TonyTheBossDanza123 wrote...
Dave of Canada wrote...
Let's not go into "EA is evil", please.
Wasn't heading there, just pointing out that they provide the money, and therefore get to make the decisions if they want to. I personally would take EA over Kotickvision anyway, like I said it seems like Riccitiello knows what he's doing.
Yeah, BioWare is not part of EA Partners so...
I don't think stating that investors have some influence over how their money is being spent = saying that EA is evil.
How much influence EA has BioWare is known probably only to EA and BioWare. Might be very little, might be a great deal. But EA provides the funds, so BioWare is going to at least take into serious consideration anything that EA might suggest.
Again, that's not saying it's evil. That's just business.
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I keep thinking people played a different game than I did. How is it that the combat I found wonderfully refreshing has caused so many other people to cry "shuffle, no!"
*shakes his head*
Even now understanding what the issue was, apparently - not positioning your character manually, just saying "attack that guy" and then being shocked that the AI pathing didn't do the best job of moving in for the attack - I still don't understand how this is a problem with the game and not with how people played the game. *shrug*
I could complain that I can't jump over obstacles or climb in KotOR - or I could accecpt that this was how the game was designed, that those weren't options, and move on. By comparison I mean it sounds like people noticed, for example, that you could quick-hit someone running by your character and they are crying foul as opposed to realizing "oh, that won't work in this game as it was designed, guess I'll have to try something else."
I get not liking that style of combat, or better liking combat where it's more immediate - but that doesn't mean this system was broken or wrong, just different.
Modifié par MerinTB, 05 janvier 2011 - 10:42 .




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