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Dragon Age 2: Night and Day - Cool concept or cold shower?


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#26
YoziMaiden

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Ziggeh wrote...

I'm much rather wait in real time.


lol

#27
Tinxa

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I like it. It always annoyed me in Oblivion that it would inevitably be dark by the time I trotted back to town to sell stuff and I had to wait for the stores to open. Of course when I waited for night, the day just wouldn't end.

#28
jackkel dragon

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Aedan_Cousland wrote...

I just see it as the story skipping to the important parts, just as a movie would.


Framed narrative theme.

As long as the areas *actually* change, not just a change of lighting, I'm all behind this feature.

For example:
Bad: Redcliffe in DAO (minus the fog)
Better: TES4:Oblivion taverns (characters move in and out, especially the merchant's inn)

So, it'd basically be a new area that just looks similar to the old one, with a few recurring NPCs.

I'm sure I butchered what I meant to say, but I like the concept, hope for the feature to work and mean something.

Modifié par jackkel dragon, 03 janvier 2011 - 09:48 .


#29
ErichHartmann

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Atakuma wrote...

ErichHartmann wrote...

I can't imagine will be spending enough "time" in different areas for a day/night cycle.  

Seeing as how we'll be spending the majority of the game in one city, I don't see why it couldn't.


Even if that's true we don't know how long each framed narrative will last. I'm certainly not arguing against it.  I would love to see a day/night cycle, including weather.  Pretty sure the devs have said day or night will depend on the scene.    

Modifié par ErichHartmann, 03 janvier 2011 - 09:48 .


#30
Johnny Shepard

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The Day and Night toggle is because the time doesnt change like in Grand Theft Auto/Elder Scrolls/Fallout. So if something needs to be done at night then you need to be able to toggle night. I se it as waiting.

#31
Atakuma

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ErichHartmann wrote...

Even if that's true we don't know how long each framed narrative will last. I'm certainly not arguing against it.  I would love to see a day/night cycle, including weather.  Pretty sure the devs have said day or night will depend on the scene.    

Okay I misunderstood.

#32
TheMadCat

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If they're willing to create both night and day environments why not just go the whole way and create a natural cycle? Seems like the hard work (The lighting effects and skybox) are already done.

#33
Snoteye

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I welcome a pragmatic solution to a practical problem. This will greatly reduce downtime.

/Because 48 minute days make for great immersion.


TheMadCat wrote...

If they're willing to create both night and day environments why not just go the whole way and create a natural cycle? Seems like the hard work (The lighting effects and skybox) are already done.

Aside from the cycle itself being rather pointless, the switch necessitates a lot of extra work (e.g. dynamic AI).

Modifié par Snoteye, 03 janvier 2011 - 09:56 .


#34
upsettingshorts

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TheMadCat wrote...

If they're willing to create both night and day environments why not just go the whole way and create a natural cycle? Seems like the hard work (The lighting effects and skybox) are already done.


Seems to me the harder work would be the actual transition of the environment from day to night.  And that's the part they're skipping.  

But I don't actually know anything about making games.

Modifié par Upsettingshorts, 03 janvier 2011 - 09:54 .


#35
jackkel dragon

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TheMadCat wrote...

If they're willing to create both night and day environments why not just go the whole way and create a natural cycle? Seems like the hard work (The lighting effects and skybox) are already done.


There's a reason NWN2 kills my computer faster than DAO. It's related to a devouring presence called "Dynamic Lighting."

#36
TheMadCat

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Upsettingshorts wrote...

TheMadCat wrote...

If they're willing to create both night and day environments why not just go the whole way and create a natural cycle? Seems like the hard work (The lighting effects and skybox) are already done.


Seems to me the harder work would be the actual transition of the environment from day to night.  And that's the part they're skipping.  

But I don't actually know anything about making games.


Depends I suppose, I helped out a bit on a mod for STALKER that improved the atmosphere and lighting int he day/night cycles and none of it was particulary hard, though most of the work had already been done and we just fine tuned it a bit. That's kind of the beauty of dynamic lighting.

There's a reason NWN2 kills my computer faster than DAO. It's related to a devouring presence called "Dynamic Lighting."


No, that would be the crap optimization Obsidian did with their game, doesn't matter what settings you have with NWN2 it runs horribly. Many games implement Dynamic lighting with little actual performance impact.

Modifié par TheMadCat, 03 janvier 2011 - 09:58 .


