Who wants ME1 style armor for squadmates and shepard?
#26
Posté 04 janvier 2011 - 12:25
#27
Posté 04 janvier 2011 - 12:29
I hope that armor will be back, in LotSB Liara had armor, but I would like also helmets. Preferably DA:O style, when helmets just dissapears during conversation
#28
Posté 04 janvier 2011 - 12:33
#29
Posté 04 janvier 2011 - 12:40
Also, I would like the tubing from the airpack on the back that connects to the helmet back, since I felt like that was one of the characteristics of ME, gave the armour in ME a unique look.
#30
Posté 04 janvier 2011 - 12:44
Modifié par The Smoking Man, 04 janvier 2011 - 12:44 .
#31
Posté 04 janvier 2011 - 12:49
Babli wrote...
I hope that armor will be back, in LotSB Liara had armor, but I would like also helmets. Preferably DA:O style, when helmets just dissapears during conversation
This especially. I almost never used the extra armor sets due to net seeing Shepard's face during conversations. The helmets need to be treated the same way they were in DA:O.
#32
Posté 04 janvier 2011 - 12:55
You forgot about another thing.VyseN1 wrote...
Babli wrote...
I hope that armor will be back, in LotSB Liara had armor, but I would like also helmets. Preferably DA:O style, when helmets just dissapears during conversation
This especially. I almost never used the extra armor sets due to net seeing Shepard's face during conversations. The helmets need to be treated the same way they were in DA:O.
#33
Posté 04 janvier 2011 - 12:57
The Smoking Man wrote...
You forgot about another thing.VyseN1 wrote...
Babli wrote...
I hope that armor will be back, in LotSB Liara had armor, but I would like also helmets. Preferably DA:O style, when helmets just dissapears during conversation
This especially. I almost never used the extra armor sets due to net seeing Shepard's face during conversations. The helmets need to be treated the same way they were in DA:O.
Nice.
Good game, Bioware.
Modifié par marshalleck, 04 janvier 2011 - 12:58 .
#34
Posté 04 janvier 2011 - 01:36
#35
Posté 04 janvier 2011 - 01:37
Why not a inventory system like KOTOR?
So maybe not the same armor, I like the set config like the Kestrel armor, and how I can config it myself. That I like. Keep doing that and allow squad mates to wear armor.
#36
Posté 04 janvier 2011 - 01:41

In all seriousness though, yes I would like more variety with the armours. In ME2 it was just so boring, and I didn't like the squad armour system either. So why not balance it, give us some more variety but not so many that you end up having 50 armour - sets in your inventory?
#37
Posté 04 janvier 2011 - 01:45
#38
Posté 04 janvier 2011 - 01:59
I prefer the armour system of ME1 over that of ME2 yet I prefer the individulisation of parts that ME2 had over ME1.
Yes the ME1 armour system ( and inventory in general ) had it's flaws. There should never have been so many levels of each item, 3 of each would have been more than enough, items with the same name should have stacked, ( hell, they managed to do it with every other game they've released so why not Mass Effect? ), and selling items should have had a how many slider bar. But the stats and mod system was far superior to the neutered version that we got in ME2.
And don't get me started on the sodding helmet toggle.
God! I miss having FemShep, Liara and Ashley all running around in dentical light armour with identical weapon sets. We looked bad-ass. ( As opposed to ass-bad in ME2. )
SmokePants wrote...
Don't listen to them, BioWare. We needed to see that there were tattoo-covered cyber punks walking around the ME universe. We needed to see that not all the women (or men) shared the same body. It added so much to the richness of the world; to take that away and go back to the boring, generic, time-wasting ME1 way would be a tragedy.
And yet, the reason they originally gave for not allowing Shepard to have pink hair, tatoos or goth eyeshadow was because they didn't want to break the immersion. ( Despide the fact that "not" being able to do those things broke immersion for a few people. - Supposed to be My Shepard but I can't make her look like I want her to. )
Fair enough I can understand it when Shepard was a marine, but as a Spectre ( wether sanctioned or rogue ) she should be allowed to look however I want her to, especially if she comes from one of the renegade backgrounds.
Jack with her tatoos was a slap in the face for those that wanted to be able to do the same with Shepard.
Modifié par Orkboy, 04 janvier 2011 - 02:02 .
#39
Posté 04 janvier 2011 - 02:03
The ME2 armor system is horrible. The squadmates' outfits are just ridiculous crap. Shepard's modular armor, while a nice idea of itself, is crap, because the chest pieces are designed to look too "cool" and "badass" (instead of utilitarian) and even leave a spot of skin on the neck exposed, so I ended with giving myself the "console" armor from ME1 via editing the "coalesced.ini" file.
#40
Posté 04 janvier 2011 - 02:14
#41
Posté 04 janvier 2011 - 02:21
Avilia wrote...
Yes please. I'm not much for stats but I much prefer the look of the amour in ME1.
ME1 armour looked like baby-gros.
#42
Posté 04 janvier 2011 - 02:23
Zulu_DFA wrote...
Me too.
The ME2 armor system is horrible. The squadmates' outfits are just ridiculous crap. Shepard's modular armor, while a nice idea of itself, is crap, because the chest pieces are designed to look too "cool" and "badass" (instead of utilitarian) and even leave a spot of skin on the neck exposed, so I ended with giving myself the "console" armor from ME1 via editing the "coalesced.ini" file.
