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No redcliffe choices please


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#1
General Warfield

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What I mean is in Redcliffe you could choose the choice with no consequences at all which imo is just stupid. Please keep the choices grey like the golem choice.

#2
Atakuma

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but, the "third option" is a Bioware institution.

#3
upsettingshorts

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Let's say DAO had a framed narrative and you had to do the Circle Tower before Redcliff.

If you didn't save the mages you're screwed.  Well, more accurately Isolde or Connor are.

I genuinely expect decisions and consequences like that in DA2.

Modifié par Upsettingshorts, 03 janvier 2011 - 10:27 .


#4
bsbcaer

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General Warfield wrote...

What I mean is in Redcliffe you could choose the choice with no consequences at all which imo is just stupid. Please keep the choices grey like the golem choice.


To which choice do you refer?  Are you talking about the choice to save Redcliffe?  The choice with Connor?

#5
Herr Uhl

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bsbcaer wrote...

General Warfield wrote...

What I mean is in Redcliffe you could choose the choice with no consequences at all which imo is just stupid. Please keep the choices grey like the golem choice.


To which choice do you refer?  Are you talking about the choice to save Redcliffe?  The choice with Connor?


I'm guessing at Connor, as there are only two choices in saving Redcliffe.

#6
General Warfield

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Im keeping it vague so I dont spoil it

#7
Roth

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The Golem choice wasn't grey at all. Siding with Caridin was the good choice because he had realized how much suffering and pain he had caused by making golems and wanted to end it and Branka... well, she doesn't care how many dies as long as she reaches her goal.

#8
AlexXIV

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General Warfield wrote...

Im keeping it vague so I dont spoil it


Well this is the DA2 forum, I think we can spoil DA:O info here. Also it would help understand what you are talking about.

#9
RosaAquafire

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The super cop out of whether mother, child, or ... everybody lives. The everybody lives option is ridiculously easy to find, too, with any character who has any moral objection to the thing. This was the lamest part of DA:O for me, because I think it would have been the BEST choice in the game if it had forced you to choose between those two characters.

#10
Negix

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problem is: if one of them has to die the game will have censorship in some countries. the choice "kill a mother or kill her son" is something that "youthprotectors" (read: people who have no idea what they are talking, who fail at life and who should consider jumping of a bridge or something) don't like to see at all.

#11
RosaAquafire

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Roth wrote...

The Golem choice wasn't grey at all. Siding with Caridin was the good choice because he had realized how much suffering and pain he had caused by making golems and wanted to end it and Branka... well, she doesn't care how many dies as long as she reaches her goal.


Disagree on this. Yes, there was an obvious "right" or "wrong" on this one, but the fact was that having golems would have greatly increased the Warden's chances in fighting the blight, and also done wonders for the dwarven people as far as development went. It was a simple choice morally, but at least there was some fallout ...

... personally, though, the only choice I REALLY liked was Behlen vs. Harrowmont. Now THAT one is hard to argue.

#12
Negix

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Roth wrote...

The Golem choice wasn't grey at all. Siding with Caridin was the good choice because he had realized how much suffering and pain he had caused by making golems and wanted to end it and Branka... well, she doesn't care how many dies as long as she reaches her goal.

DA:O wasn't only about good or bad (at least not in my book). try to view caridin/branka like this: you can't be sure if you can stop the blight (not without metagaming :D) and you know that the golems are most valuable allies against the darkspawn. now think how many human/elvish lives could be saved by golems, and who dies: the dwarves. from that perspective its absolutely possible to recruit the golems.

#13
Madame Rose Crimsynn

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Upsettingshorts wrote...

Let's say DAO had a framed narrative and you had to do the Circle Tower before Redcliff.

If you didn't save the mages you're screwed.  Well, more accurately Isolde or Connor are.

I genuinely expect decisions and consequences like that in DA2.


No. You don't have to do Circle Tower before Redcliffe to get that option.

I've done it many times where I do Redcliffe up to that point, tell Teagan and Isolde that we can get the mages, run over and do the Circle Tower quest,  and then ask Irving for the help and go on as it's supposed to. 

Although if were doing this realistically, that shouldn't be possible. But that's because I discovered it on accident.

#14
Herr Uhl

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Madame Rose Crimsynn wrote...

Upsettingshorts wrote...

Let's say DAO had a framed narrative and you had to do the Circle Tower before Redcliff.

If you didn't save the mages you're screwed.  Well, more accurately Isolde or Connor are.

I genuinely expect decisions and consequences like that in DA2.


No. You don't have to do Circle Tower before Redcliffe to get that option.

I've done it many times where I do Redcliffe up to that point, tell Teagan and Isolde that we can get the mages, run over and do the Circle Tower quest,  and then ask Irving for the help and go on as it's supposed to. 

Although if were doing this realistically, that shouldn't be possible. But that's because I discovered it on accident.


Yes, I believe the option you pose here is what he wants to get rid of.

#15
Negix

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Madame Rose Crimsynn wrote...

Upsettingshorts wrote...

Let's say DAO had a framed narrative and you had to do the Circle Tower before Redcliff.

If you didn't save the mages you're screwed.  Well, more accurately Isolde or Connor are.

