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Happy about the changes in combat


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#151
Tiax Rules All

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AngelicMachinery wrote...

crimzontearz wrote...

so

this happened to me a number of times.
My mage nukes someone. Generates ridiculous aggro. Lone Hurlock heavy hitter breaks off from by tank and rushes the mage. My Dps 2 hander defender steps in, I order an attack to stop the rush BUT by the time positioning shuffling is completed and the swing starts then the hurlock has already gotten to my mage and is hate banging her six ways to sunday.

HOW is that not functionally broken???


It's because old people know they don't have the reaction time to get there anyway.  So they didn't notice there was a problem.

Oh hoho funny one there Image IPB

its not about reaction time of people playing ok? we had a pause feature that i made plenty of use of.
Its the fact that just because you told a guy to run from one side of the screen to intercept a hurlock charging at you mage that he would actually be able to do it in time.  I dont WANT to click and have my guy teleport dash through a mob then backflip over another guy to intercept a hurlock that by all means should have attacked my mage because he was closer. You tactics and planning instead of who clicks faster...

Modifié par Tiax Rules All, 05 janvier 2011 - 09:09 .


#152
Atakuma

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Tiax Rules All wrote...

its not about reaction time of people playing ok? we had a pause feature that i made plenty of use of.
Its the fact that just because you told a guy to run from one side of the screen to intercept a hurlock charging at you mage that he would actually be able to do it in time.  I dont WANT to click and have my guy teleport dash through a mod then backflip over another guy to intercept a hurlock that by all means should have attacked my mage because he was closer. You tactics and planning instead of who clicks faster...

The problem is that you couldn't even intercept an enemy that was farther away from your mage than your warrior was because the mook could easily just run right past you and you wouldn't be able to to jack about it.

Modifié par Atakuma, 05 janvier 2011 - 09:13 .


#153
Ziggeh

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You guys are kinda arguing a false dichotomy there. Maybe if you started using the word "broken" in quotes, because what you mean is "had issues", which isn't the same thing.



It was functional, even enjoyable, but it had problems. Some might not have minded them, doesn't mean they shouldn't have been addressed.

#154
nightcobra

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Tiax Rules All wrote...

AngelicMachinery wrote...

crimzontearz wrote...

so

this happened to me a number of times.
My mage nukes someone. Generates ridiculous aggro. Lone Hurlock heavy hitter breaks off from by tank and rushes the mage. My Dps 2 hander defender steps in, I order an attack to stop the rush BUT by the time positioning shuffling is completed and the swing starts then the hurlock has already gotten to my mage and is hate banging her six ways to sunday.

HOW is that not functionally broken???


It's because old people know they don't have the reaction time to get there anyway.  So they didn't notice there was a problem.

Oh hoho funny one there Image IPB

its not about reaction time of people playing ok? we had a pause feature that i made plenty of use of.
Its the fact that just because you told a guy to run from one side of the screen to intercept a hurlock charging at you mage that he would actually be able to do it in time.  I dont WANT to click and have my guy teleport dash through a mod then backflip over another guy to intercept a hurlock that by all means should have attacked my mage because he was closer. You tactics and planning instead of who clicks faster...


thing is, it's not really the case here.
in DA: origins i saw a lot of battles where a warrior is chasing an enemy from a few inches away and they were only able to hit them when they stopped (including shield bashes).
i for one am glad for closing attacks if only because i really really hate when the opponents try to do something like that, yes the mages can take care of themselves just fine but that makes warriors look like they're just there to be aggro sponges instead of actually being useful by attacking and defending others by intercepting enemies and not through taunting.

Modifié par nightcobra8928, 05 janvier 2011 - 09:16 .


#155
Tiax Rules All

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I remeber plenty of shield bashes that took out a running hurlock before my mage took damage.

#156
AngelicMachinery

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Tiax Rules All wrote...

AngelicMachinery wrote...

crimzontearz wrote...

so

this happened to me a number of times.
My mage nukes someone. Generates ridiculous aggro. Lone Hurlock heavy hitter breaks off from by tank and rushes the mage. My Dps 2 hander defender steps in, I order an attack to stop the rush BUT by the time positioning shuffling is completed and the swing starts then the hurlock has already gotten to my mage and is hate banging her six ways to sunday.

HOW is that not functionally broken???


It's because old people know they don't have the reaction time to get there anyway.  So they didn't notice there was a problem.

