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Happy about the changes in combat


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#1
YoziMaiden

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I for one am glad in the change in direction of DA2 combat.  I was never quite fond of how silly it looked when I was playing DA:O,  all that shuffling about and those very slow combat animations.  It was just boring,  sure,  it was realistic,  but what kind of argument is that when you have sweet old lady or a snarky which thief capable of throwing lightning bolts?  Warriors and Rogues needed a little bit of flash to close the gap between them and the Mages.

As long as it is simply a rework of animation and a bit of a speed up in combat I’ll be pleased.  Do I want this to become an action game?  No.  Do I want it to look pretty and have characters doing awesome things because they are awesome?   Yes,  yes I do. 

So I for one thank the developers for the changes that I’ve seen so far.

#2
Maria Caliban

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The combat looks okay. I can't say whether it will please me or not until I play it.

#3
Eclipse_9990

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Honestly... Yes I from what I've seen I like it alot. Its not blowing my mind or anything, but it does look fun, and a bit more interesting than before...

Modifié par Eclipse_9990, 04 janvier 2011 - 04:19 .


#4
Wikal

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 I'm quite happy with how combat is looking. Mainly because mages don't do the same "thrust staff forward and shoot ball of magic" motion every single damn time now. Besides that, I like that closing in on the enemy is faster, and the shuffling is gone. I am a bit worried about things moving so fast that it's unrealistic, but the speeds I've seen so far are imaginatively tolerable.

Modifié par Wikal, 04 janvier 2011 - 04:43 .


#5
TJPags

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I agree the combat was too slow in DAO, but I'm concerned with the combat being too fast and too easy in DA2.

I don't want to play something where combat is a series of flashy moves, shockwaves from jumps knock pople down, the whistlinig wind from my sword pushes enemies back, etc.

I'm still not sure whether that's what we're getting in DA2 or not.  The combat I've seen approaches that at times.  It's still something of a concern for me.

#6
Good Cat

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War, war never changes...

#7
Lord_Saulot

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DA2 looks interesting to me at this time, though finally judgment only after I play the game. But I never found DAO's combat, at least on the PC, to be slow or shuffley - it always seemed to be at an appropriate pace.

#8
Seagloom

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Visually speaking, I think DA2 goes overboard in that I personally associate frenetic melee animations and insanely flashy casting displays with very high magic settings. I can live with it. In the case of mage basic attacks I even prefer it.

Where the art team loses me is with the rogue class's disappearing dashes and flamboyant flips. I am not too crazy about two-handed swords being twirled with one hand as if they are blades of shorter length either, or the low impact feeling revealed mage spells seem to have in video. Maybe hearing sound effects to go along with those rains of fire and spirit bolts would improve my opinion of the latter.

Origins was definitely lacking oomph in animation, and none of DA2's funky examples are deal breakers, but I think less would have been more. In any case, visuals are not as important as mechanics. What I care about is how combat plays.

Modifié par Seagloom, 04 janvier 2011 - 05:49 .


#9
SandyWB

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I was a worried as everyone else when they announced that the combat would be more action-rpg like, but now that I've seen what they are doing I'm not the least bit worried. It looks like a huge improvement over Origins. (Actually, one of the things that is keeping me from re-plauing Origins for the 6th or 7th time is the battles, they just aren't that fun to play again since they play so slowly).

What I would have liked would be smaller two handed weapons though, the rest of the weapons look fine, as did they in Origins. But the combat as a whole looks great. Can't wait to try it.

#10
Potato Cat

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I'm glad, but I didn't really play Origins for the combat, I played it for the story. Just wish mages'd stop rocking back and forth. The hands look cool if Bayonetta-y.

#11
ItsFreakinJesus

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I'm happy that the animations are faster, but I'm not happy about my potential inability to give a mage a badass suit of armor and a sword, or a Rogue a bigass sword to stab people in the back with.

#12
Good Cat

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Seagloom wrote...
Where the art team loses me is with the rogue class's disappearing dashes and flamboyant flips.


Good, I'm not alone. I feel better now. Safer. ^_^

Dragon Age supous to be dark fantasy with gloomy corrupted magic and normal people with normal and problematic equipment, no epic heroes with sword of gods +1000 to all stats in shineing demon armour +5000 who are jumping like monkey and spit same lame fireball like in every fantasy game with elves and stuff. It is hyperbole but you know what I mean, don't you? :whistle:

#13
SandyWB

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ItsFreakinJesus wrote...

I'm happy that the animations are faster, but I'm not happy about my potential inability to give a mage a badass suit of armor and a sword, or a Rogue a bigass sword to stab people in the back with.

I'm actually all in favor for differentiating the classes. Sure, I think the as a principle a warrior should probably be able to dual wield or use a bow, but then again, Dragon Age has warriors like that: Rogues. Rogues aren't just pick-pockets and thieves, they are warriors of a sort that fight dirty and acrobatic.

I might be bias since I always go for two handed weapons or weapon and shield, so dual wielding was never for me, but is it really that bad to have the label rogue while still being a warrior in the true sense of the word? Namely a person experienced in or capable of engaging in combat or warfare. Dragon Age rogues may fight more acrobatic and dirtier than a Dragon Age warrior, but they are still warriors.

Modifié par SandyWB, 04 janvier 2011 - 07:25 .


#14
DarthCaine

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Combat looks better. It's the other changes that's the problem...

