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Happy about the changes in combat


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#126
Xewaka

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Dave of Canada wrote...
Shuffle wasn't broken? Since when?


There's a spanish saying for what's happening to the combat:
"Es peor el remedio que la enfermedad".
Roughly translates as "The cure is worse than the sickness".
I honestly didn't mind the shuffling. It was never an issue during gameplay. The swing speed did bother me a little, but not enough to wish the swing completely removed as it has been. I'd rather have it back.

#127
CoS Sarah Jinstar

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Amioran wrote...

TonyTheBossDanza123 wrote...

Game was fine as it was. This whole "Awesome" stuff is just pandering to the ADD of teens.


So I guess mature people are those that clearly cannot understand a thing logically not propose a thoughtful argument apart repeating the same (false, or highly debatable) things over and over, nor have enough IQ to make some more profound connection between things, while teenagers are so for the age and for convenience. I guess when I was 14 I was like a 50 years old compared to some people here.

Then, go to say teenager to someone as Rimbaud that changed literature at 17 years. Age has nothing to do with the discussion, as it is obvious from many posts of some "adults" here.


Actually what people don't understand is how the animations went from being slower exhibiting actual weight behind the weapons and embracing at the least some form of realism,, to lightning quick and herky jerky looking as a supposed improvement. I certainly don't understand it.

It does however fit into the whole "push a button, awesome happens" motiff Mike and crew appear to be going for. Granted the idea of awesome happening is subjective.

#128
Tiax Rules All

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Yes now with "shuffle" removed we have almost no combat animation at all but just a blur.. a long "sword trail" to show where your sword would have been if you could have saw it swing. I dont think this is an improvement, I also didnt think the animations were too slow in DAo though. I am just really against fast paced hack-em ups and over the top action.

Modifié par Tiax Rules All, 05 janvier 2011 - 08:26 .


#129
Dave of Canada

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Xewaka wrote...

There's a spanish saying for what's happening to the combat:
"Es peor el remedio que la enfermedad".
Roughly translates as "The cure is worse than the sickness".
I honestly didn't mind the shuffling. It was never an issue during gameplay. The swing speed did bother me a little, but not enough to wish the swing completely removed as it has been. I'd rather have it back.


Yeah, I can appreciate that opinion, but to deny it ever being broken is another thing

#130
Tiax Rules All

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Dave of Canada wrote...
Yeah, I can appreciate that opinion, but to deny it ever being broken is another thing


Despite what you might think it being "broken" is not a fact. Its still an opinion.
Some may think the new design is breaking the old one.
Oh and despite thier PHD's just because Bioware says it, doesn't mean it becomes a universal fact.

Modifié par Tiax Rules All, 05 janvier 2011 - 08:26 .


#131
Xewaka

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Dave of Canada wrote...

Xewaka wrote...
There's a spanish saying for what's happening to the combat:
"Es peor el remedio que la enfermedad".
Roughly translates as "The cure is worse than the sickness".
I honestly didn't mind the shuffling. It was never an issue during gameplay. The swing speed did bother me a little, but not enough to wish the swing completely removed as it has been. I'd rather have it back.


Yeah, I can appreciate that opinion, but to deny it ever being broken is another thing


Then my point didn't come across. I deny Origins combat was broken, because it worked properly for me.

#132
Chuvvy

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Looks good and they showed that you can play it pretty much exactly the same as DAO.

#133
CoS Sarah Jinstar

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Dave of Canada wrote...

Xewaka wrote...

There's a spanish saying for what's happening to the combat:
"Es peor el remedio que la enfermedad".
Roughly translates as "The cure is worse than the sickness".
I honestly didn't mind the shuffling. It was never an issue during gameplay. The swing speed did bother me a little, but not enough to wish the swing completely removed as it has been. I'd rather have it back.


Yeah, I can appreciate that opinion, but to deny it ever being broken is another thing


Wasn't broken as far as I'm concerned, I had zero issues with the shuffle animation over the course of multiple playthroughs. I had zero issue with the smooth realistic animations that made weapons, 2handers especially have some weight behind them.

