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The Adept in ME3: Biotics Restore a Small % of Barrier


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#51
Kronner

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Don't forget that if Adept's abilities restored barrier, you couldn't die. There is a brief window (about 1s) of invincibility when your barrier goes down. If you could restore it just by casting for example Pull, you'd be practically invincible.

Lowering the Barrier's cooldown (and adding it to Adept's core powers) would work just fine IMHO.

Charge restores the barrier because it is the only power in the game that puts you in H.A.R.M.s way on purpose.

Adept has the option to play from long/mid range, so barrier replenishements would be OP.

Modifié par Kronner, 05 janvier 2011 - 10:47 .


#52
Bozorgmehr

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Kronner wrote...

Lowering the Barrier's cooldown (and adding it to Adept's core powers) would work just fine IMHO.


It would, but it could be added to Vanguard's core powers too and removing Charge's shield regen. It would make Charge a more tactical power and add more variety to VG playstyle. Cooldown system has to be redone though; Vanguards should still be able to Charge enemy positions so Barrier should become usable shortly after charging. This would give VG options; [taking heavy damage], do I continue fighting > Barrier or do I Charge to a more safe position. [minor damage], do I Charge again or finish enemies with other biotic powers (Slam, Pull, Throw for example).

I think a lot of things could be balanced and improved by a different cooldown system. It's not just the Adept who needs improvements / adjustments IMHO.

#53
Kronner

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Bozorgmehr wrote...

It would, but it could be added to Vanguard's core powers too and removing Charge's shield regen. It would make Charge a more tactical power and add more variety to VG playstyle. Cooldown system has to be redone though; Vanguards should still be able to Charge enemy positions so Barrier should become usable shortly after charging. This would give VG options; [taking heavy damage], do I continue fighting > Barrier or do I Charge to a more safe position. [minor damage], do I Charge again or finish enemies with other biotic powers (Slam, Pull, Throw for example).


That could work :)

But different cooldown system? Global CD is perfect IMHO.

#54
Stardusk78

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Bozorgmehr wrote...

Kronner wrote...

Lowering the Barrier's cooldown (and adding it to Adept's core powers) would work just fine IMHO.


It would, but it could be added to Vanguard's core powers too and removing Charge's shield regen. It would make Charge a more tactical power and add more variety to VG playstyle. Cooldown system has to be redone though; Vanguards should still be able to Charge enemy positions so Barrier should become usable shortly after charging. This would give VG options; [taking heavy damage], do I continue fighting > Barrier or do I Charge to a more safe position. [minor damage], do I Charge again or finish enemies with other biotic powers (Slam, Pull, Throw for example).

I think a lot of things could be balanced and improved by a different cooldown system. It's not just the Adept who needs improvements / adjustments IMHO.


Hmm, what I would like to see is Charge being able to reach areas you can't walk to...

#55
Bozorgmehr

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Kronner wrote...

That could work :)

But different cooldown system? Global CD is perfect IMHO.


Yeah I'd like to keep that, much better than ME1 system and I'm not interested in 'mana' and potion drinking in ME3 either:)

But there are many things you could do; like presets (using powers in certain order to reduce their respective cooldown), or by making powers less powerful but at much faster cooldown (like having to use Barrier twice to regain full barrier/shield instead of one), or some 'power-up' system (holding button for a time increases power but cooldown too). Maybe reward using powers succesful (Charge + kill target within x seconds resets cooldown).

I'm just thinking aloud here :)

Stardusk78 wrote...

Hmm, what I would like to see is Charge being able to reach areas you can't walk to...


That would be great too, and it adds a tactical element (though Charging out of danger might be a hard thing to learn after ME2) :P

#56
Malanek

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Stardusk78 wrote...
Hmm, what I would like to see is Charge being able to reach areas you can't walk to...

How would you get out? IMO that's asking for trouble.

#57
tonnactus

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adam_grif wrote...
Another possible change is to have Armor as an alternative to health, instead of in addition to it.


Why not completly remove the health bar? When an enemy or shepardt is down to health,the next shot should be deadly.

#58
tonnactus

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Malanek999 wrote...

How would you get out? IMO that's asking for trouble.


Easy enough.Aiming for a place where someone could take cover to get back.

#59
tonnactus

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Kronner wrote...





But different cooldown system? Global CD is perfect IMHO.




No,its crap. It may be to seem good to allow playing without pause on console.(but you play on pc anyway,right?)

Something like a mana bar that changes colours(biotics with different cooldowns would be indentified with a colour switch) would be far better for both platforms.

Back to the topic: Powers like barrier could just get an independent cooldown like christina norman want(wanted?) to introduce for medi packs.

#60
darknoon5

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Global cooldown is more lore accurate. It's absurd to use every biotic power you have, in succession, then create a singularity-it's pretty much impossible in the ME universe.

