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pls help! grapic issue - white, flickering lights in the background


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#1
focusright

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Hallo ,

i try to solve a problem for a long time now, but i don`t find a solution, hope somebody can help me.
I got the problem of flickering white points in the background of textures like mountains and landsacapes.
They occur randomly ,mostly on black spots.

So i had the problem with fallout 3 Crysis and FArcry  too, then I disabled the HDR and bloom option, and the problem was solved.
No more white points. However in Mass effect 2 , i disabled all effects and it doesnt help, i get into the gamersetting textfile and marked every effect as false, doesnt work too.....

Does anyone know how to solve this problem ;(?

I bet there is maybe something i have to change in the coalesced text file to disable any blur, bloom, hdr involvement?

heres a example of a older entry regarding fallout with a picture:
http://www.bilder-ho...fis2-1-jpg.html

my System:
Win7-64 bit
Processor : Intel® Core™ i7 CPU         920  @ 2.67GHz
clock speed: 2661 MHz
physical memory : 8,99 GB
NVIDIA GeForce GT 140
VRAM: 512MB

I would be very thankful for any advice

greetings

Modifié par kiiiiii, 03 janvier 2011 - 06:56 .


#2
Kronner

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Maybe your graphic card is overheating, that is often the cause of flickering. Check how hot it is..

#3
focusright

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well i thought so, but that isnt the problem because the same pattern is in all other games,too, when i disable hdr and bloom, the problem was solved...only it doesnt work with mass e2

#4
Gorath Alpha

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There is a Quadro 140, and a Geforce 120, but no known Geforce 140 anything. The Quadro is a work station card, not a gaming card, and it is not a very good card at all, being related to a Geforce 8400 GS, which is pretty bad (only the 210 and 310 Geforces are any worse).

All of the named cards, other than the GT 120, I believe, are well below the minimum, so unsupported, and not to be expected to do anything well at all in this game. 

www.gpureview.com/show_cards.php

social.bioware.com/forum/1/topic/106/index/1537629

Modifié par Gorath Alpha, 03 janvier 2011 - 08:49 .


#5
focusright

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well i live in germany and in the germany nvidia page there exists a geforce gt 140 ;( yeah i should get rid of the problem in buying a new graphic card, but atm i dont have the money for it. and the thing is that it works withthe other games, just not with mass effect 2 so i thought there must be a similar way to stop these effects in game to prevent that graphic problem


#6
Kronner

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Well, you can turn off all post processing effects by adding this line:

DepthOfField=False

to the GamerSettings.ini

But it will also remove some of the effects and game will look different (better imho, except for the missing effects e.g. Charge blue ball on impact etc.)

Modifié par Kronner, 03 janvier 2011 - 08:01 .


#7
focusright

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thx 4 the advice!!! it worked xd but yeah ur right, now it looks horrible, its both worse, having these flickering lights or play in this graphics.... ;( so this command effects a lot of small optional things right?? is htere a way to find out step by step which effect is causing this flickering that i have not to remove that much on visual stuff??

#8
Kronner

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You can also try this tweak, that has similar effect like depthoffield, only it keeps most of the cool effects instead.

Find this line:
DefaultPostProcessSettings=(bEnableDOF=TRUE,bEnableSceneEffect=TRUE,Bloom_Scale= .....

and change it to

DefaultPostProcessSettings=(bEnableDOF=FALSE,bEnableSceneEffect=FALSE,Bloom_Scale= .....

so change only the two values - leave rest of the line intact, you will have to use some Coalesced editor.

Modifié par Kronner, 03 janvier 2011 - 08:30 .


#9
focusright

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thx for the fast reply, it doesnt work....now the flickering is back again. i deleted the deathp of field in the gamer cfg and then edited like u suggested. i used the editor of rcw mod manager...hmmm, so basicly it seems like these 2 things doesnt occur the problem??