Now what we have as a "improvement" is herky jerky animations that appear to have missing frames of animation, and instead of the shuffle or an actual closing animation, characters just automagically warp across the screen. Oh yeah thats such a great improvement mmm hmm. :?

#134
Dave of Canada

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Tiax Rules All wrote...

Despite what you might think it being "broken" is not a fact. Its still an opinion.
Some may think the new design is breaking the old one.
Oh and despite thier PHD's just because Bioware says it, doesn't mean it becomes a universal fact.


So it wasn't broken to have your character dance around an enemy for 4-5 (or so) seconds after you ordered an attack?

NOTE: NOT SAYING THE DA2 SYSTEM IS BETTER.

Modifié par Dave of Canada, 05 janvier 2011 - 08:28 .


#135
gastovski

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im seriously having doubts about combat i hope im wrong.

#136
ViSeiRa

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Tiax Rules All wrote...

Yes now with "shuffle" removed we have almost no combat animation at all but just a blur.. a long "sword trail" to show where your sword would hav ben if you could have saw it swing. I dont think this is an improvement, I also didnt think the animations were too slow in DAo though. I am just really against fast paced hack-em ups and over the top action.


And with spells like Haste and swift salves the animations were even much more tolerable, the animations in DA2 should have been the animations in DAO with haste applied, maybe a little faster but not that fast!

@Dave: Shuffling is a problem, but what is being advertised as a cure is actually just another problem, I guess spells like Haste don't have a place in DA universe anymore seeing as everything is moving at 3x speed.

#137
AngelicMachinery

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Can someone show me people teleporting around... I haven't seen this.. I also don't see any of this no swing animation either.



It must be that my youthful crack baby eyes are picking up on movements the old timers can't see.

#138
The Elder King

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From what I saw in the gameplay video you can play in a very similar way that you played Origins, although some animations look a bit fast to me. Personally I'll not going to have any problems playind DA2.

#139
Morroian

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AngelicMachinery wrote...

Can someone show me people teleporting around... I haven't seen this..

Its not actual teleporting its an animation of the character moving fast. This has been explained time and time again along with the reasons why its been done this way but I guess some prefer to keep harping on old criticisms in thread after thread after thread.

#140
Guest_Guest12345_*

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I think the combat looks great. My only concern is I haven't seen enemies drop any health or chi orbs. How am I supposed to heal?

#141
addiction21

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scyphozoa wrote...

I think the combat looks great. My only concern is I haven't seen enemies drop any health or chi orbs. How am I supposed to heal?


Thank you.

#142
TonyTheBossDanza123

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Dave of Canada wrote...

Tiax Rules All wrote...

Despite what you might think it being "broken" is not a fact. Its still an opinion.
Some may think the new design is breaking the old one.
Oh and despite thier PHD's just because Bioware says it, doesn't mean it becomes a universal fact.


So it wasn't broken to have your character dance around an enemy for 4-5 (or so) seconds after you ordered an attack?

NOTE: NOT SAYING THE DA2 SYSTEM IS BETTER.


Yea see, I never had that happen. I'm assuming it's because you didn't set up right? I didn't even know what "shuffling" was (in this sense) till you just said it. Worst case scenario my character would have to move a few steps forward to get in range of the mob for the ability, but that isn't a problem. I was playing a tactical RPG, I expected stuff like that. I didn't expect to be going into combat with plot armor the size of Goku's.

I think the huge disconnect here is a lot of us WANTED DA to be slow, deliberate, and cautious. It was my understanding, and everyone I talk to's, that this what what the DA franchise would be.

#143
crimzontearz

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so



this happened to me a number of times.

My mage nukes someone. Generates ridiculous aggro. Lone Hurlock heavy hitter breaks off from by tank and rushes the mage. My Dps 2 hander defender steps in, I order an attack to stop the rush BUT by the time positioning shuffling is completed and the swing starts then the hurlock has already gotten to my mage and is hate banging her six ways to sunday.



HOW is that not functionally broken???