Modifié par darknoon5, 06 janvier 2011 - 09:32 .


#61
Malanek

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tonnactus wrote...

Malanek999 wrote...

How would you get out? IMO that's asking for trouble.


Easy enough.Aiming for a place where someone could take cover to get back.

You can't charge without a target so that would also have to be changed. Then you open it up to issues about missing with a charge and wasting a cooldown, potentially overshooting to the opposite side of large areas or unintentionally into enemy fire. It also gets opened up to abuse, you could charge into unreachable areas so enemies couldn't advance on you. The level designers would also have to significantly increase their work to make sure every possible area that you couldn't normally reach, but you could charge to, is stable and graphically acceptable. Just my opinion but although it sounds cool I actually think this is a really bad idea.

#62
Praetor Knight

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darknoon5 wrote...

Global cooldown is more lore accurate. It's absurd to use every biotic power you have, in succession, then create a singularity-it's pretty much impossible in the ME universe.

You might have missed what the different alternatives would be to no Global Cooldown, I imagine only a few forumites would like ME combat to return, and for the record I like ME2's system better.

Also, I've been refining my own thoughts on the matter of cooldowns, but what I would like to see regardless, is to have ammo powers kept separately from the other powers, as ammo mods similar to ME.

#63
darknoon5

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Praetor Shepard wrote...

darknoon5 wrote...

Global cooldown is more lore accurate. It's absurd to use every biotic power you have, in succession, then create a singularity-it's pretty much impossible in the ME universe.

You might have missed what the different alternatives would be to no Global Cooldown, I imagine only a few forumites would like ME combat to return, and for the record I like ME2's system better.

Also, I've been refining my own thoughts on the matter of cooldowns, but what I would like to see regardless, is to have ammo powers kept separately from the other powers, as ammo mods similar to ME.

I browsed through some, but I think global cooldown is better. A "mana" bar, for one, would be ok, but I don't see a real reason to get rrid of GC.

#64
Praetor Knight

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True, there is beauty in GC's simplicity.

#65
tonnactus

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darknoon5 wrote...

Global cooldown is more lore accurate. It's absurd to use every biotic power you have, in succession, then create a singularity-it's pretty much impossible in the ME universe.


Dont even argue with lore.In lore,biotics could throw armored tanks and shielded soldiers without problems.
Its also depends on the strenght of a biotic.Gillian didnt have much problems with that.

#66
Kronner

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tonnactus wrote...

darknoon5 wrote...

Global cooldown is more lore accurate. It's absurd to use every biotic power you have, in succession, then create a singularity-it's pretty much impossible in the ME universe.


Dont even argue with lore.In lore,biotics could throw armored tanks and shielded soldiers without problems.
Its also depends on the strenght of a biotic.Gillian didnt have much problems with that.


She also couldn't use Pull every 2s. Would you like biotics working on everything, but you can use them only every 120+ seconds, and you have to eat a lot after you do that for a while?

#67
tonnactus

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Malanek999 wrote...

You can't charge without a target so that would also have to be changed.

The cover points would be the target.

It also gets opened up to abuse, you could charge into unreachable areas so enemies couldn't advance on you.

Come on.How many enemies actually try to advance and flank shepardt? (1-2 shotgunners in a group of dozen,easy enough to kill)
And the could still shoot you.
Also, when i played the game the first time,i also  unintentionally jump over the with a and one arrow button...
Players will learn to handle that.

#68
tonnactus

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Kronner wrote...



She also couldn't use Pull every 2s.




I remember her using multiple biotics in a row for killing cerberus soldiers.Only hendel needed so much time for charging up his biotics. The transformed grayson(ok,a reaper drone,but shows that this is possible) also used biotics in a quick succession.

#69
Schneidend

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I'd prefer separate cooldowns for each category of powers. Biotics are on their own cooldown, Tech powers have their own cooldown, and Combat powers should have their own cooldown.

#70
brokit808

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Schneidend wrote...

I'd prefer separate cooldowns for each category of powers. Biotics are on their own cooldown, Tech powers have their own cooldown, and Combat powers should have their own cooldown.


So that means a Sentinal can just spam abilities all day long?
Wow that fair

#71
Schneidend

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By "spam abilities" do you mean "use two abilities"? Because that would be the limit to their "spam."

#72
brokit808

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Schneidend wrote...

By "spam abilities" do you mean "use two abilities"? Because that would be the limit to their "spam."


U would be able to use push every 1.5 seconds and use cryo every 2.25 seconds. 
using them one after another there would be practicly no pause if there were 2 seperate cool downs

#73
brokit808

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Modifié par brokit808, 07 janvier 2011 - 02:33 .


#74
Schneidend

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Two abilities that do next to nothing to foes with their defenses up? Perish the thought!

#75
brokit808

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whos talking defenses? im talking throw frozen guys it not always just about warp/overloab