1)When you release your campaign/module associate an empty hak with it and name it something like "mymodulename_patch.hak".
2)When you have to patch your campaign/module, save the module you are modifying as a folder. Open the folder and make a .hak out of the files that contain the changes.
3)Give this the same name as your original empty .hak and upload to the vault.
If your submission is already on the vault, a similar process can be applied with the override folder.
1)Save the changed module as a folder.
2)Upload the changed files from that folder to the vault.
3)Instruct the players to put the changed files into their override folder.
**NOTE: As Kaldor Silverwand notes below, patches are not retroactive. If someone has already been to the area that you patched (except in the case of a conversation or script) then the patch will have no effect.
Modificata da M. Rieder, 04 gennaio 2011 - 03:28 .





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