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Who wants ME1 style armor for squadmates and shepard?


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#76
Lunatic LK47

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Interactive Civilian wrote...

Lunatic LK47 wrote...

Mainly because buying the armor you want was already hard enough as it is due to the random nature they drop in, not to mention armor restrictions made buying them a bigger pain in the ass than they already are (i.e. "Oh, this shop only has medium and heavy armor, gotta reload." "Oh, this shop only has light armor. Gotta reload." "Oh, this shop only has heavy armor, gotta reload." "Oh, this shop only has useless armor, gotta reload.")

I guess I just don't understand that style of playing, but to each his own. If that's the way you play the game, then so be it. My usual reaction is, "Oh this shop doesn't have what I want. Well, guess I'll move on then." But, then I've never been a fan of loot farming. I'll take or reject what the game throws at me, rather than meta-game (if that's the right word) by breaking out of the world and reloading it.


Except it's a major problem if all of the shops have useless armor in one playthrough and all of the best ones in a random subsequent playthrough. Why bother buying armor if the odds of getting a useful one are going to be that low?

#77
Iakus

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Lunatic LK47 wrote...

Perfectly fine with this, as long as there's no class restrictions. Two questions regarding your solution: 

1. Is the armor system like the armory (i.e. Anyone can access to it), or do I have to buy individual suits? I really hope it's the former.

2. What type of mods are going to be remotely useful? As far as I knew, I only saw four useful mods out of 15.


Specifics would depend a lot on the gameplay in ME 3. 

1) Depends on the number of squadmates we get in ME 3.  If it's only five or six like in ME 1, I could see getting individual suits.  If we're going with a dozen like ME 2, well, maybe the Normandy has an extra large fabber and we just get the recipe.

2) Won't know what's useful until we know what's in ME 3.  Possibilites could include, but are not limmited to:
Extra health
extra ammunition capacity
extra shield strength
increased physical damage resistance
incresed energy damage resistance
increased toxin resistance
increased melee damage
tech/biotic resistance
faster cooldown speed
faster health/shield regeneration
increased power duration

possibilities could also include stronger bonuses with a tradeoff somewhere else.  For example, a mod could allow you to carry extra heatsinks at a cost to shield strength.  Or you could outfit Grunt to do extra melee damage, but be more vulnerable to a damage type.

#78
Interactive Civilian

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Lunatic LK47 wrote...

Except it's a major problem if all of the shops have useless armor in one playthrough and all of the best ones in a random subsequent playthrough. Why bother buying armor if the odds of getting a useful one are going to be that low?

Like I said, this just comes down to very different play styles. This isn't a problem for me. If a shop doesn't have what I want, then I don't buy it. I move on. I deal with what I have, I pick up what I find, I keep the useful, I sell or gel the useless, and I just play the game.

But, I've never been much of an RPGer, so I'm not really used to going through a bunch of stuff in order to outfit myself and my crew with the very best gear. I'm more of a pick up what you find, take opportunities as they arise, but otherwise play with the cards that the world of the game deals me and see how I handle it kind of player.

Obviously, you play such games very differently than I do.

#79
Knoll Argonar

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I say: keep the ME2 system for Shepard, add more different kind of armor sets and add also an exclusive Armor suit for every character with the possibility to upgrade it with a limited number of Bonusses that you could exchange any time on the Normandy, adding strategy to the upgrade system.

For example, if you want Garrus as an Sniper, you may want to give him upgrades related to his habitily to shoot SR and aiming. If you want Jack as a powerfull Biotic Vanguard, you'll concentrate her upgrades in either Biotic defenses or power.

In fact, you were able to upgrade armor in ME2. Problem is that it was too Universal and invisible for many players to really feel that they are "upgrading" something.

And you wouldn't need many armors for that. Just one unique armor that you may customize its color and textures (like shepard's) and upgrade it with different specs that you may or may not buy/scan/study.

I agree with those wanting armors for battle, but I want unique armors for every character, not the crappy and generic ones from ME1. Inventory system was gone for a good reason in my opinion.

EDIT: Sorry, didn't read all the topic, so I repeated the idea someone else had before. =P

Modifié par Knoll Argonar, 06 janvier 2011 - 02:55 .


#80
Sique Foque

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I wouldn't need the painstaking way to obtain the armor (how you had to in ME1), but the look of the light armor was way better than the generic armor in ME2!!!

