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Anyone try to make the 'Trailer Warden'?


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#201
Xzenorath

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Wabfloyd wrote...

Xzenorath wrote...

Wab may I ask which tint you've used for the eyes? I've been looking to slap some blue glowing eyes on my character. Is it a custom tint or one of the available ones? (Tat bright blue?)


It's a custom tint, but you can find a similar one in the extra tints and tones pack.

social.bioware.com/project/750/



Are those available through the toolset though? I thought they were additions to the standard CC.

#202
Berserku

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12daws wrote...

Berserku wrote...

I uploaded a rar with the .mop, .mor and the .mrh files of the warden i made in the toolset.
http://rapidshare.co...Warden.rar.html

Tried editing the malcom.mor and .mop with the glowing eyes, tatoo and scar, seems like there is no easy way thats why i made my own.
If you want to give it a try remember to change the mop file to hm_cps_p01.mop and paste it to Bioware/Dragon Age/packages/core/override.
As a side note, it seems the appearence of the nose change in the preset, just change the nose shape thingy to the first one to the left and tweek it a bit if you like.

Can you reupload it to megaload the rapdidshare free download links have expired

Here you go
http://social.biowar...t/1112/#details

I made my own project to avoid getting expired links Image IPB

#203
Wabfloyd

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Berserku wrote...

I just realized the armor now have the emblem of the warden! =O


hehe yup.

Image IPB

I'm still debating whether or not to release an incrimental update that has the new warden face and armor, but that's it. Or wait till I've updated the other armors and fixed a few bugs, then release with a new trailer.

#204
Berserku

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gimme new armor nao! XD

Btw how you manage to take those photos? O_O that one is awesome.



Are you working on a shield too? cause i saw a WIP of weriKK and is looking nice so far, you can see it here:

http://social.biowar...302258/1#319654

#205
The Demonologist

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Once again, amazing Wab.

@Berzerku He probably took it whilst in a cutscene he set up, which is an -excellent- idea, may I add?

When we have model import/export working, I wonder which Caesar will prove worthy of the Wab. :P

Modifié par The Demonologist, 02 décembre 2009 - 12:39 .


#206
Wabfloyd

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I am working on a shield :) but weriKK's looks like dynamite already.

I'm currently working on a new trailer for version 1.1

Changes will include:

-Custom textures no longer replace existing ones.
-New/Updated armor textures for Sten, Leliana and the PC.
-Only one set of head morphs now so you can pick and choose which ones you want to use.
-Updated warden head: new tattoo, slightly luminous eyes + fully normal mapped scars.
-New weapons for Leliana and the PC.
-Included .mrh for the warden for your tweaking pleasure.

Modifié par Wabfloyd, 02 décembre 2009 - 12:50 .


#207
mitchhunter

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Wabfloyd wrote...

I am working on a shield :) but weriKK's looks like dynamite already.

I'm currently working on a new trailer for version 1.1

Changes will include:

-Custom textures no longer replace existing ones.
-New/Updated armor textures for Sten, Leliana and the PC.
-Only one set of head morphs now so you can pick and choose which ones you want to use.
-Updated warden head: new tattoo, slightly luminous eyes + fully normal mapped scars.
-New weapons for Leliana and the PC.
-Included .mrh for the warden for your tweaking pleasure.


I are -stoked-! Image IPB

#208
thunderheadx84

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awesome looking armor, great trailer too, looking forward to version 1.1.

#209
Armalas85

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Wab, I bow to your superiority /DX Intro theme

#210
sierra-357

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Wabfloyd wrote...

I'm still debating whether or not to release an incrimental update that has the new warden face and armor, but that's it. Or wait till I've updated the other armors and fixed a few bugs, then release with a new trailer.


Could you release a .dds texture pack that overrides the warden commander armor as well as the warden round shield from the Warden's keep expansion (kind of like arcdaniel's (.dds) texture pack that overrides the vanilla blood dragon armor)? I'm not really a fan of .dazip files because they tend to leave a footprint in the addins.xml files. Most of the mods I use I extract them to the packages/core/override folder.

Anyways awesome work!!! (b^_^)b

Modifié par sierra-357, 02 décembre 2009 - 02:12 .


#211
Berserku

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Wabfloyd, a small request:

Can you make the warden sword of the Wardens Call trailer?

That sword with the flaming effect will be awesome!

#212
sierra-357

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I stumbled across something very cool. Someone made a 3d render of the Trailer Warden's armor using 3dsmax and Mental Ray.

