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Dragon Age 2: Night and Day - Cool concept or cold shower?


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#1
exorzist

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Ultimate control over the planet’s rotation. Cool concept or cold shower?
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Sun goes up, sun goes down. Sun goes up, sun goes down. Following BioWare‘s Open House media event, it is now known that Dragon Age II features a day/night toggle, accessible from Kirkwall’s city map. You can just insta-switch between day and night. So, does this feature sound useful or, instead, pour cold water all over your immersive, role-playing experience?

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#2
YoziMaiden

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I like it, it lets me imagine my characters just fall asleep in random places. So I approve.

#3
upsettingshorts

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It's one of those things that conceptually, I would prefer the 24 hour clock. But in games that have them, I find myself manipulating time through waiting and sleeping anyway - so I'm pretty sure I won't actually find the toggle lacking.

#4
Dave of Canada

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Thank you the article, it was a fun read. Very interested in seeing how it'll play out.

#5
Dave of Canada

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Upsettingshorts wrote...

It's one of those things that conceptually, I would prefer the 24 hour clock. But in games that have them, I find myself manipulating time through waiting and sleeping anyway - so I'm pretty sure I won't actually find the toggle lacking.


"Meet me here in a week."
"Okay."
SLEEP > HOW LONG? > 7 DAYS
"You're here!"
"Yep!"

#6
Atakuma

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A day/night toggle? I don't like that at all.

#7
jackkel dragon

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It's better than only day or only night.

#8
upsettingshorts

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Atakuma wrote...

A day/night toggle? I don't like that at all.


Why?

(This is a "please elaborate" why, not a "you can't possibly think that" why)

#9
marshalleck

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I would prefer an actual day/night cycle, but I will gladly take this as an improvement to it always being the exact same time of day whenever I visit a certain sector of the city.

#10
Dave of Canada

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I wonder, do companion locations change for the time of day? Like... would a companion be at home during the night, working during the day?

#11
Gill Kaiser

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How can it break immersion? It's just a mechanic representing your character's choice to go out or arrive at a place at night or during the day.

#12
Atakuma

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Upsettingshorts wrote...

Atakuma wrote...

A day/night toggle? I don't like that at all.


Why?

(This is a "please elaborate" why, not a "you can't possibly think that" why)

The whole idea just feels too mechanical to me. I'd prefer an actual cycle to what is essentially an on/off switch.

#13
upsettingshorts

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Gill Kaiser wrote...

How can it break immersion?


Because immersion is subjective.  The idea of "oh, it's getting dark, I better find a safe place" might be something someone wants to roleplay.

My comment was that in such cases, I just do timeskips and imagine my character went to a bar or something.  But I'm not everyone.

#14
Chaia

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Dave of Canada wrote...

I wonder, do companion locations change for the time of day? Like... would a companion be at home during the night, working during the day?

I was wondering this too, and if some quests can only be completed at certain times of the day.

#15
Lord Atlia

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I'm not a fan of in game actual day/night cycles after F:NV and just hitting the wait button for 4 hours, 8 hours, 16hours, and so forth just to trigger events.

#16
ErichHartmann

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I can't imagine will be spending enough "time" in different areas for a day/night cycle.  

Modifié par ErichHartmann, 03 janvier 2011 - 09:33 .


#17
Saberchic

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Sounds interesting to me. I'm looking forward to it because in Origins I was always wondering how much time had passed, and that bothered me that I had no sense of time passing.

#18
NightmarezAbound

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Hmm, this could be, very interesting. Specific Quests possibly becoming only available at night in certain areas. Maybe a higher number of opponents scurrying in the dark?

#19
Gill Kaiser

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Upsettingshorts wrote...

Gill Kaiser wrote...

How can it break immersion?


Because immersion is subjective.  The idea of "oh, it's getting dark, I better find a safe place" might be something someone wants to roleplay.

I understand what you're saying, but surely that distinction is meaningless if there was already no day/night cycle, a la DA:O. If DA:O had had time progression, I would be against this change, but such as it is, it's simply a bonus.

#20
Atakuma

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ErichHartmann wrote...

I can't imagine will be spending enough "time" in different areas for a day/night cycle.  

Seeing as how we'll be spending the majority of the game in one city, I don't see why it couldn't.

#21
JrayM16

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I think it sounds good. Since Bioware game worlds are largely static without player interaction I think it sounds good.

#22
Aedan_Cousland

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I don't think it kills immersion at all as Hawke isn't controlling the day/night cycle.

I just see it as the story skipping to the important parts, just as a movie would. Say for example you get a quest in the daytime that involves a meeting with a rogue-type character at a tavern. The tavern presumably would be a much more active place at night, and so it would also be a better backdrop, so before going there, you switch from day to night. All you've done is jump forward in the story, to the next chapter, just as novel or movie would have done. It's now six or seven hours later, and the day didn't magically turn to night.

#23
Atakuma

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JrayM16 wrote...

I think it sounds good. Since Bioware game worlds are largely static without player interaction I think it sounds good.

That is my Major issue with Bioware. Their worlds are already so static and mechanical,  a day/night toggle would only serve to decrease what little immersion I had.

Modifié par Atakuma, 03 janvier 2011 - 09:44 .


#24
Ammonite

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Dave of Canada wrote...

I wonder, do companion locations change for the time of day? Like... would a companion be at home during the night, working during the day?


If not, I hope they at least do different things, and/or that their presence there both days and nights makes sense. Example: Night - Drinking at regular table in tavern. Day - Passed out with face stuck to regular table in tavern.

#25
Ziggeh

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I'm much rather wait in real time.