#144
Tiax Rules All

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crimzontearz wrote...

so

this happened to me a number of times.
My mage nukes someone. Generates ridiculous aggro. Lone Hurlock heavy hitter breaks off from by tank and rushes the mage. My Dps 2 hander defender steps in, I order an attack to stop the rush BUT by the time positioning shuffling is completed and the swing starts then the hurlock has already gotten to my mage and is hate banging her six ways to sunday.

HOW is that not functionally broken???


My mages never died.. You were just using the wrong tactics, use some cone of cold, mind blast, or some other stun/hold ability to stop your mages getting hit and relocate. I never had a problem with this.. NEVER. you all want the game to change for you but you just need to learn how to play the game.

#145
AngelicMachinery

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crimzontearz wrote...

so

this happened to me a number of times.
My mage nukes someone. Generates ridiculous aggro. Lone Hurlock heavy hitter breaks off from by tank and rushes the mage. My Dps 2 hander defender steps in, I order an attack to stop the rush BUT by the time positioning shuffling is completed and the swing starts then the hurlock has already gotten to my mage and is hate banging her six ways to sunday.

HOW is that not functionally broken???


It's because old people know they don't have the reaction time to get there anyway.  So they didn't notice there was a problem.

#146
TonyTheBossDanza123

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crimzontearz wrote...

so

this happened to me a number of times.
My mage nukes someone. Generates ridiculous aggro. Lone Hurlock heavy hitter breaks off from by tank and rushes the mage. My Dps 2 hander defender steps in, I order an attack to stop the rush BUT by the time positioning shuffling is completed and the swing starts then the hurlock has already gotten to my mage and is hate banging her six ways to sunday.

HOW is that not functionally broken???


The moment the hurlock headed towards your mage you should of either:

A) CC'd
or
B) If not possible, ran your mage towards the warrior to intercept him.

Your mage would of taken a hit but thats just because the hurlock had a head start.

Meanwhile your healer should be hotting the mage, and/or preparing a heal


Also, that's your own fault for pulling aggro, duh.

#147
ViSeiRa

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crimzontearz wrote...

so

this happened to me a number of times.
My mage nukes someone. Generates ridiculous aggro. Lone Hurlock heavy hitter breaks off from by tank and rushes the mage. My Dps 2 hander defender steps in, I order an attack to stop the rush BUT by the time positioning shuffling is completed and the swing starts then the hurlock has already gotten to my mage and is hate banging her six ways to sunday.

HOW is that not functionally broken???


It is broken but the solution to it is broken as well, also if you use Taunt right you can always pull enemies back you your tank the moment they leave, not saying that this is a solution but at least it didn't fix something by breaking something else.

#148
TonyTheBossDanza123

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Tiax Rules All wrote...


You all want the game to change for you but you just need to learn how to play the game.



Thank you! My god am I the only one who's played MMO's before?

#149
ViSeiRa

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Tiax Rules All wrote...

crimzontearz wrote...

so

this happened to me a number of times.
My mage nukes someone. Generates ridiculous aggro. Lone Hurlock heavy hitter breaks off from by tank and rushes the mage. My Dps 2 hander defender steps in, I order an attack to stop the rush BUT by the time positioning shuffling is completed and the swing starts then the hurlock has already gotten to my mage and is hate banging her six ways to sunday.

HOW is that not functionally broken???


My mages never died.. You were just using the wrong tactics, use some cone of cold, mind blast, or some other stun/hold ability to stop your mages getting hit and relocate. I never had a problem with this.. NEVER. you all want the game to change for you but you just need to learn how to play the game.


Same here, you can also use Glyph of Repulsion and Glyph of Paralysis, and if you use Taunt right you can instantly pull back enemies to your tank.

#150
crimzontearz

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Taxes I call some SERIOUS bull**** on that.


If my warrior cannot stop a rush (above all because my mage in mid nuke casting for instance) because he/she is too slow to do it then there is something wrong. I do not want the game to change for me I just want my warriors to do their job and apparently Bioware devs agree with me

Modifié par crimzontearz, 05 janvier 2011 - 09:08 .