Dragon Age 2: Night and Day - Cool concept or cold shower?
#76
Posté 04 janvier 2011 - 01:59
#77
Posté 04 janvier 2011 - 03:27
#78
Posté 04 janvier 2011 - 03:37
I can see why Bioware has gone this route if they feature Kirkwall often; but personally I would rather day or night trigger only when a particular quest requires it.
#79
Posté 04 janvier 2011 - 03:47
pitchblaq wrote...
I'm not hardcore enough to prefer waiting realtime, or having the time of day be dependent on the system clock.
Clearly your not hardcore. All those that are know they just need to change the system clock in that situation
#80
Posté 04 janvier 2011 - 03:58
#81
Posté 04 janvier 2011 - 03:59
Eclipse_9990 wrote...
But I hope we have the option to let it turn from day to night gradually.
You don't.
#82
Posté 04 janvier 2011 - 04:01
Upsettingshorts wrote...
Eclipse_9990 wrote...
But I hope we have the option to let it turn from day to night gradually.
You don't.
Okay.. I have to admit thats kind of lame.
#83
Posté 04 janvier 2011 - 04:10
#84
Posté 04 janvier 2011 - 04:13
How do you know? Do you really want to stand around in town, or leave your PC/console running and go do something else while waiting for the time to cycle around for night time quests or activities to be available? Or would you use a 'wait' button that lets you fast forward until the appropriate time for those quests? If so, why not just make a "go out at day" and "go out at night" selection from the world map when you're traveling to a new location?Eclipse_9990 wrote...
Upsettingshorts wrote...
Eclipse_9990 wrote...
But I hope we have the option to let it turn from day to night gradually.
You don't.
Okay.. I have to admit thats kind of lame.
#85
Posté 04 janvier 2011 - 04:17
marshalleck wrote...
How do you know? Do you really want to stand around in town, or leave your PC/console running and go do something else while waiting for the time to cycle around for night time quests or activities to be available? Or would you use a 'wait' button that lets you fast forward until the appropriate time for those quests? If so, why not just make a "go out at day" and "go out at night" selection from the world map when you're traveling to a new location?Eclipse_9990 wrote...
Upsettingshorts wrote...
Eclipse_9990 wrote...
But I hope we have the option to let it turn from day to night gradually.
You don't.
Okay.. I have to admit thats kind of lame.
Dude.. I don't mind the toggle option. I just don't like that its apparently the only option. The 1minute=1hour thing is kind of dumb I must admit but I wouldve have liked for it to be a passive thing or something.
Besides its not like I'm one of those losers who suddenly wont buy the game because of one feature they don't agree with. So no need for the indepth explanation.
Modifié par Eclipse_9990, 04 janvier 2011 - 04:18 .
#86
Posté 04 janvier 2011 - 04:25
Tinxa wrote...
I like it. It always annoyed me in Oblivion that it would inevitably be dark by the time I trotted back to town to sell stuff and I had to wait for the stores to open. Of course when I waited for night, the day just wouldn't end.
Quoted for truth, I believe this to be, for a bioware game, the best way to handle things
that said, a free-flowing cycle really works for Oblivion and suchlike, and was pretty much irrelevant aside from the vampires and doing followers' quests in BG2
#87
Posté 04 janvier 2011 - 04:26
Lord Atlia wrote...
I'm not a fan of in game actual day/night cycles after F:NV and just hitting the wait button for 4 hours, 8 hours, 16hours, and so forth just to trigger events.
Yeah, I don't think all games need to do it the same way, so I'm perfectly happy if DA2 does it this way. I think the actual day/night CYCLE thing works better in open-world games where there's explicit passage of time and going from one location to another means passing through the territory in between them (even if there's a fast-travel system of some kind). Whereas in Bioware games the passage of time is sort of hand-waved and a dynamic day/night cycle would be kind of weird.
The only game I've played that had a day/night cycle I thought worked well was Gothic/Risen, but that's partly because they made the world very reactive (so people would actually be doing different things at different times of day), partly because the "world" was pretty small (when it started to get dark, you had time to run back to somewhere you could sleep, and partly because they pulled no punches about how effing dark it was at night. You could not see SPIT. There was a very real risk of running right off a cliff even if you had a light source, and you had to either burn mana like crazy or drop your torch every time you wanted to draw a weapon or interact with something. Not like a lot of games where everything just gets monochrome but there's no real reason to go wait until morning. No, in Gothic, when you saw it start to get dark, you booked it for the nearest bed and snoozed it out.
#88
Posté 04 janvier 2011 - 04:28
Eclipse_9990 wrote...
marshalleck wrote...
How do you know? Do you really want to stand around in town, or leave your PC/console running and go do something else while waiting for the time to cycle around for night time quests or activities to be available? Or would you use a 'wait' button that lets you fast forward until the appropriate time for those quests? If so, why not just make a "go out at day" and "go out at night" selection from the world map when you're traveling to a new location?Eclipse_9990 wrote...
Upsettingshorts wrote...
