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Anyone try to make the 'Trailer Warden'?


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#101
Wabfloyd

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Okay guys, I'm not sure what's up with the preset problem yet. I'll be away for a few days but I'll get back to working on it upon my return.



For those just desperate to play with the new preset, try replacing the misc.erf in program files/dragon age/packages/core/textures with my one, and see if that works. Be sure to back up the original though.

#102
mitchhunter

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I don't suppose there's an .mrh of the Warden included in there somewhere then? The only thing I'd play around with is the hair, but it would be great to have the option to import him into the toolset for future tweaks. If there isn't an .mrh in your pack I'd ask you to include one when you get back.

#103
RavenholmeCP42

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The preset works perfectly for me. But then, I also have the .mor in my override folder.



Do you have any ETA on working out the problem with your gear replacing the textures on others?

#104
Berserku

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mitchhunter wrote...

I don't suppose there's an .mrh of the Warden included in there somewhere then? The only thing I'd play around with is the hair, but it would be great to have the option to import him into the toolset for future tweaks. If there isn't an .mrh in your pack I'd ask you to include one when you get back.


I was thinking the same thing, im not good enough using the toolset but i was hoping only to be able to change the hair in the presets and i looks like some people is having trouble to get that preset to work as intended.

Im still at work atm, ill try what Wabfloyd suggested to get the preset to work in a few hours.

#105
mitchhunter

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RavenholmeCP42 wrote...

The preset works perfectly for me. But then, I also have the .mor in my override folder.

Do you have any ETA on working out the problem with your gear replacing the textures on others?


The .mor in your override folder shouldn't relate to any .mop working or not working afaik.

Which textures have you seen 'em replace?

Modifié par mitchhunter, 26 novembre 2009 - 03:02 .


#106
RavenholmeCP42

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The face is showing up as the very first preset in my game, restarted a human noble I was playing using it

#107
CHT87

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RavenholmeCP42 wrote...

The face is showing up as the very first preset in my game, restarted a human noble I was playing using it


Do you still have all stubble options? I am missing half of it for this character! ^^

#108
mitchhunter

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CHT87 wrote...

RavenholmeCP42 wrote...

The face is showing up as the very first preset in my game, restarted a human noble I was playing using it


Do you still have all stubble options? I am missing half of it for this character! ^^



When you create stubble in the morph editor it borkes the stubble options in the character creator. In the toolset you have the options to affect certain areas (goatee, soul patch, moustache etc) with values ranging from 0.00-1.00, whereas in the character creator it affects all areas with either 0.00 or 1.00 and nothing in between. The only way to tweak this is by importing it into the morph editor.

#109
Nimdol

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Thank you very much Wabfloyd, everything is working as it should be (at least in my case) and im fully enjoying your mod.

You did great job.

Modifié par Nimdol, 26 novembre 2009 - 03:30 .


#110
Jusseb

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Strange that some can get it working, what are you doing different then others? :P

#111
SirValeq

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I've been wondering... how would you guys roleplay the trailer guy? I mean, having to satisfy all three of those party members sounds rather impossible. :)

#112
Jusseb

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I have a question.



I used the morrigan face from the mod to test if i'd liked it, but i prefer the original face. Now i deleted the morrigan files but it still uses the face from the mod and not the original.



Anyone knows how to turn back to the original face?



Preciate it ^^

#113
SirValeq

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Reload a save from before applying the mod.

#114
Yodakohl

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for those having problems with the preset not showing up just renamit it to "hm_cps_p01.mop" works perfect for me.

#115
HunterOfJello

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renaming it "hm_cps_p01.mop" worked, thanks a ton Wabfloyd and Yodakohl!

#116
Jusseb

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True that, that works perfectly

#117
BruceLEE_22

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Preset works fine with me....just copied those files into overide! ^^

#118
Nimdol

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Exactly i just copied those two files .mop and .erf into override folder as stated by Wabfloyd and it worked...

#119
BruceLEE_22

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Wabfloyd I hope u will read this cuz i have question for you...

I found some scars and tattoes mods and as I remmeber well the warden from sacred ashes has a scar over his face...and within this mod is the same scar...how can I mod your preset to add him a scar...?

#120
Berserku

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BruceLEE_22 wrote...

Wabfloyd I hope u will read this cuz i have question for you...
I found some scars and tattoes mods and as I remmeber well the warden from sacred ashes has a scar over his face...and within this mod is the same scar...how can I mod your preset to add him a scar...?


Im interested in that too, i want my warden to have that scar in the middle of the eyes like in the trailer, care to post the link of that mod so i can give it a try?

#121
BruceLEE_22

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Here you go...

http://social.bioware.com/project/599/

#122
Berserku

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O_O they are too extreme, i dont want my warden to look like an ex-con or a serial killer XD, thanks anyways

#123
Jusseb

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iLikeBWgames wrote...

Reload a save from before applying the mod.


Sure about this? since i even started a new game and morrigan still has de mod face x\\

#124
Teron

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if she does you have some remains of the new face somewhere in an override folder. remember that there are two, one in my documents and one in the games install directory.

#125
BruceLEE_22

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There is one scar suitable for a warden ! Other scars are just to heavy and ugly.. .