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Did Flemith have a makeover? I find this humorous.


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#151
Xewaka

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AlanC9 wrote...

You're right, Ziggeh. I was just re-reading The Red King Syndrome the other day. The art shift in the middle of the collection is shocking -- though mostly because I really didn't like the new artist's work. But there was nothing going on there except that they went to a new artist mid-series, for reasons unrelated to anyting in the comic itself.

Hell, Marvel has guest artists all the time in their series.


The italiced part illustrate the problem with the reimagining. I find that the ingame darkspawn we've been shown look worse than Origins Darkspawn. Just as an example.
Other example would be that the Qunari people have gotten so buffed with steroids they can't now fit into the full armors the lore indicated them as wearing.
I don't mind change for the better (hell, I think Heroes IV is the best of the series because it actually dared to attempt different things, and they mostly worked for me). Change for the worse is something I will argue against.

Modifié par Xewaka, 04 janvier 2011 - 12:25 .


#152
David Gaider

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Ziggeh wrote...
I was half way through an extended methaphor where bioware were prefering the look of the new baby, but I had to give it up.


I was about to say the baby evidently looked like a bland darkspawn with sharp teeth-- or perhaps a qunari that was somewhat indistinguishable from human-- but you're right. It's probably best to abandon it altogether.

#153
kalassy

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She's a zombie, like Jesus.

#154
RinpocheSchnozberry

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I don't know about Flemeth, she still looks old and grumpy. It's the eyes.



Now Wynne... I'm pretty sure Wynne was looking younger in Awakenings than she did in DAO. Maybe it was the lighting, but I think she's been getting a little something-something in the Fade if you know what I mean.

#155
Brockololly

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Upsettingshorts wrote...

Brockololly wrote...

not just dump the baby out with the bathwater for the sake of having everything all Hot Rod Samuari.


Why did you have to do that?  Now my head hurts.


I seem to have forgotten a Dragon Effect 2 in there. Is that the trifecta?

Lets all down a shot!

#156
SufferingTormentDarkness

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I assume at this rate Mass Effect 3 will be like gears of war with no RPG elements and one weapon and Dragon Age 3 will be a God of War clone with terrible art design. go bioware wooooo dumb down stuff for the idiotic masses

#157
Ulicus

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In the next game, Flemeth will wear a fez.



You know why.

#158
Saibh

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I think the visuals of DAO had a lot of detail and potential...but they were very hard to notice. Part of that were muddy textures, and brown everywhere, part of that was the way it fit in. Things that weren't your players sort of blended into the background. For me, anyway. Very rarely was I treated visually, and video games are visual medium. I think the main room of the Werewolf's Lair was gorgeous and absolutely brilliant--in fact, that's why it's my favorite dungeon.

And yet, the greasy cam look of the Fade made it much worse for me. It was a dream land, and it looked so dull. Interesting little things, like the kid toys stuck on pillars in Connor's dream took awhile to notice, and when I did notice, they looked rather bland. The idea was pretty cool, the execution, not so much.

The Deep Roads were nigh-intolerable. The same thaigs, the same caves. It was just plain boring to look at, and it's the worst part of the game for me. Had they looked like, say, Matt Rhodes new concept art, I think I'd have been much more interested.

That's why I don't mind this visual overhaul. From what I've seen, everything "pops" more. The darkspawn don't have muddy faces with big ole Botax grins, the environment (or what I've seen of Kirkwall) doesn't look washed out and slightly blurred. The character models look fantastic--the level of detail on Varric's outfit, like his obi-knot thing, is gorgeous.

Some of the new models I haven't really warmed up to--the darkspawn don't look too hot (although there's a newer screenshot with what appears to be a more detailed texture that looks pretty damned good), and the spikes I'm not so sure about, but I think it's an overall improvement.

So much so, that I needed to write this long-winded diatribe about it.

Modifié par Saibh, 04 janvier 2011 - 12:56 .


#159
Ziggeh

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Ulicus wrote...

In the next game, Flemeth will wear a fez.

You know why.

"Just like that."

#160
MerinTB

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Ziggeh wrote...

Brockololly wrote...
unlike most comic book shifts in art style where they might be stand alone stories or starting a new continuity, or even in movies where a new visual look accompanies a new director or reboot (think Joel Schumacher Batman versus Nolan Batman), the DA Hot Rod Samurai™ Retcon is supposed to maintain the continuity of the first game.

Oh no, that's very common in comic books. Largely because the plot lines are fairly expansive and tend to ramble from one artists desk to the next. Heck, I've got graphic novels that switch artist several times. It's kind of a rule of thumb that the most cack handed one gets all the best bits.


It's extremely common.  It'd be ideal if only reboots and new writer/artist teams were the only times that artists were switched on a title or a character, but that's just not the case.    Sometimes there's a fill-in artist, sometimes there's collaboration, sometimes a contract comes up and someone leaves / isn't re-signed.  You can have the same writer telling a continuous story for over a decade (Claremont on X-Men, for example) and have a range of artists from John Byrne to Marc Silvestri to Rob Liefeld to Jim Lee (and many others), all the same continuity and writer.  That's the extreme example, but think of the multiple Batman books, Wolverine books, Spider-Man books... I mean titles per month, all continutiy, that have different artists.  Is the Batman & Robin Batman not the same character as the Detective Comics Batman just because the art style is different?

