Anyone try to make the 'Trailer Warden'?
#526
Posté 21 janvier 2010 - 02:59
As a side note i really suggest to use the warden shield mod from the nexus as it uses a big round metal shield and is the best one for it.
#527
Posté 21 janvier 2010 - 03:04
#528
Posté 21 janvier 2010 - 03:30
Berserku, that metal shield replaces the Grey Warden Metal Shield in Warden's Keep, right? Man, I don't have that add-on. I wish someone would just make it a stand alone, instead of a texture change. I'd PAY for that (in cookies, of course.)
#529
Posté 21 janvier 2010 - 03:36
#530
Posté 21 janvier 2010 - 03:55
Well it changes the textures of all the big round metal shields, dont be surprised when you see a dwarf with a shield on his back with the warden emblem on it.Leon Elsa wrote...
Haha, baby steps Mitch, baby steps. You'll get there soon enough. I say make the nose size a little bigger, at least so that the profile looks good.
Berserku, that metal shield replaces the Grey Warden Metal Shield in Warden's Keep, right? Man, I don't have that add-on. I wish someone would just make it a stand alone, instead of a texture change. I'd PAY for that (in cookies, of course.)
As far as i know the model of the warden commander shield is like the tower one (big square shield) and the one used for the mod are the Targes.
I used the mod and created my own custom shield using the winter forge using the silverite tier for a better silver look as i did the same for an orlesian silverite sword, dragonbone is better but the red color in both didnt fit for me
#531
Posté 21 janvier 2010 - 04:00
#532
Posté 21 janvier 2010 - 04:18
Guys, i just wanna say something.... I just realised that the CGI trailer warden uses different angles and shots for the CGI trailer. In that case, they must have made a couple of head models for the warden, and in that case, there are some changes in the head model (For example, the angled shot and frontal shots of the warden are different in size, and width). I tried to make another warden, and was using the frontal picture of the warden as a guide. I wanted to meaure his chin width and length, but then i realized that the CGI head seemed longer. GOt confused, and decided to stop there. Doesn't mean i'm gonna stop trying, but i was like "what the heck"
HOWEVER: MItchhunter is going for the angled long face which is gonna be a bomb after he masters it. I'm gonna try the frontal shot one.you know, a little bit of this, and a little bit of that. Hope im doing okay.
Again, Mitch, great work and keep it up (Y) Someday, we can try to morph our character's head together like Leon Elsa suggested LOL.
Modifié par Ninja-J, 21 janvier 2010 - 04:19 .
#533
Posté 21 janvier 2010 - 04:27
#534
Posté 21 janvier 2010 - 05:05
Modifié par Leon Elsa, 21 janvier 2010 - 05:05 .
#535
Posté 21 janvier 2010 - 07:50
mitchhunter wrote...
Well my first idea would be that you may have spelled it wrong, since you spelled it hm_mitchmalcom here, should be hm_mitchmalcolm.
I'm working on changing it up a bit atm, also the upload wouldn't allow comments or endorsements for some reason, so a new upload will be ready shortly - with presets.
Holy crap mitch, I didn't even pick up on that, Attempting to solve now. Thanks again.
#536
Posté 21 janvier 2010 - 09:50
Cant connect to the link...and rest of dragonnexus is working fine
Can you open the link for warden without problems?
Edit:Its keep saying that "No file exists with that ID." wtf
Modifié par BruceLEE_22, 21 janvier 2010 - 09:54 .
#537
Posté 21 janvier 2010 - 10:08
Modifié par Kronaras, 21 janvier 2010 - 10:13 .
#538
Posté 21 janvier 2010 - 10:12
#539
Posté 21 janvier 2010 - 05:31
If you like the morph please endorse the file on dragonagenexus so we can achieve the maximum spread.
#540
Posté 21 janvier 2010 - 11:12
#541
Posté 22 janvier 2010 - 10:30
@flunkiman: how's that texture coming?
#542
Posté 22 janvier 2010 - 05:21
The massive armor's model doesn't fit with the texture (in looks). It looks like a dress ^^
I'll guess this is a problem Wabfloyd encountered too which equals that his new armor isn't that accurate to the original armor by Blur.
Atm I have to figure some things out. Maybe I can mix seperate armor parts..
Another problem is, I'm really busy with more important things atm (RL stuff :-D )
#543
Posté 23 janvier 2010 - 09:12
I, myself am also trying to get another face. haven't, but i will let u guys know when im done.
#544
Posté 23 janvier 2010 - 11:21
#545
Posté 23 janvier 2010 - 12:08
Is there change log or something...?
#546
Posté 23 janvier 2010 - 12:25
#547
Posté 23 janvier 2010 - 12:48
#548
Posté 23 janvier 2010 - 02:28
#549
Posté 23 janvier 2010 - 02:31
flunkiman wrote...
For real? It's getting on my nerves.... texture is not the problem but it looks totally weird.
The massive armor's model doesn't fit with the texture (in looks). It looks like a dress ^^
I'll guess this is a problem Wabfloyd encountered too which equals that his new armor isn't that accurate to the original armor by Blur.
Atm I have to figure some things out. Maybe I can mix seperate armor parts..
Another problem is, I'm really busy with more important things atm (RL stuff :-D )
Do you have any screens? I am pretty curious about your project.
#550
Posté 23 janvier 2010 - 06:19
@Conspirator: the vanilla version dark brown hair colour has too much red in it. Custom brown hair colours look awful on the Warden hair 'cause it's still quite buggy and there's alot of clipping, the "black" colour from the original game (looks dark brown to me) hides most of those bugs.
Modifié par mitchhunter, 23 janvier 2010 - 06:21 .





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