Oh hoho funny one there Image IPB

its not about reaction time of people playing ok? we had a pause feature that i made plenty of use of.
Its the fact that just because you told a guy to run from one side of the screen to intercept a hurlock charging at you mage that he would actually be able to do it in time.  I dont WANT to click and have my guy teleport dash through a mob then backflip over another guy to intercept a hurlock that by all means should have attacked my mage because he was closer. You tactics and planning instead of who clicks faster...


I am sorry the whole only crack baby children like fast paced games kind of annoyed me.  I really wasn't being serious,  I am not judging anyone's reaction time.  On the other hand the hole elitism thing is starting to annoy the hell out of me.  

#157
MerinTB

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Dave of Canada wrote...

Tiax Rules All wrote...

Despite what you might think it being "broken" is not a fact. Its still an opinion.
Some may think the new design is breaking the old one.
Oh and despite thier PHD's just because Bioware says it, doesn't mean it becomes a universal fact.


So it wasn't broken to have your character dance around an enemy for 4-5 (or so) seconds after you ordered an attack?


I'll try this one more time -

I never experienced that.  Whatever that is, the shuffling you are talking about, if the same exact thing was happening in my game, I interpreted and reacted to it very differently than you did.

In short - I never experienced what you are talking about.  If the objective reality turns out to be that the animation and combat example you are stating happened the same way for me, I did not view it the way you did.

Did I have issues with DA:O combat?  Sure -
1 - too many spells / abilities and not enough mana / stamina : whether rogue, warrior or mage, there were too many options that I had access to and I felt let down that I couldn't use half of them
2 - stamina drained way too fast, even with spells constantly cast to regenerate and restore it
3 - I'm not a fan of the potions for healing, especially how overabundant they could be
4 - the game seemed to really want you to play with magic, so much so that I avoided it a lot (1st play Morrigan almost exclusively shapeshifted, 4th play I had no mage in my party)

I had no problem with combat animations, speed of combat, abilities working like I wanted them to (except higher level ones from the expansion and DLC - alot of the rogue and warrior ones were so super-human and magic-like that I really disliked them.)

#158
Tiax Rules All

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Its funny how I am called an elitist because I learned the game and figured out what spells and strategies to use to do well and win the game as it was made. I had fun, I liked it.

Too many people apparently dont know how to play these games anymore and found it "too hard" "too slow" Now its gonna be a different game. We will see how this new combat sytem will play out. I for one am not a fan.

#159
Atakuma

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Tiax Rules All wrote...

Its funny how I am called an elitist because I learned the game and figured out what spells and strategies to use to do well and win the game as it was made. I had fun, I liked it.
Too many people apparently dont know how to play these games anymore and found it "too hard" "too slow" Now its

You're being called an elitist because you dismiss people who had problems with the combat as being ignorant of how to properly play the game, unlike you who apparently knows exactly how the game should be played.

Modifié par Atakuma, 05 janvier 2011 - 09:24 .


#160
Sylvius the Mad

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Dave of Canada wrote...

Yeah, I can appreciate that opinion, but to deny it ever being broken is another thing

I'll happily deny that it was broken.  It may not have been designed as some people would have preferred (some would rather it had been easier to intercept attackers, for example), but the shuffle system behaved predictably, was easy to use, and didn't produce action that was too fast to follow if you were micromanaging all of your characters.

I saw nothing at all wrong with the shuffle system.

#161
TonyTheBossDanza123

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Atakuma wrote...

Tiax Rules All wrote...

Its funny how I am called an elitist because I learned the game and figured out what spells and strategies to use to do well and win the game as it was made. I had fun, I liked it.
Too many people apparently dont know how to play these games anymore and found it "too hard" "too slow" Now its

You're being called an elitist because you dismiss people who had problems with the combat as being ignorant of how to properly play the game, unlike you who apparently knows exactly how the game should be played.


He's right though. I never had that problem. The guys whining because his mage died when his mage shouldn't have gotten aggro in the first place.

This guy's refusing to use CC, and refusing to be cautious, well guess what, if you act reckless **** happens. If thats so much of a problem then turn the difficulty down.

Don't complain about something when you aren't even playing the game right.

#162
TonyTheBossDanza123

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crimzontearz wrote...

Taxes I call some SERIOUS bull**** on that.


