RNG and Dice Rolls
#1
Posté 03 janvier 2011 - 11:54
So, has anyone come up with a method of undoing that hideously stupid idea to where the RNG is back to it's pree-SoZ days? If so, I'd just love a link to the way that undoes it. Before anyone mentions going and opening up the console command, note that I play on a PW where that doesn't quite happen and cheating NPCs has gotten older than moldy bread forgotten in the back of the pantry.
#2
Posté 04 janvier 2011 - 02:43
#3
Posté 04 janvier 2011 - 03:28
#4
Posté 04 janvier 2011 - 04:33
How in The Nine Hells of Baator and The Infinite Layers of the Abyss would an AI tweak change the dice rolls? I've seen no real change in the AI, and the Persistant World I play on, a lot of people, even the DMs and staff have pointed out that enemy NPCs get better rolls than they used to, and players get weaker rolls because a lot of people complained the OC and MotB were 'too easy'. Hell, go to tvtropes and you'll read that the RNG was changed with SoZ.kamalpoe wrote...
I think you are confusing the RNG for the inclusion of parts of TonyK's ai. Things got harder because the ai got better. No changes were made to the RNG that I know of.
#5
Posté 04 janvier 2011 - 04:59
I haven't been able to find any references to a changed rng anywhere but this thread. The tvtropes page also makes no mention of it.Ranik15 wrote...
How in The Nine Hells of Baator and The Infinite Layers of the Abyss would an AI tweak change the dice rolls? I've seen no real change in the AI, and the Persistant World I play on, a lot of people, even the DMs and staff have pointed out that enemy NPCs get better rolls than they used to, and players get weaker rolls because a lot of people complained the OC and MotB were 'too easy'. Hell, go to tvtropes and you'll read that the RNG was changed with SoZ.kamalpoe wrote...
I think you are confusing the RNG for the inclusion of parts of TonyK's ai. Things got harder because the ai got better. No changes were made to the RNG that I know of.
tvtropes.org/pmwiki/pmwiki.php/Main/NeverwinterNights2
So I'll need to see more evidence.
#6
Posté 04 janvier 2011 - 05:16
Otherwise, perhaps it would be wise to hear out what you're being told and take our word for it over folks who aren't possibly as informed? Just a thought.
No one here has heard that and it was certainly NOT something discussed by the developers, so I think you must be mistaken, which probably means you heard someone you respect say something off the cuff as an opinion and misunderstood it as fact.
Now I am not saying you're wrong. I'm saying no one here has heard that and we've all been around for a while. In many cases, on the NWN2 forums before the game was released. At no time, do I recall any discussion in changing the RNG as you describe. Now, I don't know about how you see it, but I would have to presume that such a change would have generated a wide and noteable uptick in the discussion of that with some sort of developer response.
Not one peep.
So, if you have some facts, by all means, present them. Otherwise, it's most likely based on a perception of the changes in the AI or a fix in the misapplied stacking properties of weapons and armor that was a bug and was removed -- which could have the effect of appearing like the enemies are tougher and getting better rolls with characters not getting better ones, due to the stacking bug being removed. Could it be that?
regards,
dunniteowl
#7
Posté 04 janvier 2011 - 05:27
Much of the NWN2 engine is BioWare code, including the RNG and combat code you take issue with. Besides that, as the NWN forums and community system (multiplayer authentication too) were already hosted by BioWare, it was deemed sensible to keep infrastructure for the NWN series all in one place.... when BioWare had jacksquat to do with NWN2...
Looking at the code for combat rolls, I see no evidence of this. In fact, I suspect if you were to turn on combat debugging (console, DebugMode 1, EnableCombatDebugging 1) and perform a statistical analysis on the rolls, you'd find a suitably random distribution.... we all know the Random Number Generator for Dice Rolls was altered to artificially make all enemies harder and make all players weaker...
Modifié par Zebranky, 04 janvier 2011 - 05:27 .
#8
Posté 04 janvier 2011 - 05:29
Stay away from tvtropes if you value your free time. That site will have you clicking around in it for a long time going "ooh, that looks interesting".dunniteowl wrote...
and look on tvtropes (which I never heard of)
#9
Posté 04 janvier 2011 - 06:56
Trust me, I know all about that, and it's a way I pass time.kamalpoe wrote...
Stay away from tvtropes if you value your free time. That site will have you clicking around in it for a long time going "ooh, that looks interesting".dunniteowl wrote...
and look on tvtropes (which I never heard of)





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