First pic:

http://static2.everm...ed2f265e84a.jpg

Second pic:

http://static3.everm...2dee1eb1914.jpg

Modifié par sierra-357, 03 décembre 2009 - 06:10 .


#213
Mjelnir

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Wow awesome maybe somebody could import that into the game ?

#214
Sferzar

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sierra-357 wrote...

I stumbled across something very cool. Someone made a 3d render of the Trailer Warden's armor using 3dsmax and Mental Ray.

First pic:

http://static2.everm...ed2f265e84a.jpg

Second pic:

http://static3.everm...2dee1eb1914.jpg


Damn that is beautiful. It's like a lighter version of the Warden Commander's Armor. Man it looks wonderful. I'd pay for that if Bioware ever made it DLC. I'd so pay for it.

Also, does anyone know who they modeled the Warden after in the videos? The same way they modeled Leliana after "Alleykatze" Stein. I think finding that out might be a great way to make the Warden picture perfect.

Modifié par Sferzar, 03 décembre 2009 - 08:52 .


#215
Berserku

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sierra-357 wrote...

I stumbled across something very cool. Someone made a 3d render of the Trailer Warden's armor using 3dsmax and Mental Ray.

First pic:

http://static2.everm...ed2f265e84a.jpg

Second pic:

http://static3.everm...2dee1eb1914.jpg

Image IPB looks like heavy armor to me, not massive, still awesome!

If someone would manage to get that in the game ....

#216
Wabfloyd

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sierra-357 wrote...

I stumbled across something very cool. Someone made a 3d render of the Trailer Warden's armor using 3dsmax and Mental Ray.

First pic:

http://static2.everm...ed2f265e84a.jpg

Second pic:

http://static3.everm...2dee1eb1914.jpg


That actually is the armor from the trailers, I see blur studios watermark on the corners there.

It's actually feasable to get that in game (of course it'd have to be an official jobbie) all they need is to rig it and build a normal map from the high poly version.

If I remember correctly there is a version with no helmet floating around that shows the wardens face too.

Modifié par Wabfloyd, 04 décembre 2009 - 12:17 .


#217
sierra-357

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I'm guessing the toolset won't allow us to import custom models then? :(

#218
mitchhunter

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Unfortunately, they've already had a go at getting that into the game with the Warden Commander Armor from Warden's Keep. And they didn't do much of a job with it. I'd be very surprised to see Bioware releasing new armor models, but once the modders get their hands on some good tools we'll see plenty of great stuff.



For now I still think we should all be thankful for Wabfloyd's re-textured armor, as it's as close as you can get to the trailer armor as of yet, and it looks pretty darn hawt to boot!

#219
SithLordExarKun

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I didn't know many people would use the tattoo i uploaded but it makes me happy that many use it :) Can't wait for the updates with the .mrh and retextured armor.



Tattoo + Warden face + updated Armor texture + duncans hair = epic win.

#220
BruceLEE_22

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Waiting for updates is killing me...can you at least give us more exact release date :D

Kidding :P

#221
SithLordExarKun

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Wabfloyd wrote...

I am working on a shield :) but weriKK's looks like dynamite already.

I'm currently working on a new trailer for version 1.1

Changes will include:

-Custom textures no longer replace existing ones.
-New/Updated armor textures for Sten, Leliana and the PC.
-Only one set of head morphs now so you can pick and choose which ones you want to use.
-Updated warden head: new tattoo, slightly luminous eyes + fully normal mapped scars.
-New weapons for Leliana and the PC.
-Included .mrh for the warden for your tweaking pleasure.


When will this be released if i may ask?

#222
Glycerine Queen

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Sferzar wrote...

sierra-357 wrote...

I stumbled across something very cool. Someone made a 3d render of the Trailer Warden's armor using 3dsmax and Mental Ray.

First pic:

http://static2.everm...ed2f265e84a.jpg

Second pic:

http://static3.everm...2dee1eb1914.jpg


Damn that is beautiful. It's like a lighter version of the Warden Commander's Armor. Man it looks wonderful. I'd pay for that if Bioware ever made it DLC. I'd so pay for it.

Also, does anyone know who they modeled the Warden after in the videos? The same way they modeled Leliana after "Alleykatze" Stein. I think finding that out might be a great way to make the Warden picture perfect.


Yeah, that's the official model Blur made (the company Bioware hired to produce the cinematic trailers for Dragon Age).  So getting that in-game was already apparently Bioware's goal, and we got the underwhelming purple Warden's Keep armor instead, no helmet that looks anything like that, and pretty much no sword or shield resembling the ones that Blur designed. :(  Any hope of seeing something like that lies with modders. 

