If you want to be safe, just copy cc_eye_gbl.tnt from that mod into your override.
Use the toolset and open mitchmalcolm.mor (the one you've got in override). Click MORPH_TINTFILENAMES, and in string 2 replace pt_eye_xbl with cc_eye_gbl as shown in the picture:

Now if you feel like changing to non-glowing eyes like I do sometimes, put t3_eye_gry in there instead. Especially if you use Pineappletree's eye colour replacements, 'cause that grey looks exactly like the Warden's eyes in the Calling trailer.
Another thing I love to play around with is stubble. With this face I've got the .mrh so it's easy enough to change, but when I played with someone else's morph I had to find a way to tweak it in text, as you are doing now with eye tints. Click MORPH_NODES, 2nd STRUCT - you're now in FaceM1 where you can change all the textures, such as skin type and tattoo, tattoo colour etc. Next click MORPH_VECTOR4PARAM, 2nd STRUCT, VECTOR4F_LIST - the first vector here (0) manages eye-brows. My value there is 0,1,0,0 - meaning I've got 100% into "regular" brows. The second vector governs stubble, where the value sequence is as follows: goatee, soul patch, mustache, pork chops. As long as you stay within the correct format you can edit these at will (0.57 represents 57%, 1 represents 100% etc).





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