Almost forgot about that. Not only should it be armor that can protect the squaddies in a gunfight, it should be sealable in the event of a toxic enviroment/vacuum.
#43
Posté 04 janvier 2011 - 02:29
You can find it here, and I think it's pretty obvious from the amount of votes and how many people vote yes what the fans actually want.
social.bioware.com/903531/polls/13032/
I think it's really cheap and ridiculous what they did in ME2 when it comes to squad armor. And lazy.
#44
Posté 04 janvier 2011 - 02:33
Interactive Civilian wrote...
You're absolutely right. You shouldn't have to. And, in my experience, you don't have to. Why would you? I just picked armor up as I went along. The most time I may have "wasted" in getting it was stopping by the various shops whenever I was on the Citadel or popping down to the reqs. officer on Normandy and seeing if they had anything new.Lunatic LK47 wrote...
Too ****ing cumbersome. I shouldn't have to waste four hours doing save/reload just to match certain brands of armor I wanted.
Not a single save/reload for me while doing that. It was just part of the game play, and I picked up armor as it came along, gel'ed or sold whatever I didn't want, and played the game.
Thing is the inventory only gets restocked when you gain a level (i.e. Buy armor at level 48, and you have to wait till level 49 to get the next set of armor.). If you already make one purchase at a location, the shop's inventory is permanent. Problem I had with most of the armor is all of them were A. Outright useless or B. They looked ridiculous. I ended up save/reloading for Collosus/Armax Predator/Character's Default armor every single time. Things get three times as cumbersome when you have to deal with the "Light/Medium/Heavy" classification as well.
#45
Posté 04 janvier 2011 - 03:28
Lunatic LK47 wrote...
Thing is the inventory only gets restocked when you gain a level (i.e. Buy armor at level 48, and you have to wait till level 49 to get the next set of armor.). If you already make one purchase at a location, the shop's inventory is permanent.
I see. I did not know this. I've only played through a few times, since I only bought the game a couple of weeks ago when the Steam Christmas sale started (I was going to buy it anyway, so jumped on it when it hit $14.99, though I could have waited and got it for $9.99). Right now, I'm basically on my 3rd play through (completed one maleShep, one femShep, and this is PT2 of the same femShep), so I haven't figured out all of the details of the game. Good to know, though. That will save me some trips.
Problem I had with most of the armor is all of them were A. Outright useless or B. They looked ridiculous. I ended up save/reloading for Collosus/Armax Predator/Character's Default armor every single time. Things get three times as cumbersome when you have to deal with the "Light/Medium/Heavy" classification as well.
But, I don't get why you would save/reload...
The way I played was basically, you start with your default armor. Fine. Take whatever you can get that's better until you can find or afford something you like. If you feel like it, keep some extra sets around to try out different balances of hardening, shields, and biotic resistance. Hang on to any alien armor for when you get your squad. Sell or gel anything you don't want. Play the game as you like.
I did that and came out of my first play through with femShep with both her and Tali in Colossus armor (shown in the second pic), Garrus and Liara in Mercenary armor, and Wrex and Ash in Predator armor, all very useful for them. PT2 started with me in my Colossus and all of the other armors in inventory, so I could just equip them to the characters as soon as I met them. I then soon came across a set of lightweight human Colossus which went to Liara. Kaiden's a dead man, so he'll be fine in Scorpion armor. I rarely use him anyway.
Where is the need for save/reloading? Are you deleting armor as soon as you equip a new set? Or am I not understanding what you mean by save/reloading? To me it sounds like this means saving your game and then reloading when you don't get the armor you want?
Modifié par Interactive Civilian, 04 janvier 2011 - 03:34 .
#46
Posté 04 janvier 2011 - 03:42
Plus it looks silly seeing Jack, Miranda, and Samara wear what they
wear on the battlefield and in space lol.
I could go without the scaling from I-X. Maybe I-V, but having I-X for Drell, Turian, Asari, Krogan, Quarian, Human, and Geth would be a bit much.
#47
Posté 04 janvier 2011 - 03:58
What I'm hoping to see is for my squaddies to have personality-appropriate casual wear, and a personality appropriate hardsuit/armor set (with automatic helmet toggle in vaccum/hazardous atmosphere). The armor will likely not be all Alliance/Cerberus issue, so best leave it up to the squaddie to "bring her own favorite".
If you want the armor to be "upgradeable" make it so that it upgrades along with the character level (perhaps with cosmetic additions appearing on the model as the squaddie levels up).
Having to scroll through 57 different suits of armor on the Normandy felt like Diablo 2 munchkinism...DO NOT WANT *period*.
#48
Guest_NewMessageN00b_*
Posté 04 janvier 2011 - 04:04
Guest_NewMessageN00b_*
Modifié par NewMessageN00b, 04 janvier 2011 - 04:04 .
#49
Posté 04 janvier 2011 - 04:20
NewMessageN00b wrote...
All of these "do not want" complaints can be fixed with a single one and only inventory grouping feature. I hope it does save the day, otherwise there will be nuclear rage meltdown.
I agree with you completely. Oh, just like we saw the first week after the release of ME 2. It was extremely entertaining to read the forums then. I'm surprised the devs didn't have to breathe in bags from reading all the comments of Nerd rage.
#50
Posté 04 janvier 2011 - 08:56
BiancoAngelo7 wrote...
I think it's really cheap and ridiculous what they did in ME2 when it comes to squad armor. And lazy.
If they really cared about that,they wouldnt implement the same crap in Dragon Age 2.





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