#37
ErichHartmann

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jackkel dragon wrote...

There's a reason NWN2 kills my computer faster than DAO. It's related to a devouring presence called "Dynamic Lighting."


NWN2 could have used a lot better optimization with the engine. 

#38
marshalleck

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Seems to me like a day/night cycle would have to involve people moving around--given paths to walk, schedules for when and where to move about, etc--but since this is apparently some sort of "go out at day/go out at night" option, I'm guessing the city and its inhabitants will almost certainly be shuffled around depending on what time you go out. I think that's a great improvement, even if it's not TES/Fallout.

#39
AlanC9

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I wonder if attitudes towards this depend on whether you come into RPGs from PnP. Telling the GM that "we head over to the castle around midnight" is how it's done in PnP (how else?), so being able to control time the same way in a CRPG strikes me as just fine, even natural.

#40
Chaia

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ErichHartmann wrote...

Even if that's true we don't know how long each framed narrative will last. I'm certainly not arguing against it.  I would love to see a day/night cycle, including weather.  Pretty sure the devs have said day or night will depend on the scene.    

I would like to see some actul weather in DA2 other then sunny or cloudy, maybe its because its because I'm English with a drop of Welsh blood in me, but it really bugged me in DAO that there wasn't any rain.

#41
jackkel dragon

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ErichHartmann wrote...

jackkel dragon wrote...

There's a reason NWN2 kills my computer faster than DAO. It's related to a devouring presence called "Dynamic Lighting."


NWN2 could have used a lot better optimization with the engine. 


To put it lightly.

#42
marshalleck

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AlanC9 wrote...

 Telling the GM that "we head over to the castle around midnight" is how it's done in PnP (how else?),

Real Time PnP -- RTPnP! Oh yeah, sounds awesome! -_-

#43
Quercus

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I'll see how it works out. I prefer a cycle over a toggle, but a toggle could be better in this game. DA2 isn't an open world or themepark RPG, it's a static linear game, I can see a toggle working better then a cycle. But then again, the Witcher also had a cycle and works, and it not being an open world (although still quite open) RPG either.



Well, guess we just wait and see. If it appears to be crap, well then we can complain about it then in the hope they wont add it in the next game.



Hmm, they could kinda mix it up as well. giving scenes that needs to be done at a certain time, their "locked" time. And when it isn't necessary a cycle would be put active.

#44
jackkel dragon

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Shiroukai wrote...
Hmm, they could kinda mix it up as well. giving scenes that needs to be done at a certain time, their "locked" time. And when it isn't necessary a cycle would be put active.


Some games do that, locking in the time for a certain area. Like "Always Day/Night" toggle in NWN, prologue of the Witcher, and certain zones in MMOs. (It'll be "daytime" on the cycle, but nightime lighting.)

#45
Atakuma

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nevermind

Modifié par Atakuma, 03 janvier 2011 - 10:09 .


#46
ErichHartmann

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The Witcher is specifically designed around a day/night cycle. Wouldn't make sense without it. Now a day/night works great for Baldur's Gate simple because it is an "open" world design with the need to rest for 8 hours from time to time and some quests can only be done at night.

/ninja edit

Modifié par ErichHartmann, 03 janvier 2011 - 10:17 .


#47
TheMadCat

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ErichHartmann wrote...

The Witcher is specifically designed around a day/night cycle. Wouldn't make sense without it. Now a day/night works great for Baldur's Gate simple because it is an "open" world design with the need to rest for 8 hours from time to time.


That's was one of the things I loved about the Witcher and other games which have done it, the day/night cycle wasn't just a cosmetic function but actually had an impact on the game with certain creatures only spawning on certain cycles. Would love to see DA2 adapat that, just feels like it adds a bit more to the game and atmosphere.

#48
Atakuma

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This is the final straw Bioware! I am canceling my preorder. This is bull!




#49
Ponchoe

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I like it, especially if it means new NPC's at different times.



Though in Baulder's Gate it wasn't really any different. I'd just use the rest button over and over...

#50
AlanC9

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TheMadCat wrote...


That's was one of the things I loved about the Witcher and other games which have done it, the day/night cycle wasn't just a cosmetic function but actually had an impact on the game with certain creatures only spawning on certain cycles. Would love to see DA2 adapat that, just feels like it adds a bit more to the game and atmosphere.


DA2 is going to do that. Why bother with day and night versions unless some things only happen at night?