I think David is right - they didn't change one or a few things, it's an entire art style shift.  As if there was a new illustrator on the comic.

#161
Ziggeh

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MerinTB wrote...

As if there was a new illustrator on the comic.

Or a new lead designer :happy:

#162
YoziMaiden

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SufferingTormentDarkness wrote...

I assume at this rate Mass Effect 3 will be like gears of war with no RPG elements and one weapon and Dragon Age 3 will be a God of War clone with terrible art design. go bioware wooooo dumb down stuff for the idiotic masses


You are special aren't you?

#163
Bryy_Miller

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Ziggeh wrote...

Ulicus wrote...

In the next game, Flemeth will wear a fez.

You know why.

"Just like that."


NO.

Because fez's are cool now.

Ziggey, just.... you need to go away and feel bad. Go into a cave.

#164
Ziggeh

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Bryy_Miller wrote...
NO.

Because fez's are cool now.

Ziggey, just.... you need to go away and feel bad. Go into a cave.

I dislike the catchphrase. I'm still mourning the passing of the tennant era.

Modifié par Ziggeh, 04 janvier 2011 - 01:46 .


#165
Atakuma

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To answer the OP
Yes, Flemeth have a makeover. lolz

Modifié par Atakuma, 04 janvier 2011 - 01:48 .


#166
panamakira

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Well I at least approve the makeover. For whatever the hell she is, she looked like crap in DAO, so I approve the cool look she has on DA2.

#167
Johnny Shepard

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Cobrawar wrote...

The problem with the new art design is that they don't look like anything remotely from what we have seen in DAO and DAA. The artwork is so different, to the point no one really recognizes them for what they are suppose to be. Its takes the player out of the world you originally created and hence the illusion you are trying to create no longer exists.

I dont se that big difference. And mostly not with Awakening. The Hurlocks in Awakening looked alot like the ones in Dragon Age II, just the teeth thats different.

Dragon Age II
Dragon Age II

Awakening
Awakening
Awakening

Origins
Origins
Origins


But The Emissary is a differen thing. They look more like tall Genlocks. There I agree that the new look is not so good, not that the old one was good.

#168
YoziMaiden

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I actually really like the new Emissary look... I think they're actually looking creepier. I'm not quite sure what the BD/SM imagery is about though.

#169
TRSniper4

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David Gaider wrote...
I was about to say the baby evidently looked like a bland darkspawn with sharp teeth-- or perhaps a qunari that was somewhat indistinguishable from human-- but you're right. It's probably best to abandon it altogether.


I think I understand your point.  DA:O darkspawn kind of had this "zombie demon" look about them, while the new darkspawn have a unique look to match their background.  Afterall, the darkspawn are something unique to this series. 

After replaying Lothering today, I also get the impression that Sten must have gotten a "What the hell is that thing!?" reaction from the local citizens, and... well... Sten's appearance didn't cause me to have that same reaction.  I sort of saw him as an assertive giant more than anything.  Plus, ogres have horns, which hint that the quinari were supposed to as well.  Therefore, I understand the design change for Quinari, too. 

What I currently don't understand is the dwarf redesign.  I admit that the DA:O dwarves kind of gave me a "David the Gnome" feeling, so is it to make DA dwarves different from other fantasy dwarves?  If so, then YAY!  I'm all for breaking cliches :).  

Overall, I guess it's best that the change in visual style happens early in the series, rather than in the 4th game.  It will get kind of disorienting, however, if this happens a lot.  We all have this image in our heads of what Thedas looks like (some of which comes only from description), and it might cause some funky cloudiness in our minds if that image changes too much.   

#170
addiction21

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TRSniper4 wrote...

Overall, I guess it's best that the change in visual style happens early in the series, rather than in the 4th game.  It will get kind of disorienting, however, if this happens a lot.  We all have this image in our heads of what Thedas looks like (some of which comes only from description), and it might cause some funky cloudiness in our minds if that image changes too much.   


First David the Gnome is Badass

Image IPB

I had something else to say... maybe I will come back if I remember it.

#171
themageguy

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flemeth has a codex where she appears to a templar hunting her down in many guises. One as a beautiful woman and another as an old crone. As a shapeshifter she can assume whatever appearance she wants. She is awesome.

I like the new artwork. The emissary looks brilliant (i only hope they do use blood magic like spells though) and flemeth looks sooooooooooo AWESOME.

#172
marshalleck

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i'd hit it?

#173
YoziMaiden

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marshalleck wrote...

i'd hit it?


[smilie]../../../images/forum/emoticons/cool.png[/smilie]

#174
themageguy

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if the option was available.....sure.

#175
Guest_Ms. Lovey Dovey_*

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marshalleck wrote...

i'd hit it?


And burn in Purgatory.