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Anyone try to make the 'Trailer Warden'?


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#451
biomag

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I just wished the tool set would work with on my pc... don't know whats the problem. At least I could change the stats of the armor. For now the winterforge has to do the job. :(

#452
dinmeister

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flunkiman wrote...

Kronaras wrote...

What if wabfloyd was kidnapped by aliens? xD


They seem to have internet on their spaceship, surfing on youtube everyday and ignoring posts in his channel then. :whistle:


never underestimate aliens Posted Image
still thanks for the links to teh hair and to continiue the work Posted Image

#453
Leon Elsa

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Lets all keep an eye out for other armor modders. Someone will turn up with the armors soon enough.

#454
Ninja-J

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Okay guys, I took Mitchhunter's advice and made screenshots of the creation of the trailer warden for you guys to take a look at and edit your characters:

Warden's Preset (From Sacred Faces Mod remember):
i699.photobucket.com/albums/vv358/huyn28/wardenpreset.jpg

Warden's Skin (Need Vibrant Colors):
i699.photobucket.com/albums/vv358/huyn28/wardenskin.jpg

Warden's Hair (More Hairstyles 0.51):
i699.photobucket.com/albums/vv358/huyn28/wardenhair.jpg

Warden's Eyes (CC extra Tint &Tones needed):
i699.photobucket.com/albums/vv358/huyn28/wardeneyes.jpg

Warden's Nose:
i699.photobucket.com/albums/vv358/huyn28/wardennose.jpg

Warden's Mouth:
i699.photobucket.com/albums/vv358/huyn28/wardenmouth.jpg

Warden's Jaws/Cheeks:
i699.photobucket.com/albums/vv358/huyn28/wardenjaws.jpg

Warden's Neck/Ears:
i699.photobucket.com/albums/vv358/huyn28/wardenneck.jpg

Warden's Voice:
i699.photobucket.com/albums/vv358/huyn28/wardenvoice.jpg

Ingame Shot of the Warden:
i699.photobucket.com/albums/vv358/huyn28/Screenshot20100120110905390.jpg

Okay guys, before if anyone of you say that he looks different then my first, its because i had to create this one from scratch, with the help of the CGI face of course. Personally, i think this one looks better LOL. But, please tell me what you think. any advice would be nice.

Thanks :happy:

Modifié par Ninja-J, 20 janvier 2010 - 12:16 .


#455
Berserku

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The chin and nose looks to big for me, and by the look of the eyes it seems like a sad warden :(, try reducing a bit the size of the nose and chin and it will be good to go.

I will post mine in a bit =D

#456
Berserku

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Oh boy... the new hair sure has a lot of charm to it... props to the maker of it.
The tatoo looks like black because of the low light in the level, is light blue in fact.

Posted Image

Modifié par Berserku, 20 janvier 2010 - 01:44 .


#457
brownstudies

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Yay, thanks Ninja-J I'm going to give this a shot in the morning! :happy::happy:

#458
Kreid

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 Here's my rendition, I think I got it quite spot-on, there are some inconsistencies here and then like the eyes (can't seem  to replicate the CG model's eyes right in the toolset) along with the chin and the nostrils, but otherwise I think it's good.

Posted Image



#459
Ninja-J

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@Cried-X, Wow, thats very close. I would ahve made the nose just a little bit bigger, but overall, wow



Im gonna make another head morph, and try to work on the detail. My friend sed he is trying to work on the armor, and will try to finish it by this week. I will try to keep updates for you guys.



@berserku, thanks for the advice, working on it now LOL

#460
Leon Elsa

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I love the morphs guys. Two things i noticed though, the skin complexion on some makes them look pretty old (the warden can't be more than 30 years old) and the faces are a bit too big for the bodies, which might be why the chins look a little off.

Modifié par Leon Elsa, 20 janvier 2010 - 04:57 .


#461
mitchhunter

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flunkiman wrote...



Berserku wrote...



I tried to put the warden new hair using the toolset in my saved game (override method) but... i dont know why the hair looks glowy in the toolset (afaik i dont know if it will look the same ingame) it seems like some buggy texture or conflict with another mod.

The only mods im using are the mods needed for the sacred faces mod (eye colors, scar and tatoo)

anyone has this issue too?




You're using "CC extra tints blahblah" too for your warden I guess. You need to download the "Compatibility Patch" too. Should fix this. http://www.dragonage...file.php?id=392






More Hairstyles' compatability patches only edit the chargenmorphcfg.xml to work together with other mods aswell, it only affects the in-game character creator. Most custom hair tints have a slight glow about them and aren't muted like the vanilla ones.



@Creid-X: You better slap that one up for our downloading needs :>



If anyone's interested, I've text edited Wabfloyd's original warden morph to include scar, tattoo, glowing eyes and new hair-style.

#462
fume0101

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@mitchhunter, I am interested in acquiring that from you if you've got the time.


#463
fume0101

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I am having an extremely difficult time getting the following mods to work together without interfering with one another: Sacred Faces Mod, Vibrant Colors, More Hairstyles 0.51, CC extra Tint &Tones.

