kelsjet wrote...
I don't think anyone has ever stated that the Adept is a "non-functional" class in ME2, but instead, that it is a pointless one. There is a significant qualitative difference between the two statements.
What's the point of playing games, anyway? Is it functional?
The point those guys are trying to make isn't that they can't get through the game on insanity on adept, but that being an adept on insanity is pointless since you end up playing the game like a nerfed soldier, i.e. you can pretty much go through the entire game on adept without using your powers, i.e just shooting.
Any class can complete ME2 without using powers (pointless argument); Adepts however can also complete the game without using weapons at all. Guess biotics do have purpose and can be used 'functional'.
At the end of the day, the adept class is pointless, not broken. Because by the time you get the enemy to a place where you can use your biotics, you can just as easily (and in most cases, much more easily) kill them with a single bullet. That is the core reason why Adepts in ME2 are pointless, since the majority of the heavy lifting in combat is done with guns. At that point, biotic powers are just like flashy finishing moves.
You obviously don't know how biotic powers work. A CC ed enemy can't shoot ya, making it easier to kill that enemy or one of his palls. Biotics are not just "flashy finishing moves".
Like everyone else, I too have completed the game on insanity with my Adept, though, I have actually found that I can get through the entire game without having to use a single player biotic power, which in most situations, actually makes playing the adept easier (since you aren't forced to "find situations where I can use my biotics", and instead can just continue killing things with guns).
Well congrats I guess

Would be a very tedious and slow playthrough - I get some idea why you don't like the ME2 Adept.
As a side point, one to ponder on, think what would be the state of the
game if guns were underpowered (like you are suggesting). The entire
soldier class would be broken. This is obviously not the case.
Uh, The Soldier class is the one that's broken and one of the main reasons people like you complain about Adepts (being a non-functional pointless class): Soldiers have 6 powers (5 are completely useless BTW), the remaining power is so powerful it breaks the game. No need to use squadmates, tactics or whatever - spamming ARush all day long is what Soldiering is about (IMHO very boring).
Adepts need to use squadmates, biotics and weapons to be truly effective, i.e. they use all ME2 has to offer instead of just one ability all the time. Instead of having a bunch of pointless, non-functional powers (Soldiers), Adepts can use multiple (non OP) powers depending on the situation. The Adept is meant for players looking for tactical chessmaster-style gameplay; approaching missions with a plan, and using powers, squadmates and weapons combined rather than a million bullets and an itchy trigger-finger.