I genuinely expect decisions and consequences like that in DA2.


No. You don't have to do Circle Tower before Redcliffe to get that option.

I've done it many times where I do Redcliffe up to that point, tell Teagan and Isolde that we can get the mages, run over and do the Circle Tower quest,  and then ask Irving for the help and go on as it's supposed to. 

Although if were doing this realistically, that shouldn't be possible. But that's because I discovered it on accident.

Nobody said you HAVE to. he just said: imagine if you WOULD have to.

#16
upsettingshorts

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Madame Rose Crimsynn wrote...

No. You don't have to do Circle Tower before Redcliffe to get that option.


You missed the point.

I said if DAO had a framed narrative, like DA2 does.  The "easy third option" wouldn't be as easy - unless you had foreknowledge of it and were metagaming - if it was based on a decision you already made in the previous chapter or act.

That's what I think Bioware means when they say that DA2 will be more reactive.  Your choices will have more impact than simply choosing which epilogue card you see.

Modifié par Upsettingshorts, 03 janvier 2011 - 10:48 .


#17
Lord Atlia

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The choice between the dwarf leaders seemed gray as did the landsmeet if you are not biased in favor of Alistair because he is the love of your life. I would like more scenarios where the "best" outcome is the result of doing something morally murky, make the good two-shoes squirm. Similarly there should be scenarios where the "best" outcome is from the most altruistic path. All types of characters should at some point suffer and there should be no perfect "play through"

#18
Madame Rose Crimsynn

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Upsettingshorts wrote...

Madame Rose Crimsynn wrote...

No. You don't have to do Circle Tower before Redcliffe to get that option.


You missed the point.

I said if DAO had a framed narrative, like DA2 does.  The "easy third option" wouldn't be as easy - unless you had foreknowledge of it and were metagaming - if it was based on a decision you already made in the previous chapter or act.

That's what I think Bioware means when they say that DA2 will be more reactive.  Your choices will have more impact than simply choosing which epilogue card you see.


Whoopsies. I wasn't paying attention again.

*Headdesk*

I feel like a moron. Sorry!

#19
upsettingshorts

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It's cool.

On that note my view is basically this: When people say The Witcher had better choices and consequences than DAO - that's not really what I think they mean. They mean you actually got to see and experience the result. The Squirrels/Order choice isn't any more dramatic in nature than say, Bhelan/Harrowmont, but you get to witness and take part in the world your decision helped make. That's reactivity.

So that's what I expect out of DA2 - I could be wrong.

Modifié par Upsettingshorts, 03 janvier 2011 - 10:52 .


#20
Negix

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Upsettingshorts wrote...

It's cool.

On that note my view is basically this: When people say The Witcher had better choices and consequences than DAO - that's not really what they mean. They mean you actually got to see and experience the result. The Squirrels/Order choice isn't any more dramatic in nature than say, Bhelan/Harrowmont, but you get to witness and take part in the world your decision helped make. That's reactivity.

So that's what I expect out of DA2 - I could be wrong.

/signed
that was the major problem of DA:O. i could have drastic consequences, but the outcome wasn't realy something i felt... "oh hey an exalted march on orzammer... i f'ed that up didn't i" isn't quite as good as the city in flames, blood floating the streets, people screaming and so on.

#21
Bryy_Miller

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General Warfield wrote...

Im keeping it vague so I dont spoil it


Without context, nobody can respond effectively. 

#22
Maconbar

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Negix wrote...

Upsettingshorts wrote...

It's cool.

On that note my view is basically this: When people say The Witcher had better choices and consequences than DAO - that's not really what they mean. They mean you actually got to see and experience the result. The Squirrels/Order choice isn't any more dramatic in nature than say, Bhelan/Harrowmont, but you get to witness and take part in the world your decision helped make. That's reactivity.

So that's what I expect out of DA2 - I could be wrong.

/signed
that was the major problem of DA:O. i could have drastic consequences, but the outcome wasn't realy something i felt... "oh hey an exalted march on orzammer... i f'ed that up didn't i" isn't quite as good as the city in flames, blood floating the streets, people screaming and so on.


That's why I am hoping that our choices in DA:O actually are reflected in future games in some meaningful way. I will be disappointed if, for example, the OBG/no OGB choice doesn't get anything more than a little epilogue blurb somewhere down the line.

#23
Schneidend

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Upsettingshorts wrote...

It's cool.

On that note my view is basically this: When people say The Witcher had better choices and consequences than DAO - that's not really what I think they mean. They mean you actually got to see and experience the result. The Squirrels/Order choice isn't any more dramatic in nature than say, Bhelan/Harrowmont, but you get to witness and take part in the world your decision helped make. That's reactivity.

So that's what I expect out of DA2 - I could be wrong.


That the choice was between the Squirrels and the Order instantly makes it less dramatic, in fact.

#24
upsettingshorts

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That's what you think: The Order is short for "The Order of Voles." Geralt has to make some difficult choices regarding common rodents.

#25
orpheus333

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If you do the circle tower quest first and cull the mages the 'third' option is removed...seems pretty reactive to me. 

Modifié par andyr1986, 04 janvier 2011 - 04:33 .