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Anyone try to make the 'Trailer Warden'?


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#176
BruceLEE_22

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mitchhunter wrote...

BruceLEE_22 wrote...

Sorry I dont know how could u upload it...


You can't add the tattoo/glowing eyes to an existing .mop file, you need Wabfloyd's original .mrh to do it. Will have to wait 'til he's back.


I know that  I ve been watching this tread from beggining....:bandit: and I ll w8 for Wabfloyds return:blush:

#177
Berserku

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Here are some photos of my warden, opinions? =)

Image IPB

Image IPB

Image IPB

#178
CHT87

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Berserku wrote...

I have my custom .mrh and .mop files with the tatoo, glowing eyes and scar, i was asking BruceLEE_22 for a website so i can upload the file


How about: megaupload.com/

There you can upload your files. Rapidshare would also be an option.

Modifié par CHT87, 30 novembre 2009 - 05:07 .


#179
Berserku

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Here you go:

http://rapidshare.co...Warden.rar.html

You will find the .mop, .mor and .mrh in the rar, just copy and paste to the Bioware/Dragon Age/packages/core/override folder in Documents
BTW my name is Louis, so will see it in the file XD

If any doubt, just ask

Modifié par Berserku, 30 novembre 2009 - 05:38 .


#180
BruceLEE_22

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I 've done all of that,but somehow there is no warden as preset.... :(

#181
Berserku

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Try re-installing the toolset, im not sure what files you need for the .mop to work as a preset.



Im gonna check if i missed a file, ill let you know if i find something

#182
mitchhunter

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BruceLEE_22 wrote...

I 've done all of that,but somehow there is no warden as preset.... :(


Rename the .mop to hm_cps_p01.mop and it'll override the first preset in the character creator.

#183
Berserku

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crap i was changing a load game and i deleted my savegame by mistake T_T

#184
el86gr

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they all look better in the trailer imo.

#185
josito26

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como puedo ver los sustitulos mientras ablan?

#186
Lucy Glitter

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Anyone here think they could upload their character preset .mrh to the nexus or even here?

#187
TileToad

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Wabfloyd wrote...

I've had a crack at making my whole crew resemble their sacred ashes counterparts
*snip*


Damn! Your Sten is amazing! Why didn't Bioware create him like that!?

Modifié par TileToad, 01 décembre 2009 - 10:57 .


#188
wrinkly1987

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 I have tried doing sooo many different things to wab's hm_malcolm.mor file to try to include the warden tattoo and scar as discussed in above posts. I can affect the tattoo alright, just not the way I want to! I really, really, really wish bioware would implement a way of easily editing .mor and .mop files in the toolset. Chances. <_<

#189
Berserku

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I uploaded a rar with the .mop, .mor and the .mrh files of the warden i made in the toolset.
http://rapidshare.co...Warden.rar.html

Tried editing the malcom.mor and .mop with the glowing eyes, tatoo and scar, seems like there is no easy way thats why i made my own.
If you want to give it a try remember to change the mop file to hm_cps_p01.mop and paste it to Bioware/Dragon Age/packages/core/override.
As a side note, it seems the appearence of the nose change in the preset, just change the nose shape thingy to the first one to the left and tweek it a bit if you like.

Modifié par Berserku, 01 décembre 2009 - 02:05 .


#190
Wabfloyd

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I'm back ladies and gents!

Seems everyone is hungry for a correct tattoo and scars, well I aim to deliver.

Image IPB
Image IPB

#191
Mjelnir

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That looks awesome now all we need is the correct hairdo and were done :D



Unles bioware gives us a sacred ashes preset hint hint bioware. Ide even pay a small amount for that :D

#192
12daws

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Berserku wrote...

I uploaded a rar with the .mop, .mor and the .mrh files of the warden i made in the toolset.
http://rapidshare.co...Warden.rar.html

Tried editing the malcom.mor and .mop with the glowing eyes, tatoo and scar, seems like there is no easy way thats why i made my own.
If you want to give it a try remember to change the mop file to hm_cps_p01.mop and paste it to Bioware/Dragon Age/packages/core/override.
As a side note, it seems the appearence of the nose change in the preset, just change the nose shape thingy to the first one to the left and tweek it a bit if you like.

Can you reupload it to megaload the rapdidshare free download links have expired

#193
Wabfloyd

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Well judging by Adino's progress with DATool I should think model importing/exporting should be up and running by christmas.

Once that's done I think we'll see about 100 cesar haircuts pop up.

Modifié par Wabfloyd, 01 décembre 2009 - 04:48 .


#194
Xzenorath

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Amazing work, gj!

#195
Berserku

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12daws wrote...

Berserku wrote...

I uploaded a rar with the .mop, .mor and the .mrh files of the warden i made in the toolset.
http://rapidshare.co...Warden.rar.html

Tried editing the malcom.mor and .mop with the glowing eyes, tatoo and scar, seems like there is no easy way thats why i made my own.
If you want to give it a try remember to change the mop file to hm_cps_p01.mop and paste it to Bioware/Dragon Age/packages/core/override.
As a side note, it seems the appearence of the nose change in the preset, just change the nose shape thingy to the first one to the left and tweek it a bit if you like.

Can you reupload it to megaload the rapdidshare free download links have expired

Sure, just have to wait 3 more hours to get off from work.Image IPB

#196
BruceLEE_22

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Wabfloyd wrote...

I'm back ladies and gents!

Seems everyone is hungry for a correct tattoo and scars, well I aim to deliver.


So....are you going to  upload updated warden anytime soon?:o

#197
mitchhunter

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Wabfloyd wrote...

I'm back ladies and gents!

Seems everyone is hungry for a correct tattoo and scars, well I aim to deliver.

Image IPB
Image IPB


Good to have you back man, those look like great updates indeed. I really hope you include an .mrh this time, as some features are lost in the translation between the toolset and the in-game character generator.

#198
Berserku

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Wabfloyd wrote...

I'm back ladies and gents!

Seems everyone is hungry for a correct tattoo and scars, well I aim to deliver.

Image IPB
Image IPB

I just realized the armor now have the emblem of the warden! =O

#199
Xzenorath

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Wabfloyd wrote...

Well judging by Adino's progress with DATool I should think model importing/exporting should be up and running by christmas.

Once that's done I think we'll see about 100 cesar haircuts pop up.


Wab may I ask which tint you've used for the eyes? I've been looking to slap some blue glowing eyes on my character. Is it a custom tint or one of the available ones? (Tat bright blue?)

#200
Wabfloyd

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Xzenorath wrote...

Wab may I ask which tint you've used for the eyes? I've been looking to slap some blue glowing eyes on my character. Is it a custom tint or one of the available ones? (Tat bright blue?)


It's a custom tint, but you can find a similar one in the extra tints and tones pack.

social.bioware.com/project/750/