mitchhunter wrote...
Blur were given free reigns to work something out, I should say loosely based on gameplay vids. These vids were available to the public early on, so it's more than likely that most of us have seen 'em. The trailer warden was based on a character creator generated PC, and was a modified version of preset #5 (and yes, I too believe that James Purefoy was used as inspiration). The PC was wearing Juggernaut armor, and was accompanied by Leliana, Morrigan and Sten (as in the trailer). If Bioware is at fault here, it's because they didn't restrict Blur to using gear and characters depicted in the gameplay vids. But what happened was Blur put them to shame, providing superior character and armor/weapon designs.
I suppose my point was more that once Bioware was given these dynamic, interesting character designs (in Leliana's case, it was mostly just actually adapting her concept art), and used them as their primary marketing materials, it's too bad that they didn't also think it was a good idea to see these materials reflected in the game itself.
I have a more general nitpick in that it irritates me that the in-game character/armor/weapon design is so dull and unimaginative after looking at the far more exciting and unique character art. Prime examples are Zevran (white hair, feathers, far more exotic and frightening appearance), Leliana (Chantry rogue armor, extremely intricate and detailed, nowhere to be found), Alistair (elaborate Templar uniform with cape and other cool details, also non-existent). Wynne is also painfully dull compared to her artwork. It doesn't help that the companions all use generic hairstyles from the character creator (except Morrigan, who seems to be the only character who they felt was worth adjusting to look like the art).
This is one department where I think JRPGs have the right idea (although I generally prefer WRPGs): make sure your characters read as iconic and unique in their artwork, then see that through to their in-game appearance, and they will stick in people's minds. At least Bioware seems to be learning this lesson with Mass Effect 2 where it seems like not everyone will be wearing carbon copies of the same high-end armor.