#10
Kronner

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Well, that's too bad :(

I use the two tweaks mentioned above and the game looks better IMHO.



Do you have latest drivers for your graphic card?

#11
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Well, your card is defective. If you have warranty, get it replaced.

#12
Bogsnot1

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20 minutes of searching, and i found this;

http://www.tomshardw...2049-33-geforce

Where someone seems to think the GT140 is another name for the 9600GT.

That said, I then found this from Gorath Alpha in the ME1 forums;

http://social.biowar...1/index/3117442

This seems to indicate (if i read it right) that the 9600GT is barely up to the task for ME1 due to pixel shading abilities. ME2 has even higher requirements.

Solution: Update your video card.

#13
Gorath Alpha

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nVIDIA is just not very helpful with its naming. I saw that Toms Hardware conjecture (about Geforce 9600 GT / ex- 8800 GS), but there was no official anything anywhere. They will use the same name for a laptop card as a much better desktop card, for something rather mundane, quite often.

www.bit-tech.net/news/hardware/2009/03/23/nvidia-quietly-geforce-100-series/1

The 9600 GT has a 256 bit memory system (in its desktop version), which it inherited from the 8800, and when it was new, was about like an HD 4750, but able to handle higher resolutions than that one (the Radeon is 128 bit).

Initially, the 9600 GT required a bigger than stock OEM power supply, which is weird given that there was a Low Profile version as well; I don't know that they ever had a "low current" one in either card height, although there was a Low Power Draw 9800 GT. 

www.gpureview.com/show_cards.php

I'll visit "my" link to see what might need an edit there, but I really think it's a case of a Quadro NVS 140 being misnamed on the German web site.

Modifié par Gorath Alpha, 03 janvier 2011 - 10:27 .


#14
focusright

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thx 4 the replys, well i will definetly buy a new one when i got the cash^^ i mean i know for a long while its defect that it couldnt handle hdr in other games, too , until then....well i guess i tryin disable sum post processing effects here and there and tryin around, if it does not help i`ll give up and wait until i get a new card^^ yeah all drivers updated, thx 4 the help anyway! ^^

one thing maybe, i mean this error vanished after i did this deapth of field= false thing, is there any way to know which effects it disables???Does it effect only the post processing things? i still think its just one or two things i have to disable, like i said in the other games the problems were solved in disabling hdr and bloom^^

(bEnableDOF=TRUE,bEnableSceneEffect=TRUE,Bloom_Scale=0.2,DOF_BlurKernelSize=10.0,DOF_
MaxNearBlurAmount=0.1,DOF_MaxFarBlurAmount=0.3,DOF_FocusInnerRadius=1000.0

for example, if i set any of these numbers to zero, its like i disabled it right?

Modifié par kiiiiii, 03 janvier 2011 - 10:09 .


#15
Kronner

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The first two you already tried and it came back, so maybe try changing only one of them to false.

The other values are untested by me, except for the Bloom Scale - the lower you set it to the less bloom will be in the game (-1 looks pretty good to me).

#16
focusright

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well now i did this command bUsePostProcessEffects=False for the whole post processing thing, and the flickering still there...so i have to search somewhere else right?^^;;






#17
focusright

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well i came to the conclusion taht this is something of the depth in field thing....well got to make the best out it in tweaking other things to improve this new clearity, thx ya all for helping^^

#18
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You can try lowering GPU operating frequencies (clocks) in nVidia control panel. Not sure if it's offered for your variant, though. It usually helps reducing minor defects. There's software (RivaTuner, eVGA Precision) for reducing the frequency regardless of your driver, too. Start with 25MHz decrements.

Modifié par NewMessageN00b, 04 janvier 2011 - 03:05 .


#19
focusright

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thats a good advice thx, ill try that...btw now i tweaked a lot around and now i must say it looks different,but for my personal taste even better.....no depth of field anymore but increased other graphic settings so nowit looks damn sharp and clear but also very good