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Hak Pack brain tumor...


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#1
Wintersborne

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I am at my wits end.  I purchased NWN2 to play around with the toolset.  I had made modules for NWN 1 in the distant past, and I loved all the custom content added with Hak packs.

Now after getting the game through Steam and playing with the toolset, I am wanting to toss in Pains Monster Pack to see some custom content. 

http://nwvault.ign.c...ed.Detail&id=37

However, I have been trying to work with the haks in the NWN2 toolset and for the life of me, I cannot get any custom creatures to show up.  I have read and done several tutorials but none seem to fix the issue of custom content not showing in the toolset.

I am blown away by how frustrating this day has been.  I am going to walk away for the night and get a clear head.  Anyone with advice on this matter, please post.   I guess I could be labeled a noob and am in need of "hand holding" at least until I successfully get custom content into a module.  Once I get by that hurdle, I can begin to contribute to the community.

Thanks for your time.

#2
Banshe

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The only two things I can think of:



1. You attached the hak to the module in the toolset

2. You imported the blueprints for the monsters.

#3
MasterChanger

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Wintersborne wrote...

Now after getting the game through Steam and playing with the toolset, I am wanting to toss in Pains Monster Pack to see some custom content. 

http://nwvault.ign.c...ed.Detail&id=37

However, I have been trying to work with the haks in the NWN2 toolset and for the life of me, I cannot get any custom creatures to show up.  I have read and done several tutorials but none seem to fix the issue of custom content not showing in the toolset.


Pain's Monster Pack offers two main things: 1) custom appearances/models (the main thing) and 2) blueprints (UTP files) to go with those appearances.

If you just want the appearances, then after the hak is properly attached to your module, you would create a new creature blueprint or plop an existing creature down in an area, then go to Properties->Appearance and scroll through the list. The new appearances in the particular hakpak you attached should be in that list.

To properly attach a hak to your module, just in case this is the problem: Open up your module (or module directory, which really is preferable), then go to Module Properties->HakPaks. Add a hakpak by navigating to its location in your folders. When you are finished with this, save your module, close the toolset* and re-open it. When you open your module the hak should be attached.

* It may be enough just to close that particular module, but to be sure I'd just close the Toolset entirely.

#4
Wintersborne

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>.> Crap I came back too soon. 

I tried what you said MasterChanger but no dice.  I am wondering if I dont have the Haks in the module right. 

I go into module properties and move down to Hak and add them in there, then I close that window.  Haks are in *****documents\\neverwinter nights 2\\haks

Is there some kind of merge thingy I need to be running to get it more into the module?  Anyway,afterword I save and close the toolset.  Still nada.  In the old NWN module properties there was a menu telling you about Hak pack conflicts when merging the haks to the module.  That way you get a notification that your hak is installed.  Is there no hak install menu in this NWN2 toolset? I really think there is a small step I am missing here. Perhaps a hak pack order thats wrong?

I am grateful for any more tips.  And if you guys need more info on my side I can try my best to type up my step by step path I have been taking to failure.  :huh:

#5
Friar

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I saw steam had an incredible deal going for the platinum nwn2. I feel like such a chump!

Anyway, as far as the toolset is involved, I ran into the same thing when I first started a module. I later discovered the creatures were actually there when I went to the properties and adjusted the appearance.

The nwn2 toolset is really awesome in the fact that you have a lot of freedom to detail things to how you like. The draw back is that the freedom makes it feel so vast that you get frustrated very easily at times.

Modifié par koundog1, 03 janvier 2011 - 11:54 .


#6
Wintersborne

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koundog1 wrote...

I saw steam had an incredible deal going for the platinum nwn2. I feel like such a chump!



Hey so do I.  I bought it for $17 and the very next day they had it for $10....


/facedesk

#7
Guest_Chaos Wielder_*

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Wintersborne wrote...

>.> Crap I came back too soon. 

I tried what you said MasterChanger but no dice.  I am wondering if I dont have the Haks in the module right. 

I go into module properties and move down to Hak and add them in there, then I close that window.  Haks are in *****documents\\\\neverwinter nights 2\\\\haks

Is there some kind of merge thingy I need to be running to get it more into the module?  Anyway,afterword I save and close the toolset.  Still nada.  In the old NWN module properties there was a menu telling you about Hak pack conflicts when merging the haks to the module.  That way you get a notification that your hak is installed.  Is there no hak install menu in this NWN2 toolset? I really think there is a small step I am missing here. Perhaps a hak pack order thats wrong?

I am grateful for any more tips.  And if you guys need more info on my side I can try my best to type up my step by step path I have been taking to failure.  :huh:


There is no dialog box for hak conflicts, unfortunately.