The compatibility patches don't seem to make solve the issue for me. I have read the above posts and tried to follow them as closely as possible. I have deleted all the extra .xml files and installed only the compatability one. This doesn't seem to remove the problem. If someone could perhaps create a small step by step tutorial so that I can utilize ninja's slider screenshots, it would be VERY much appreciated. Thank you in advance. -Seipher

P.S. Or perhaps a tutorial on how to merge .xml files would be easier.

Modifié par fume0101, 20 janvier 2010 - 08:10 .


#464
sierra-357

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@creid-x

Could you upload the morph preset for the following char?

http://social.biowar...906/1046906.png

Modifié par sierra-357, 20 janvier 2010 - 08:42 .


#465
mitchhunter

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fume0101 wrote...

I am having an extremely difficult time getting the following mods to work together without interfering with one another: Sacred Faces Mod, Vibrant Colors, More Hairstyles 0.51, CC extra Tint &Tones.

The compatibility patches don't seem to make solve the issue for me. I have read the above posts and tried to follow them as closely as possible. I have deleted all the extra .xml files and installed only the compatability one. This doesn't seem to remove the problem. If someone could perhaps create a small step by step tutorial so that I can utilize ninja's slider screenshots, it would be VERY much appreciated. Thank you in advance. -Seipher

P.S. Or perhaps a tutorial on how to merge .xml files would be easier.


Well if you're adamant on having all the options that those mods offer available to you in the in-game character generator, you'll need to merge the xmls. It's quite straight forward really, start off by opening one of the compatability patch xmls from More Hairstyles (pineapple's vibrant colors or cc's extra tints & tones) in your Notepad. Now you'll see sections of resources, beginning with preset names. Now as long as you stick within the correct format of the .xml, you can add anything as long as the resource actually exists somewhere in your override folder. So if you've got a .mop file named hm_bonkmegood, you can add that preset to the in-game chargen by adding the line <resource name="HM_BONKMEGOOD.mop"/> to the preset section. It's basically just alot of copying and pasting, just make sure you stay within the correct format and that you don't mess up any resource names.

#466
mitchhunter

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Alright I've been working on a Warden morph and this is as close as I'm gonna get at present. Let me know if there's any interest and I'll upload it, and please provide feed-back.

Posted Image

Modifié par mitchhunter, 20 janvier 2010 - 09:03 .


#467
fume0101

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mitchhunter wrote...

Alright I've been working on a Warden morph and this is as close as I'm gonna get at present. Let me know if there's any interest and I'll upload it, and please provide feed-back.

Posted Image


That is one of the best I've seen yet mitch. I would definitely like to get that from you. On a side note, the only thing that i would change is the mouth to be a little wider/frownier/thinner. Just a little. Unfortunely, it appear's there isn't much anyone can do about making the bone structure a little wider. The in-game heads are all a little on the slender side. From what I can tell, Sacred Ash CGI is a little more well rounded.

#468
Ninja-J

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Mitchhunter, that is really great! I like the face model itself. Ill definitely get that if u upload a head morph.

#469
fume0101

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Well, I've managed to get it working. Thanks for the tips mitch.  Now I have a new problem, however. I am attempting to use the toolset to try my hand at one, but I cannot seem to get the warden hair to show up in the toolset. Nor any of the hairs from the More Hairstyles mod for that matter. I read somewhere that as long as the file was in the override folder, the toolset would detect it. The hair works in-game, in the CC, but not in the toolset. Any ideas?

Modifié par fume0101, 20 janvier 2010 - 09:35 .


#470
gameramc

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Kronaras wrote...

What if wabfloyd was kidnapped by aliens? xD


i hope they didn't abduct him to design their new spacesuits; because if they're waiting for him to finish to release him, our friend Wab isn't coming back from the ship for a while ^^

Modifié par gameramc, 20 janvier 2010 - 09:44 .


#471
mitchhunter

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fume0101 wrote...

Well, I've managed to get it working. Thanks for the tips mitch.  Now I have a new problem, however. I am attempting to use the toolset to try my hand at one, but I cannot seem to get the warden hair to show up in the toolset. Nor any of the hairs from the More Hairstyles mod for that matter. I read somewhere that as long as the file was in the override folder, the toolset would detect it. The hair works in-game, in the CC, but not in the toolset. Any ideas?


I'm afraid that can't be helped. Trying to flesh my Warden out just a bit atm, too bad there's no "face size" slider :>

#472
fume0101

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mitchhunter wrote...

I'm afraid that can't be helped. Trying to flesh my Warden out just a bit atm, too bad there's no "face size" slider :>


Balls. Ah well, I had what appeared to be a pretty good one going, but If I can't add the hair, it's moot. I eagerly await your next post mitch.

#473
BruceLEE_22

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When will we see your upload Mich?

Your work is astounding... :)

Cant w8 to have it......

#474
sierra-357

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mitchhunter wrote...

Alright I've been working on a Warden morph and this is as close as I'm gonna get at present. Let me know if there's any interest and I'll upload it, and please provide feed-back.


That is amazing...You should definately upload it!

Modifié par sierra-357, 20 janvier 2010 - 10:52 .


#475
gameramc

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hey mitch amazing work m8, will your upload be all inclusive or will it require certain addons to work?

if it's the later could you maybe make a list of all we would need to get?



thanks a lot for your hard work, all of you guys.