Seb Hanlon wrote...
We do, as a matter of fact, support waiting for day/night to transition if you're really committed to the delay. After completing some quests in the daytime, look at your watch (out of game) and make a note of the time. Wait for 12 hours, then resume playing the game -- it is now appropriate to switch the game to Night. Repeat as required.
However, due to packaging constraints, we are unable to include a pocke****ch with the game, so you'll have to supply your own.
:innocent:
Forgive the irrelevence of my reply. I just wanted to say that this post gave me giggle fits that lasted more than 2 minutes.
IMO, having the ability to see an area in daytime and nighttime does add to the immersion factor of the game, even if I'm the one deciding that it's time for it to get dark. If it were only a cosmetic issue, it wouldn't matter as much, but I like the fact that the areas are different during different times of the day: different NPCs wandering around, different situations going on, etc.
Plus, it's nice to see the area graphics under different lighting conditions. I did like the camp ambience, but it would have been better to arrive in daylight every once in a while.
Modifié par berelinde, 04 janvier 2011 - 08:16 .