I don't want my Male or FemShep to look like a football player with these big shoulder pads!!!

Modifié par Sique Foque, 06 janvier 2011 - 01:09 .


#81
Whereto

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I think there should be a compromise. I liked the amount of armour the was in me1, but when you got down to it, it was reskined and upgraded states that made the armours different. There was 3 sets light medium and heavy, they just changed the colour and gave it some different stats. I dont want to go back to that, but i did enjoy equipping my squads armour. So maybe there we can have the inter changeable parts and be able to change around our squad mates armour.



I think me2 had a better system, where me1 just gave you armour that looked slightly different and slowly but progressively got better(there was barely any change till you got from low to high levels), me2 gave you armour that you could customize and not have 20 of it

#82
naledgeborn

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Keep Shep the same. Suaddies get the ME2 Shep treatment with one default and 3 optional sets of mix-match armor pieces along with stat improvements that are true to that characters' default appearance. And so you don't have to go hunting through the galaxy for 60 different armor pieces, once you buy one armor piece it becomes available to ALL squad mates.

#83
kmcd5722

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Hybrid of both systems. Lots of custom parts for chestplate, greaves, shoulders, helmets, etc (think Oblivion). Read: lots. Like ME1 inventory lots. And the ability to customize the color like ME2. And mix and match the armor types. But like I said: lots and lots of armor types, with various effects.



But most importantly: the ability to give my entire squad armor. Two-swappable outfits just doesn't cut it for me for me to call ME2 an RPG.

#84
Guest_Tchones13_*

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Yes!!!



Light armor for Femshep and biotics please!!!

#85
Bluko

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They better do it.

Namely I'll be happy as long as everyone starts wearing vacuum/environment safe suits again. I did enjoy having multiple suits to choose from in ME1, but I also enjoyed the modular system as well for the most part.

My biggest nitpick with ME2 is the fact that characters wear little more then clothes into combat and if exposed to hazardous elements (toxic, cold, hot) well frankly they'd be dead. A stupid air mask isn't going to work if stuff gets in your eyes or skin. Also for people who travel and fight on starships you'd think they'd be smart enough to wear suits that allows them to survive a vacuum in case there's a breach in the hull. Shepard and Garrus seem to be the only people intelligent enough to suit up properly.

Just please for the love of Batarians have squadmates wear armor. I mean how do clothes produce a kinetic barrier and distribute medigel to wounds? The amount of science fail in ME2 is just saddening after ME1 did a fairly good job with explaining things.

Modifié par Bluko, 07 janvier 2011 - 08:11 .


#86
Aimi

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The only thing I liked about ME1 armor better than ME2 armor was how ME1 handled squad armor, and even then, it's less a problem with the way they handled it in general and more of a problem with the "enviro-suits" they used.

#87
El Mito

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I'd like the ME 1 system, but with less junk!

#88
MaaZeus

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Bluko wrote...
 Shepard and Garrus seem to be the only people intelligent enough to suit up properly.


And Tali. And Grunt is borderline case as ha has only arms exposed (hopefully its sealed around the armpits) but Krogan body might be thick and strong enough to stand vacuum as they can stand very high pressures too. But its still bit silly as all other Krogans wear full body armor/envirosuits.

#89
InvincibleHero

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MaaZeus wrote...

Bluko wrote...
 Shepard and Garrus seem to be the only people intelligent enough to suit up properly.


And Tali. And Grunt is borderline case as ha has only arms exposed (hopefully its sealed around the armpits) but Krogan body might be thick and strong enough to stand vacuum as they can stand very high pressures too. But its still bit silly as all other Krogans wear full body armor/envirosuits.


Well unlike the first game there are not really any missions to worlds where it would matter so much. Besides like they couldn't have a bulky full-sealed version for use on worlds where it is needed. They gain advanatges in movement for the trade-off of vulnerability. With medi-gel around to heal injuries well it doesn't seem much of a risk.

#90
GodWood

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InvincibleHero wrote...

MaaZeus wrote...

Bluko wrote...
Shepard and Garrus seem to be the only people intelligent enough to suit up properly.

And Tali. And Grunt is borderline case as ha has only arms exposed (hopefully its sealed around the armpits) but Krogan body might be thick and strong enough to stand vacuum as they can stand very high pressures too. But its still bit silly as all other Krogans wear full body armor/envirosuits.


Well unlike the first game there are not really any missions to worlds where it would matter so much.