#15
Seagloom

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Good Cat wrote...
Good, I'm not alone. I feel better now. Safer. ^_^

Dragon Age supous to be dark fantasy with gloomy corrupted magic and normal people with normal and problematic equipment, no epic heroes with sword of gods +1000 to all stats in shineing demon armour +5000 who are jumping like monkey and spit same lame fireball like in every fantasy game with elves and stuff. It is hyperbole but you know what I mean, don't you? :whistle:


It has less to do with whether or not I consider "Dragon Age" dark fantasy specifically than lower magic. What bothers me about the style change is I liked DA being a bit down to earth. Mages *could* be over-the-top in their portrayal, and magic gear was definitely too ubiquitous, but I never had the feeling I was playing D&D or an anime influenced RPG. I have no problems with that style, but I can find overly flashy combat everywhere else. Part of Origin's initial appeal to me was how different it was from most of what is out there nowadays.

#16
Brockololly

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Good Cat wrote...

Seagloom wrote...
Where the art team loses me is with the rogue class's disappearing dashes and flamboyant flips.


Good, I'm not alone. I feel better now. Safer. ^_^

Dragon Age supous to be dark fantasy with gloomy corrupted magic and normal people with normal and problematic equipment, no epic heroes with sword of gods +1000 to all stats in shineing demon armour +5000 who are jumping like monkey and spit same lame fireball like in every fantasy game with elves and stuff. It is hyperbole but you know what I mean, don't you? :whistle:


Yup.

I don't mind faster combat thats more responsive. That sounds good. But when everyone has moves and attacks that are as visually over the top as mages, thats where you lose me. As others have said, I feel like BioWare overcorrected for Origins' occassionally sluggish animations and now everything looks like its trying too hard and as a result, everyone looks like they're somehow enchanted with magical super hero powers.

Mages looking over the top and magical is fine. Its just that the warriors and rogues look too floaty and weightless now and lack any heft and sense of "oomph" behind any of their attacks when they're moving so fast. DA2's combat look just looks like its trying too hard to look "cool" and as a result looks entirely derivative of every other dime a dozen action game out there. And not even a good action game like Arkham Asylum but more ho-hum ones.

Seagloom wrote...

It has less to do with whether or not  I consider "Dragon Age" dark fantasy specifically than lower magic. What bothers me about the style change is I liked DA being a bit down to  earth. Mages *could* be over-the-top in their portrayal, and magic gear  was definitely too ubiquitous, but I never had the feeling I was playing D&D or an anime influenced RPG. I have no problems with that style, but I can find overly flashy combat everywhere else. Part of Origin's  initial appeal to me was how different it was from most of what is out  there nowadays.


Well put Seagloom.

When rogues and warriors have all these crazy auras and effects going on and moving at the speed of light, its hard for me to buy into the fact that the world is supposedly some low magic setting. Sure there is always a disconnect between gameplay and having a certain amount of stylization in combat, but it just seems like DA2 is going further down the over the top route Awakening started down rather than Origins. And like you said, having the combat look so over the top doesn't do much to make DA2 stand out in my view, but rather blend in with every other over the top action game.

Modifié par Brockololly, 04 janvier 2011 - 08:24 .


#17
MerinTB

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I'm gonna watch hard this next playthrough (which should be fairly soon - almost done with the original DoW series) for this "shuffling" I keep reading about. After 3 1/2 plays, an aggregate of well over 300 hours of gametime... I never once remember thinking "they are moving too slow" or "look, shuffling!"



Over 300 hours of playing - I didn't feel the need for combat fixes really at all. Character building fixes, ability tree fixes, economy fixes, inventory fixes, sure... but combat I was quite fine with. Enjoyed, even.



But, as I said, I'll watch extra close this next time for "shuffling."

#18
PaulSX

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combat is ok, I curious about how they gonna handle portions in DA2, the 'unlimited' portions in DAO really makes the game quite easy. if portions you can carry are extremely limited in DA2, the new combat mechanics makes more sense

#19
ilostmycookie

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Good Cat wrote...

War, war never changes...


War has changed.

#20
ShadyKat

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Good Cat wrote...

War, war never changes...

But Solid Snake told me that war has changed.Image IPB

#21
slimgrin

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I'm thrilled with the faster combat, not so much with the overall aesthetic choices. As many times as people say its not hack and slash, they've sure gone out of their way to mimic the look of it.

Modifié par slimgrin, 05 janvier 2011 - 03:04 .


#22
upsettingshorts

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MerinTB wrote...

But, as I said, I'll watch extra close this next time for "shuffling."


A common and easy to look for example that the developers themselves have cited is Shield Bash.

Use it on an enemy, then instruct the character to follow up on that strike.  By the time the character has struck a follow up blow, the enemy is back up again.

#23
Atakuma

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slimgrin wrote...

I'm thrilled with the faster combat, not so much with the overall aesthetic choices. As many times as people say its not hack and slash, they've sure gone out of their way to mimic the look of it.

I think that's the point. They did it to trick the console peasants players. ;)

Modifié par Atakuma, 05 janvier 2011 - 03:07 .


#24
Enshaid

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Good Cat wrote...

War, war never changes...

+3,000 internets

#25
Guest_Ms. Lovey Dovey_*

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Eh.....I don't know....I'll have to play too see how I really feel about it.