Oh hoho funny one thereAngelicMachinery wrote...
crimzontearz wrote...
so
this happened to me a number of times.
My mage nukes someone. Generates ridiculous aggro. Lone Hurlock heavy hitter breaks off from by tank and rushes the mage. My Dps 2 hander defender steps in, I order an attack to stop the rush BUT by the time positioning shuffling is completed and the swing starts then the hurlock has already gotten to my mage and is hate banging her six ways to sunday.
HOW is that not functionally broken???
It's because old people know they don't have the reaction time to get there anyway. So they didn't notice there was a problem.
its not about reaction time of people playing ok? we had a pause feature that i made plenty of use of.
Its the fact that just because you told a guy to run from one side of the screen to intercept a hurlock charging at you mage that he would actually be able to do it in time. I dont WANT to click and have my guy teleport dash through a mob then backflip over another guy to intercept a hurlock that by all means should have attacked my mage because he was closer. You tactics and planning instead of who clicks faster...
Modifié par Tiax Rules All, 05 janvier 2011 - 09:09 .




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