Yes there is.

#91
In Exile

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The ME2 armour for Shepard looks much better. We just need to have actual armour for the other characters. When characters in game lampshade how Miranda is dressed, well... that's a sign the fan-service has gone a little too much.

#92
InvincibleHero

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GodWood wrote...

InvincibleHero wrote...

MaaZeus wrote...

Bluko wrote...
Shepard and Garrus seem to be the only people intelligent enough to suit up properly.

And Tali. And Grunt is borderline case as ha has only arms exposed (hopefully its sealed around the armpits) but Krogan body might be thick and strong enough to stand vacuum as they can stand very high pressures too. But its still bit silly as all other Krogans wear full body armor/envirosuits.


Well unlike the first game there are not really any missions to worlds where it would matter so much.

Yes there is.


Not counting any DLC I while using the 10% headshot bonus helmet eye-piece,I can only recall a hald dozen or less times it required  the sealed helmet. Most of those seemed atmosphere/breathability type deals. There was no inferno world that would fry you. Anyway the point stands, you or your crew could simply don a full set like it forces you to wear a sealed hemet regardless of your base armor choice.

#93
GodWood

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InvincibleHero wrote...
There was no inferno world that would fry you.

Tali's recruitment mission was on a planet where the sun was so strong it'd burn through your shields.

#94
InvincibleHero

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GodWood wrote...

InvincibleHero wrote...
There was no inferno world that would fry you.

Tali's recruitment mission was on a planet where the sun was so strong it'd burn through your shields.


Not quite; the radiation created havok with shields. I'd assume long-term exposure would probably not be good for a human but it never mentions that. Note if it was too hot the shade areas would not be much help from roasting.

#95
GodWood

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From the codex:

Because Haestrom's sun has overwhelmed the planet's protective magnetosphere, humans foolhardy enough to venture into geth-controlled Haestrom must exercise extreme caution. Minutes of radiation exposure will overload shields and hours of exposure will kill. Furthermore, solar output renders surface-to-orbit communication nearly impossible.



#96
InvincibleHero

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GodWood wrote...

From the codex:

Because Haestrom's sun has overwhelmed the planet's protective magnetosphere, humans foolhardy enough to venture into geth-controlled Haestrom must exercise extreme caution. Minutes of radiation exposure will overload shields and hours of exposure will kill. Furthermore, solar output renders surface-to-orbit communication nearly impossible.


Note as I said radiation not heat . It did say hours will kill. the whole mission took maybe a half-hour or so.  So exposed skin wouldn't matter as regular armor might not protect you from the rads either. In either case they would have anti-rad or the wondrous medi-gel to make you good to go.

#97
Bigdoser

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I am suprised that some people don't want a mix of the two systems, armor for shep and squad with the customization of me2, now that would be awesome imo.

#98
Lunatic LK47

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Bigdoser wrote...

I am suprised that some people don't want a mix of the two systems, armor for shep and squad with the customization of me2, now that would be awesome imo.


I would be all for it, if they did *NOT* keep ME1's system (i.e. Randomized armor, useless armor, and restricted class armor)

#99
Bigdoser

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Lunatic LK47 wrote...

Bigdoser wrote...

I am suprised that some people don't want a mix of the two systems, armor for shep and squad with the customization of me2, now that would be awesome imo.


I would be all for it, if they did *NOT* keep ME1's system (i.e. Randomized armor, useless armor, and restricted class armor)


True the worse part for me in me1 was getting rid of all the useless gear it was okay when I could of sold it all, but then when I had max money and I had to convert EVERYTHING into omni-gel *shudders*. Personally when it comes to armor bioware are quite weak most of the armor in DAO was colour reskins.

#100
GodWood

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InvincibleHero wrote...

GodWood wrote...
From the codex:

Because Haestrom's sun has overwhelmed the planet's protective magnetosphere, humans foolhardy enough to venture into geth-controlled Haestrom must exercise extreme caution. Minutes of radiation exposure will overload shields and hours of exposure will kill. Furthermore, solar output renders surface-to-orbit communication nearly impossible.

Note as I said radiation not heat . It did say hours will kill. the whole mission took maybe a half-hour or so.

Gameplay time does not equal in universe time proven by the fact that it says it takes a few minutes for shields to fry yet in gameplay takes only a few seconds.

 So exposed skin wouldn't matter as regular armor might not protect you from the rads either.

Ehhh