Anyone try to make the 'Trailer Warden'?
#626
Posté 08 février 2010 - 07:07
#627
Posté 08 février 2010 - 07:51
GamerAMC2 wrote...
the real question to ask is if some1 managed to replicate or import the blood dragon armor from ME2 to DAO, cuz THAT is the real trailer warden armor shape...
LOL, i knew this will be brought up.
Actually, it HAS already been done. Someone on the Dragonagenexus website has already done that, but wont show the users there how. I think they made the mod.... Don't Worry be hairy? i don;t know :S.
But yeah, its been done.
#628
Posté 08 février 2010 - 10:47
http://dragonagenexu...-1265420869.jpg
I'm sure but I think the modder J1nx did it.
Modifié par sierra-357, 08 février 2010 - 10:55 .
#629
Posté 09 février 2010 - 05:59
How she/he idd it? I have no bloody idea. I hope they would tell us how :S
#630
Posté 09 février 2010 - 01:48
#631
Posté 09 février 2010 - 02:14
Modifié par Leon Elsa, 09 février 2010 - 02:14 .
#632
Posté 09 février 2010 - 03:00
if it requires a specific import in order to make it work why not explain in details how to do it? and if it's something that works like any addon once created why not share it?
either way going to the trouble of uploading pics and stuff just to show off and then not help nor share seems like a dick move imo.
but regardless it's still nice to see it's doable to aquire the skin and maybe soon we'll have a little prodigy who might pop us an actual trailer armor
... btw on another note what did u guys thought of return to ostagar?
#633
Posté 09 février 2010 - 03:28
Lol, relax. The fellow didnt upload it because it's illegal to do so. So what if he wanted to show of something nice that he have, it's his choice. It's funny that a person who played an M rated game would be easily annoyed with such a small thingGamerAMC2 wrote...
well if some1 has managed to do it already why not simply post a file up there to DL just like any addon?
if it requires a specific import in order to make it work why not explain in details how to do it? and if it's something that works like any addon once created why not share it?
either way going to the trouble of uploading pics and stuff just to show off and then not help nor share seems like a dick move imo.
but regardless it's still nice to see it's doable to aquire the skin and maybe soon we'll have a little prodigy who might pop us an actual trailer armor
... btw on another note what did u guys thought of return to ostagar?
#634
Posté 09 février 2010 - 04:35
#635
Posté 09 février 2010 - 05:50
I didn't realize this fell under any copyright infringement laws, after all it's all from bioware and they are the ones who decided to make crossover content... shame really, i understand for protecting their work, but this feels somehow like overkill.
anyway zack how did you read anger in my message? disappointment and surprise definitely but not anger. I guess some pple read aggression into anything...
#636
Posté 09 février 2010 - 06:23
Lol, as you said this is internet, what we say is easily misinterpreted, which is why I used the word "annoyed", probably it doesnt sound right as well, so I apologise for my mistakeGamerAMC2 wrote...
it's illegal? i don't get it they make a toolset in order for pple to create, edit, and add content and then they make the work illegal?? it's not like any1 is selling anything or making a profit here...
I didn't realize this fell under any copyright infringement laws, after all it's all from bioware and they are the ones who decided to make crossover content... shame really, i understand for protecting their work, but this feels somehow like overkill.
anyway zack how did you read anger in my message? disappointment and surprise definitely but not anger. I guess some pple read aggression into anything...
#637
Posté 09 février 2010 - 07:18
Modifié par Kronaras, 09 février 2010 - 07:21 .
#638
Posté 09 février 2010 - 07:37
#639
Posté 10 février 2010 - 05:02
Ok the thing is like this actually. You can convert mods from Oblivion only if does not use resources from Oblivion itself and of course if the modder allows you to do so. Which is where some of the hair mods for DAO originated from if I am not mistaken. You can edit DAO's armor and upload it to public because it comes from the game that you're modding. In a way, it actually makes sense what they are doing, it's just that I'm not so good at explaining this to youKronaras wrote...
So making their game better and better with content from their other game is illegal? I suppose it is illegal to download a mod for oblivion import it to DAO and say it's yours but...This is like saying that if you edit a DAO armor's textures and upload it is illegal...Although ME2's bd armor is way better than DAO's... Also it would be really nice to have the collector's armor too for DAO.
#640
Posté 10 février 2010 - 03:13
But anyway if anyone's still trying to recreate that Trailer Warden, here's a screenshot that might help. it's a close-up of the Warden face in 'Warden's calling'. Took it in a full-screen video, and I thought it might make things easier for modders to compare with.
Anyhow, here's the link:
fc07.deviantart.net/fs70/f/2010/038/9/e/Warden__s_Calling_by_tjwang163.png
Hope somebody can make good use of it
Modifié par t3ej4y, 10 février 2010 - 03:15 .
#641
Posté 10 février 2010 - 04:04
what i am still on the look out for is an armor, and atm the closest we've seen is wab's long lost work and that illegal import from ME2.
maybe if we get a good copyright lawyer to work with a skilled modder we might get something concrete soon haha
#642
Posté 10 février 2010 - 07:19
#643
Posté 10 février 2010 - 07:50
t3ej4y wrote...
Well obviously we're all wayyyy off-topic here.
But anyway if anyone's still trying to recreate that Trailer Warden, here's a screenshot that might help. it's a close-up of the Warden face in 'Warden's calling'. Took it in a full-screen video, and I thought it might make things easier for modders to compare with.
Anyhow, here's the link:
fc07.deviantart.net/fs70/f/2010/038/9/e/Warden__s_Calling_by_tjwang163.png
Hope somebody can make good use of it
Holy crap, that is a great picture. Thanks for that! Now I know what I'm going to be doing on this snow day
#644
Posté 12 février 2010 - 09:22
Malcolm Warden by mitchunter
http://www.dragonage...file.php?id=614
Modifié par Petehog, 12 février 2010 - 09:26 .
#645
Posté 12 février 2010 - 01:46
#646
Posté 13 février 2010 - 07:22
www.dragonagenexus.com/downloads/file.php
Modifié par NoAngel89, 13 février 2010 - 07:24 .
#647
Posté 15 février 2010 - 06:34
It's quite good, but the head is a bit too long-stretched. I'd say that it need to broaden up, or rather to increase the volume of the forehead and decrease the volume of the jaw and chin.Petehog wrote...
Malcolm Warden by mitchunter
#648
Posté 15 février 2010 - 07:23
#649
Posté 16 février 2010 - 01:36
#650
Posté 16 février 2010 - 09:39
Sacredless wrote...
It's quite good, but the head is a bit too long-stretched. I'd say that it need to broaden up, or rather to increase the volume of the forehead and decrease the volume of the jaw and chin.Petehog wrote...
Malcolm Warden by mitchunter
I stopped playing DAO some time ago, but I did make updates to that morph that I didn't upload. I've never claimed that my morph closely resembles the trailer warden, but I do think it's the best attempt made yet. If you think you can do better I'll get you an .mrh to work with and tweak as you see fit. Or better yet, upload something you've made yourself from scratch. I would however advise against trying to replicate a static picture to perfection, especially that one you've posted, as there aren't enough parameters in the morph editor to make it look natural (i.e. you can't roll the chin upward, it'll only end up looking like Jay Leno at best).
edit: you can't change forehead width, it's one of the reasons why it's so difficult to get the proportions right.
Modifié par mitchhunter, 16 février 2010 - 09:42 .





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