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Anyone try to make the 'Trailer Warden'?


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813 réponses à ce sujet

#526
Berserku

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Those glitches are because of the .mor as it forces the headmorph on the PC, using the .mop preset is the way to avoid those little glitches but as mentioned it tends to deform the face a bit, even so, the glitch is harmless, at least is funny to see the golem form with blood on it (the first time i saw it was like WTF? body parts walking?XD)

As a side note i really suggest to use the warden shield mod from the nexus as it uses a big round metal shield and is the best one for it.

#527
mitchhunter

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Ugh, as you can see from that pic the next thing that needs my attention is the chin/jawline...

#528
Leon Elsa

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Haha, baby steps Mitch, baby steps. You'll get there soon enough. I say make the nose size a little bigger, at least so that the profile looks good.



Berserku, that metal shield replaces the Grey Warden Metal Shield in Warden's Keep, right? Man, I don't have that add-on. I wish someone would just make it a stand alone, instead of a texture change. I'd PAY for that (in cookies, of course.)

#529
Jaredor

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Has anyone tried to make the sword? Granted it seems like it would be pretty tricky to do.

#530
Berserku

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Leon Elsa wrote...

Haha, baby steps Mitch, baby steps. You'll get there soon enough. I say make the nose size a little bigger, at least so that the profile looks good.

Berserku, that metal shield replaces the Grey Warden Metal Shield in Warden's Keep, right? Man, I don't have that add-on. I wish someone would just make it a stand alone, instead of a texture change. I'd PAY for that (in cookies, of course.)

Well it changes the textures of all the big round metal shields, dont be surprised when you see a dwarf with a shield on his back with the warden emblem on it.
As far as i know the model of the warden commander shield is like the tower one (big square shield) and the one used for the mod are the Targes.
I used the mod and created my own custom shield using the winter forge using the silverite tier for a better silver look as i did the same for an orlesian silverite sword, dragonbone is better but the red color in both didnt fit for me

#531
Leon Elsa

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Holy crap, can you link me to it Berserku? Maybe it's not the same one I'm thinking about.

#532
Ninja-J

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@Mitch, that is getting closer to the trailer warden. Nice work, mate.

Guys, i just wanna say something.... I just realised that the CGI trailer warden uses different angles and shots for the CGI trailer. In that case, they must have made a couple of head models for the warden, and in that case, there are some changes in the head model (For example, the angled shot and frontal shots of the warden are different in size, and width). I tried to make another warden, and was using the frontal picture of the warden as a guide. I wanted to meaure his chin width and length, but then i realized that the CGI head seemed longer. GOt confused, and decided to stop there. Doesn't mean i'm gonna stop trying, but i was like "what the heck"

HOWEVER: MItchhunter is going for the angled long face which is gonna be a bomb after he masters it. I'm gonna try the frontal shot one.you know, a little bit of this, and a little bit of that. Hope im doing okay.

Again, Mitch, great work and keep it up (Y) Someday, we can try to morph our character's head together like Leon Elsa suggested LOL. :P

Modifié par Ninja-J, 21 janvier 2010 - 04:19 .


#533
Berserku

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Here you go

http://www.dragonage...file.php?id=269

Image IPB

#534
Leon Elsa

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Thanks Beserku! That is great. Also, I got an idea for the warden armor. Take the Ferelden Ceremonial Armor, take the nice shoulder pad from the left shoulder and copy it over to the right shoulder. Color it silver, blue and gold and boom - we have a nice little Grey Warden-wannabe armor. Of course, it can't be that easy.

Modifié par Leon Elsa, 21 janvier 2010 - 05:05 .


#535
fume0101

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mitchhunter wrote...

Well my first idea would be that you may have spelled it wrong, since you spelled it hm_mitchmalcom here, should be hm_mitchmalcolm.

I'm working on changing it up a bit atm, also the upload wouldn't allow comments or endorsements for some reason, so a new upload will be ready shortly - with presets.


Holy crap mitch, I didn't even pick up on that, Attempting to solve now. Thanks again.

#536
BruceLEE_22

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What happened to the link on dragon nexus for warden?
Cant connect to the link...and rest of dragonnexus is working fine
Can you open the link for warden without problems?
Edit:Its keep saying that  "No file exists with that ID." wtf :blink:

Modifié par BruceLEE_22, 21 janvier 2010 - 09:54 .


#537
Kronaras

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@BruceLEE_22 Mitch has added a new file you should find it here: http://www.dragonage...file.php?id=614

Modifié par Kronaras, 21 janvier 2010 - 10:13 .


#538
BruceLEE_22

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@Kronaras Thank You,very Much!!!

#539
mitchhunter

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Alright guys, updates are coming soon and I think you'll be quite pleased to see the changes. I'm working on a toolset fix tutorial for dummies aswell and will be posting that in the coming days, to make sure as many as possible can make use of the morph as it should be, and not a distorted preset.
If you like the morph please endorse the file on dragonagenexus so we can achieve the maximum spread.

#540
Leon Elsa

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Glad to hear Mitch, I'll endorse the sod out of it.

#541
mitchhunter

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I was planning on getting that tutorial aswell as a morph update out this morning, but as some of you noticed I got thrown into some e-drama. I should be able to finish it this weekend.



@flunkiman: how's that texture coming?

#542
flunkiman

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For real? It's getting on my nerves.... texture is not the problem but it looks totally weird.

The massive armor's model doesn't fit with the texture (in looks). It looks like a dress ^^

I'll guess this is a problem Wabfloyd encountered too which equals that his new armor isn't that accurate to the original armor by Blur.

Atm I have to figure some things out. Maybe I can mix seperate armor parts..

Another problem is, I'm really busy with more important things atm (RL stuff :-D )


#543
Ninja-J

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Mitchhunter, i just saw your new warden. WOW! That is great and fantastic. Nice job, once again!

I, myself am also trying to get another face. haven't, but i will let u guys know when im done.

#544
mitchhunter

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I reworked version 3, looks like this:
Image IPB

#545
BruceLEE_22

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I cant see what is changed between versions 2.1 , 3 and 3 redux?

Is there change log or something...?

#546
-Conspirator

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The Trailer Wardens hair are brown, aren't they? Just saying---

#547
Leon Elsa

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Yeah - dark brown, I think.

#548
BruceLEE_22

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@Mitchhunter: I sent you PM about something if you have time please see it.. :)

#549
biomag

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flunkiman wrote...

For real? It's getting on my nerves.... texture is not the problem but it looks totally weird.
The massive armor's model doesn't fit with the texture (in looks). It looks like a dress ^^
I'll guess this is a problem Wabfloyd encountered too which equals that his new armor isn't that accurate to the original armor by Blur.
Atm I have to figure some things out. Maybe I can mix seperate armor parts..
Another problem is, I'm really busy with more important things atm (RL stuff :-D )


Do you have any screens? I am pretty curious about your project.

#550
mitchhunter

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@BruceLee: there are quite alot of changes, even if they don't really jump at you. It's quite difficult to make a good and balanced morph that both resembles a known face and works well in the game. I've basically been trying to perfect my first rendition, but the latest version saw the biggest changes since I tried to make it look more like the Warden's Calling version. Basically I think I'm done, I've spent about 12-14 hours on it and this is the best I could do.

@Conspirator: the vanilla version dark brown hair colour has too much red in it. Custom brown hair colours look awful on the Warden hair 'cause it's still quite buggy and there's alot of clipping, the "black" colour from the original game (looks dark brown to me) hides most of those bugs.

Modifié par mitchhunter, 23 janvier 2010 - 06:21 .