Once you have the hak(s) associated with your module, save the mod, exit the toolset, then load it back up. Are you still not able to see the new creatures? Then it might be a 2da problem.

Anyways, welcome to the community! I hope your time here isn't all frustrating problems like this. :wizard:

#8
Wintersborne

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2da issue? Explain please. Also this monster pack is the only Hak I have tried. I will try a new minor hak pack and see if it shows up. But tonight I really need to get off this boat.



Be back tomorrow and maybe some new help will show up. *salutes*

#9
MasterChanger

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I really recommend adding in only one hak at a time, at least at first, to make sure that everything is going currently. If you're worrying about hak conflicts, that tells me that you're starting with more than one hak. While you can eventually do that, if you are tracking down errors you need to isolate your variables by only changing one thing at time.

That out of the way, I'm pretty sure a step-by-step would help here. I know there's info around to make sure you're not doing this wrong, but I don't know where it is now. In the meantime, make sure your hak screen looks like this example when you're attaching them:

300x200http://i887.photobucket.com/albums/ac72/MasterChanger/hakshot2.png[/img]

If you need more help, a great place to get it is the NWN2 IRC channel (info is here).

Modifié par MasterChanger, 04 janvier 2011 - 12:49 .


#10
M. Rieder

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Hey Wintersborne,



Welcome to the NWN2 modding community. The toolset can be frustrating, but with help from the community it will eventually work for you. It gets easier with time. As others have suggested, perhaps trying to takle a smaller .HAK project at first would be helpful to get you used to doing .haks in NWN2.



Best of luck and I look forward to seeing what you produce!



Cheers,



Matt

#11
dunniteowl

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I am going to bet that you need pain's updated .2da files for all those monsters. The real truth is that what Pain has done, primarily, was include, in a package, the most useful and most used monsters made by the Community and also a very comprehensive 2da file that has them all in there. You can have the 2da without the haks and no worries, what you don't got , don't show. However, the other way around and you're gonna have trouble right here in River City. And, as you indicated in your response that you didn't recognize the whole 2da thing, and, as I'm a betting man, I'd lay odds on that you don't have pain's cumulative 2da for that.

You should be able to get that from off the wiki, if I am not mistaken.

You could also get on IRC *(see directions in General Discussions Forums Sticky: NWN2 Chat) and ask for help directly live and online with others who use that more than I do.

dunniteowl

#12
MasterChanger

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Two more resources to help you figure out what's what in a hakpack, and whether you've got everything you need:

NWN2Packer will allow you to see what files are in a hakpack, as well as build and unpack hakpacks.

The NWN2 wiki has a good page on what the various files in NWN2 are for: 2da's, blueprint UT[x]s. MDBs, etc.

Modifié par MasterChanger, 04 janvier 2011 - 02:32 .


#13
Wintersborne

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BAM!   Fixed team. 

You are right, it was the 2DA file missing.  I remember taking the 2DA appearance files from the old NWN and copy and pasting in the new creatures to make a large Appearance.2DA.  You guys helped me find the missing piece of the puzzle.  I looked and found the file I needed and the creatures are now there.  With this info I should be able to add anything else needed in the future.  Should I make something for the community, I will make sure credit is noted to the creators of the haks and their creations.  The content I have seen is fantastic!

I will toss out a HUGE THANK YOU to everyone that helped me out.   I figured that would be better then a "man hug"  :sick:

#14
dunniteowl

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Well, I dunno. I kind of like the manhug. Reminds me of my dad's "Bearhugs." I digress. We hope that you do create all sorts of stuff. We will encourage, hound, whine and plead with you to do that, and we absolutely will not stop until you give us another one.

Have you discovered the Custom Content Forums yet? You should see them if you plan to create stuff.

NwN 2 Custom Content



best regards and welcome to the madness!

dunniteowl

#15
MokahTGS

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As a rule of thumb, very little is different between NWN and NWN2 when using custom content. 2DAs, haks, overrides, mods, tlks...they are all the same formats. They are even compatible between games for the most part.



9 times out of 10 if a model is not showing up its a messed up 2DA. As a modder, I ALWAYS take 2DAs out of hak packs and make one master 2DA hak pack. That way I know where they all are and can bug check much faster.

#16
Morbane

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Mokah! Your sig is awesome! The icons are a excellent idea!



Well done.

#17
MokahTGS

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Morbane wrote...

Mokah! Your sig is awesome! The icons are a excellent idea!

Well done.


I cannot tell you the trouble it was to get it all to work....all the different colors in the links (note the pink BTW) and getting the picture in there.  In truth, the icons were not my idea, but I've seen them around and made one that represents the games I have.  I think Hellfire has a larger one.