything and tossing spikes and horns on things.
But I'm willing to give it a chance in the context of the whole game.
YoziMaiden wrote...
I like the change in art direction, I must say it makes the whole game look a lot more "METAL."
Thats precisely why I don't like it.

Its hard for me to buy into a game where its supposed to be all morally ambiguous and nuanced when everyone has been redesigned to look like they stepped out of some fusion of Heavy Metal and 300.
NightmarezAbound wrote...
I think it comes from the change is scary, scary is bad, therefore change is bad thought train.
A train that needs to be derailed.
And not all change is a good thing either. Change can muck things up too if not handled with care.
More or less, I was expecting greater technical improvements in the graphical fidelity of DA2 which in turn would bring about a more clear expression of the art established in DAO. On a technical level the graphics look more or less the same (maybe DX11 will help?) And that any change in art style would be brought about as the series moved out of Ferelden and set up a new visual look in a new country. Thats fine.
My concern in part is that stuff from Origins that was well established, like old companions/NPCs, creatures or places won't be recognizable as they once were in the new art style. If no one had told me that the new Qunari were Qunari, I would have thought they were a new race. If Alistair shows up in a cameo or Morrigan or Zevran and you don't immediately recognize them, then whats the point?
Having a drastic change in the look of everything just seems to break continuity with Origins, such that I wonder how much playing DA2 will feel like going back to Thedas and not simply playing a DA reboot or just starting some new fantasy franchise.