While I love Dragon Age, I do think Bioware dropped the ball by having ALL of their (successful, non Marilyn Manson-based) marketing centered around art assets that don't exist in the game.  That iconic sword Blur designed for the Warden is even the centerpiece of the cover of the collecter's edition, but nowhere to be seen in-game.

Also, the iconic Warden from the trailers is clearly modelled after the British actor James Purefoy who played Mark Antony in HBO's Rome.

Modifié par Glycerine Queen, 04 décembre 2009 - 05:11 .


#223
mitchhunter

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Glycerine Queen wrote...

Sferzar wrote...

sierra-357 wrote...

I stumbled across something very cool. Someone made a 3d render of the Trailer Warden's armor using 3dsmax and Mental Ray.

First pic:

http://static2.everm...ed2f265e84a.jpg

Second pic:

http://static3.everm...2dee1eb1914.jpg


Damn that is beautiful. It's like a lighter version of the Warden Commander's Armor. Man it looks wonderful. I'd pay for that if Bioware ever made it DLC. I'd so pay for it.

Also, does anyone know who they modeled the Warden after in the videos? The same way they modeled Leliana after "Alleykatze" Stein. I think finding that out might be a great way to make the Warden picture perfect.


Yeah, that's the official model Blur made (the company Bioware hired to produce the cinematic trailers for Dragon Age).  So getting that in-game was already apparently Bioware's goal, and we got the underwhelming purple Warden's Keep armor instead, no helmet that looks anything like that, and pretty much no sword or shield resembling the ones that Blur designed. :(  Any hope of seeing something like that lies with modders. 

While I love Dragon Age, I do think Bioware dropped the ball by having ALL of their (successful, non Marilyn Manson-based) marketing centered around art assets that don't exist in the game.  That iconic sword Blur designed for the Warden is even the centerpiece of the cover of the collecter's edition, but nowhere to be seen in-game.

Also, the iconic Warden from the trailers is clearly modelled after the British actor James Purefoy who played Mark Antony in HBO's Rome.


Blur were given free reigns to work something out, I should say loosely based on gameplay vids. These vids were available to the public early on, so it's more than likely that most of us have seen 'em. The trailer warden was based on a character creator generated PC, and was a modified version of preset #5 (and yes, I too believe that James Purefoy was used as inspiration). The PC was wearing Juggernaut armor, and was accompanied by Leliana, Morrigan and Sten (as in the trailer). If Bioware is at fault here, it's because they didn't restrict Blur to using gear and characters depicted in the gameplay vids. But what happened was Blur put them to shame, providing superior character and armor/weapon designs.

#224
Wabfloyd

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Just got to work something out for Sten and refine the warden's new shield. Maybe do something to Morrigan's outfit.



Image IPB



I'm hoping to release before the end of next week, mitch I'll need your help with testing soon.


#225
Glycerine Queen

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mitchhunter wrote...


Blur were given free reigns to work something out, I should say loosely based on gameplay vids. These vids were available to the public early on, so it's more than likely that most of us have seen 'em. The trailer warden was based on a character creator generated PC, and was a modified version of preset #5 (and yes, I too believe that James Purefoy was used as inspiration). The PC was wearing Juggernaut armor, and was accompanied by Leliana, Morrigan and Sten (as in the trailer). If Bioware is at fault here, it's because they didn't restrict Blur to using gear and characters depicted in the gameplay vids. But what happened was Blur put them to shame, providing superior character and armor/weapon designs.


I suppose my point was more that once Bioware was given these dynamic, interesting character designs (in Leliana's case, it was mostly just actually adapting her concept art), and used them as their primary marketing materials, it's too bad that they didn't also think it was a good idea to see these materials reflected in the game itself. 

I have a more general nitpick in that it irritates me that the in-game character/armor/weapon design is so dull and unimaginative after looking at the far more exciting and unique character art.  Prime examples are Zevran (white hair, feathers, far more exotic and frightening appearance), Leliana (Chantry rogue armor, extremely intricate and detailed, nowhere to be found), Alistair (elaborate Templar uniform with cape and other cool details, also non-existent).  Wynne is also painfully dull compared to her artwork.  It doesn't help that the companions all use generic hairstyles from the character creator (except Morrigan, who seems to be the only character who they felt was worth adjusting to look like the art).

This is one department where I think JRPGs have the right idea (although I generally prefer WRPGs): make sure your characters read as iconic and unique in their artwork, then see that through to their in-game appearance, and they will stick in people's minds.  At least Bioware seems to be learning this lesson with Mass Effect 2 where it seems like not everyone will be wearing carbon copies of the same high-end armor.