Eclipse_9990 wrote...
But I hope we have the option to let it turn from day to night gradually.
You don't.
Okay.. I have to admit thats kind of lame.
Dude.. I don't mind the toggle option. I just don't like that its apparently the only option. The 1minute=1hour thing is kind of dumb I must admit but I wouldve have liked for it to be a passive thing or something.
Besides its not like I'm one of those losers who suddenly wont buy the game because of one feature they don't agree with. So no need for the indepth explanation.
I may have jumped the gun a bit. So much stupidity on these forums...my apologies.
#89
Posté 04 janvier 2011 - 04:33
marshalleck wrote...
I may have jumped the gun a bit. So much stupidity on these forums...my apologies.
Its cool. I totally understand, its not hard to find people with a stick up their ass about dumb stuff like this.
Modifié par Eclipse_9990, 04 janvier 2011 - 04:37 .
#90
Guest_Lawgunner_*
Posté 04 janvier 2011 - 04:38
Guest_Lawgunner_*
#91
Posté 04 janvier 2011 - 04:39
Lawgunner wrote...
Its better than playing a song every time just to shift it.
Lol!
#92
Posté 04 janvier 2011 - 04:39
Lawgunner wrote...
Its better than playing a song every time just to shift it.
HEY, HEY! I'm sure Sten wishes he had a magical ocarina.
#93
Posté 04 janvier 2011 - 04:45
Modifié par Kasces, 04 janvier 2011 - 04:46 .
#94
Posté 04 janvier 2011 - 05:00
#95
Posté 04 janvier 2011 - 05:06
Kasces wrote...
I don't understand how it could possibly ruin immersion when it's a toggle. It's an option for one, and a way to customize the "Legend" of Hawke since every action or place you go is just what Varric claims is happening. If you don't want to do it, don't touch it.
Well it's not really an option if quests require it to be a certain time.
Edit: @MadCat Also. While I was struck by how this day/night toggle
affects immersion and "open world" style gameplay, I didn't really think
about day/night as "cosmetic", in this context. (Because it was
immediately obvious that it wasn't just cosmetic, I guess.) Continuing
with the BG2 comparison, the D'Arnise Keep quest was one that could be
done exactly (?) the same whether it was night or day. Same enemies,
same trolls, same objective, same everything except for dark/light
lighting in the keep's exterior. That's what you mean by cosmetic,
right? Kirkwall's day and night do appear to be radically different;
different people, different quests etc.
That's essentialy what I meant,yes. By it simply being cosmetic I'm meaning where the world either has no reaction or the reaction is incredibly subtle to the time of the day. And yes it does seem to expand beyond the cosmetic aspect, which is a good thing so long as they don't over do it.
Modifié par TheMadCat, 04 janvier 2011 - 05:14 .
#96
Posté 04 janvier 2011 - 05:09
#97
Posté 04 janvier 2011 - 06:08
In my view, a narrative game has the features required for the story whereas a simulation game has the features needed to simulate the world. In a game like DAO, most houses cannot be entered because the house is not involved in the story . In a game like Oblivion, most houses can be entered because the house exists in the world.
#98
Posté 04 janvier 2011 - 06:11
lostspline wrote...
I don't mind the toggle in a more narrative RPG like this one. But, I would hate it in a more simulation RPG like FO or TES.
In my view, a narrative game has the features required for the story whereas a simulation game has the features needed to simulate the world. In a game like DAO, most houses cannot be entered because the house is not involved in the story . In a game like Oblivion, most houses can be entered because the house exists in the world.
That's a great way of putting it.
#99
Posté 04 janvier 2011 - 06:21
Fortunately there's an easy fix if you hate it...just limit yourself to daytime only, and bam...it's just like DAO.
#100
Posté 04 janvier 2011 - 06:49
SirOccam wrote...
I don't see how it could ruin immersion. You're already clicking on things on a map and watching a little red line/drops of blood go there from your current location instead of actually walking. Why should specifying if you arrive there at night or during the day matter so much?
Fortunately there's an easy fix if you hate it...just limit yourself to daytime only, and bam...it's just like DAO.
Well, if you tend to tackle one quest at a time, there may be occassions when you go could quite rapidly day, night, day, night, within Kirkwall, instead of tackling other things at your current location "while its still day" as a player might have done in BG2. That's speculation on my part, though.
"Limit yourself to daytime only" is an interesting comment. I'm not sure you'd be able to finish the game. Also speculation on my part, though. Presumably you could finish the game, because there'd be no way to force you to use the toggle? But I get the feeling that a fair amount of important stuff happens at night. Maybe you'd just miss stuff.
Edit: Actually, no. It might be unfinishable without toggling to night. Like, your journal might have a mandatory quest which tells you to go to X location at night. Just like you wouldn't be able to finish Origins without going to Redcliffe, as a location. X location in Kirkwall at night would be a different location to X location during the day, I guess.
Modifié par Firky, 04 janvier 2011 - 06:54 .





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