[quote]obnoxiousgas wrote...
I rather liked the moral decisions in ME 1 as well.
ME 2's 'A House Divided' decision was also well done. [/quote]
While I liked the dilemma it presented, I do feel that could have been handled better if they'd given us the opportunity to explain why we were doing whatever we did (note: I am in no way a technical person and don't know if this would be really difficult to implement or something). When you decide that destroying the geth is kinder than re-programming them, it kinda sucks when Shepard goes "I am full of RAGE and these VILE FIENDS must be DESTROYED."
In terms of DA, I'd have preferred it if there were some repercussions for leaving to do the circle quest if you hadn't already saved the circle. It would still be possible to save Isolde and Connor if you'd already done the quest, so the third choice can still present itself, but it would make the decision itself a little bit more difficult - as opposed to A) Be a bit of a dick,

Be a bit of a dick with blood magic, C) Save them both you glorious person you!
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Explaining why is always a weakness. I still hate that saving Redcliffe got me so much grief when all I want his the flippin' Arl's army not to help his idiot can't build a wall without holes peasants. There are a lot of "good" choices I might make as a bad guy because I can USE the good to aid my evil but that never shows up as an option.
The issue with the circle is the other always there weakness -- time. You are trying to stop the blight but can look for lost caravans. You are trying to stop the reapers but oooh, look, there's a turian insignia over there....shiny!!!! ME2 did better with time but the need for "non-linear" means they can't timebox too much.