Ziggeh wrote...
I'm much rather wait in real time.
lol
Ziggeh wrote...
I'm much rather wait in real time.
Aedan_Cousland wrote...
I just see it as the story skipping to the important parts, just as a movie would.
Modifié par jackkel dragon, 03 janvier 2011 - 09:48 .
Atakuma wrote...
Seeing as how we'll be spending the majority of the game in one city, I don't see why it couldn't.ErichHartmann wrote...
I can't imagine will be spending enough "time" in different areas for a day/night cycle.
Modifié par ErichHartmann, 03 janvier 2011 - 09:48 .
Okay I misunderstood.ErichHartmann wrote...
Even if that's true we don't know how long each framed narrative will last. I'm certainly not arguing against it. I would love to see a day/night cycle, including weather. Pretty sure the devs have said day or night will depend on the scene.
Aside from the cycle itself being rather pointless, the switch necessitates a lot of extra work (e.g. dynamic AI).TheMadCat wrote...
If they're willing to create both night and day environments why not just go the whole way and create a natural cycle? Seems like the hard work (The lighting effects and skybox) are already done.
Modifié par Snoteye, 03 janvier 2011 - 09:56 .
TheMadCat wrote...
If they're willing to create both night and day environments why not just go the whole way and create a natural cycle? Seems like the hard work (The lighting effects and skybox) are already done.
Modifié par Upsettingshorts, 03 janvier 2011 - 09:54 .
TheMadCat wrote...
If they're willing to create both night and day environments why not just go the whole way and create a natural cycle? Seems like the hard work (The lighting effects and skybox) are already done.
Upsettingshorts wrote...
TheMadCat wrote...
If they're willing to create both night and day environments why not just go the whole way and create a natural cycle? Seems like the hard work (The lighting effects and skybox) are already done.
Seems to me the harder work would be the actual transition of the environment from day to night. And that's the part they're skipping.
But I don't actually know anything about making games.
There's a reason NWN2 kills my computer faster than DAO. It's related to a devouring presence called "Dynamic Lighting."
Modifié par TheMadCat, 03 janvier 2011 - 09:58 .
jackkel dragon wrote...
There's a reason NWN2 kills my computer faster than DAO. It's related to a devouring presence called "Dynamic Lighting."
I would like to see some actul weather in DA2 other then sunny or cloudy, maybe its because its because I'm English with a drop of Welsh blood in me, but it really bugged me in DAO that there wasn't any rain.ErichHartmann wrote...
Even if that's true we don't know how long each framed narrative will last. I'm certainly not arguing against it. I would love to see a day/night cycle, including weather. Pretty sure the devs have said day or night will depend on the scene.
ErichHartmann wrote...
jackkel dragon wrote...
There's a reason NWN2 kills my computer faster than DAO. It's related to a devouring presence called "Dynamic Lighting."
NWN2 could have used a lot better optimization with the engine.
Real Time PnP -- RTPnP! Oh yeah, sounds awesome!AlanC9 wrote...
Telling the GM that "we head over to the castle around midnight" is how it's done in PnP (how else?),
Shiroukai wrote...
Hmm, they could kinda mix it up as well. giving scenes that needs to be done at a certain time, their "locked" time. And when it isn't necessary a cycle would be put active.
Modifié par Atakuma, 03 janvier 2011 - 10:09 .
Modifié par ErichHartmann, 03 janvier 2011 - 10:17 .
ErichHartmann wrote...
The Witcher is specifically designed around a day/night cycle. Wouldn't make sense without it. Now a day/night works great for Baldur's Gate simple because it is an "open" world design with the need to rest for 8 hours from time to time.
TheMadCat wrote...
That's was one of the things I loved about the Witcher and other games which have done it, the day/night cycle wasn't just a cosmetic function but actually had an impact on the game with certain creatures only spawning on certain cycles. Would love to see DA2 adapat that, just feels like it adds a bit more to the game and atmosphere.