If my warrior cannot stop a rush (above all because my mage in mid nuke casting for instance) because he/she is too slow to do it then there is something wrong. I do not want the game to change for me I just want my warriors to do their job and apparently Bioware devs agree with me


It's been a while, but I'm pretty sure you can stop casting....

#163
Tiax Rules All

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I agree with Sylvius



and Atakuma, you are just as bad so get over it. You think all of us who didnt have a problem with how it played need to be taught the "problems" of the game as you see them. I dont agree it needed changing. I dont go to God of war forums and try to turn it into DAo

#164
Sylvius the Mad

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Dave of Canada wrote...

So it wasn't broken to have your character dance around an enemy for 4-5 (or so) seconds after you ordered an attack?

That could happen in a crowd, but it was a pathing problem rather than a combat problem.  After it happened a couple of times I started to move my characters into position manually before attacks, and the problem immediately went away (because I wasn't relying on the game to choose routes for my characters).

#165
Ortaya Alevli

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You can actually make enemies shuffle in the most hilarious ways in Origins. You can just hold W and run towards an enemy while they keep walking backwards in an attempt to position themselves for a swing. Which results in a piledrive when the enemy is backed down to an obstacle.

#166
Tiax Rules All

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Thank you "TonytheBossDanza" lolname

and yes you can stop mid-cast to do other things

#167
Obadiah

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AlanC9 wrote...

I don't see how Bio could possibly deliver anything distinctive in that sense. There have been an awful lot of games with melee combat over past couple of decades; anything Bio tries to do is going to look like something that's been done.

I wouldn't mind it one bit if melee looked like the sowrd dance from KOTOR. I miss that.

#168
Tiax Rules All

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Obadiah wrote...

AlanC9 wrote...

I don't see how Bio could possibly deliver anything distinctive in that sense. There have been an awful lot of games with melee combat over past couple of decades; anything Bio tries to do is going to look like something that's been done.

I wouldn't mind it one bit if melee looked like the sowrd dance from KOTOR. I miss that.


I didnt mind it for that game either. and we are getting an improved version of it back for SWTOR. That might be the only MMO i will ever buy.

#169
sanadawarrior

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Tiax Rules All wrote...

I agree with Sylvius

and Atakuma, you are just as bad so get over it. You think all of us who didnt have a problem with how it played need to be taught the "problems" of the game as you see them. I dont agree it needed changing. I dont go to God of war forums and try to turn it into DAo


But you sure are on the Dragon Age II forums trying to make it into Dragon Age: Origins...

#170
Atakuma

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Tiax Rules All wrote...

I agree with Sylvius

and Atakuma, you are just as bad so get over it. You think all of us who didnt have a problem with how it played need to be taught the "problems" of the game as you see them. I dont agree it needed changing. I dont go to God of war forums and try to turn it into DAo

Strawman arguments don't help your point. You didn't have a problem with the combat, good for you, but plenty of people did. Just because you don't find faults in the combat does not give you the right to dismiss those who did as being wrong.

#171
John Epler

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Straw manning, hyperbole and name calling aren't acceptable debate tactics on these forums.



Disagree, but do so civilly and politely, or else this is going to get locked.

#172
Tiax Rules All

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sanadawarrior wrote...

Tiax Rules All wrote...

I agree with Sylvius

and Atakuma, you are just as bad so get over it. You think all of us who didnt have a problem with how it played need to be taught the "problems" of the game as you see them. I dont agree it needed changing. I dont go to God of war forums and try to turn it into DAo


But you sure are on the Dragon Age II forums trying to make it into Dragon Age: Origins...


Nice try but not the same, Im trying to save the image of the franchise and keep it true to itself and not trying to change it to fit more mainstream conventions or play like other games.

#173
WidowMaker9394

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I like the changes. But I'm just a dirty console player...

#174
addiction21

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Having to compensate for the failures of a games mechanics =/= playing that game correctly. Just felt like that needed to be pointed out.

#175
TonyTheBossDanza123

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sanadawarrior wrote...

Tiax Rules All wrote...

I agree with Sylvius

and Atakuma, you are just as bad so get over it. You think all of us who didnt have a problem with how it played need to be taught the "problems" of the game as you see them. I dont agree it needed changing. I dont go to God of war forums and try to turn it into DAo


But you sure are on the Dragon Age II forums trying to make it into Dragon Age: Origins...


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