Happy about the changes in combat
#176
Posté 05 janvier 2011 - 09:41
#177
Posté 05 janvier 2011 - 09:42
If they expected the system to do things it wasn't designed to do, that's not evidence that the system was broken. That's evidence that they didn't like the design.Atakuma wrote...
You didn't have a problem with the combat, good for you, but plenty of people did. Just because you don't find faults in the combat does not give you the right to dismiss those who did as being wrong.
#178
Posté 05 janvier 2011 - 09:42
Tiax Rules All wrote...
Nice try but not the same, Im trying to save the image of the franchise and keep it true to itself and not trying to change it to fit more mainstream conventions or play like other games.
Actualy it's exactly the same. You don't like how the game is panning out so you want it to change to meet your standards.
#179
Posté 05 janvier 2011 - 09:43
Tiax Rules All wrote...
sanadawarrior wrote...
Tiax Rules All wrote...
I agree with Sylvius
and Atakuma, you are just as bad so get over it. You think all of us who didnt have a problem with how it played need to be taught the "problems" of the game as you see them. I dont agree it needed changing. I dont go to God of war forums and try to turn it into DAo
But you sure are on the Dragon Age II forums trying to make it into Dragon Age: Origins...
Nice try but not the same, Im trying to save the image of the franchise and keep it true to itself and not trying to change it to fit more mainstream conventions or play like other games.
You do realize that the game is basically already done, right? It's most likely in the polishing phase.
No amount of complaining is going to make a difference at this point.
#180
Posté 05 janvier 2011 - 09:44
#181
Posté 05 janvier 2011 - 09:44
Atakuma wrote...
Strawman arguments don't help your point. You didn't have a problem with the combat, good for you, but plenty of people did. Just because you don't find faults in the combat does not give you the right to dismiss those who did as being wrong.Tiax Rules All wrote...
I agree with Sylvius
and Atakuma, you are just as bad so get over it. You think all of us who didnt have a problem with how it played need to be taught the "problems" of the game as you see them. I dont agree it needed changing. I dont go to God of war forums and try to turn it into DAo
When they're playing the game wrong..yea...
So basically your saying if someone came up to you and said "Mario is broken! I tried forever to climb onto the blocks and it never worked", and then when you asked them if they used "Jump" they said "No, I should be able to climb onto the blocks, I shouldn't have to jump!"
You'd say that was a valid argument?
Or what about someone playing CoD and complaining the game was too hard "Only using a knife", and that he shouldn't "Have to use a gun".
We can argue over whether it's fun or not, we can argue over whether it's broken or not, but we can't argue when someone's playing badly then complaining like it's the games fault when they do badly.
#182
Posté 05 janvier 2011 - 09:44
Sylvius the Mad wrote...
If they expected the system to do things it wasn't designed to do, that's not evidence that the system was broken. That's evidence that they didn't like the design.Atakuma wrote...
You didn't have a problem with the combat, good for you, but plenty of people did. Just because you don't find faults in the combat does not give you the right to dismiss those who did as being wrong.
This is true. I accept that the combat system in the first game was not for me, not that it was broken. However that is why I am interested in DAII, the changes seem like they could bring me into the fold.
#183
Posté 05 janvier 2011 - 09:47
Tiax Rules All wrote...
Too many people apparently dont know how to play these games anymore and found it "too hard" "too slow" Now its gonna be a different game. We will see how this new combat sytem will play out. I for one am not a fan.
It has nothing to do with thinking the game was too hard or not knowing how to play. Some of us were just frustrated with the way movement during combat worked. Among other things, it was incredibly easy to exploit to the player's advantage.
#184
Posté 05 janvier 2011 - 09:48
drahelvete wrote...
Tiax Rules All wrote...
sanadawarrior wrote...
Tiax Rules All wrote...
I agree with Sylvius
and Atakuma, you are just as bad so get over it. You think all of us who didnt have a problem with how it played need to be taught the "problems" of the game as you see them. I dont agree it needed changing. I dont go to God of war forums and try to turn it into DAo
But you sure are on the Dragon Age II forums trying to make it into Dragon Age: Origins...
Nice try but not the same, Im trying to save the image of the franchise and keep it true to itself and not trying to change it to fit more mainstream conventions or play like other games.
You do realize that the game is basically already done, right? It's most likely in the polishing phase.
No amount of complaining is going to make a difference at this point.
So? Nothing will get changed if no one complains. Maybe, nay hopefully, if enough people complain Bioware will step back and say "Ok this is what needs to change". If not for DA2 then for the inevitable DA3.
#185
Posté 05 janvier 2011 - 09:49
soteria wrote...
It has nothing to do with thinking the game was too hard or not knowing how to play. Some of us were just frustrated with the way movement during combat worked. Among other things, it was incredibly easy to exploit to the player's advantage.Tiax Rules All wrote...
Too many people apparently dont know how to play these games anymore and found it "too hard" "too slow" Now its gonna be a different game. We will see how this new combat sytem will play out. I for one am not a fan.
How? I never did that.
Edit: ugh gotta work on the double posting.
Modifié par TonyTheBossDanza123, 05 janvier 2011 - 09:49 .
#186
Posté 05 janvier 2011 - 09:51
I wasn't arguing that the system was broken, that would be hyperbole.Sylvius the Mad wrote...
If they expected the system to do things it wasn't designed to do, that's not evidence that the system was broken. That's evidence that they didn't like the design.
#187
Posté 05 janvier 2011 - 09:51
TonyTheBossDanza123 wrote...
crimzontearz wrote...Taxes I call some SERIOUS bull**** on that.
If my warrior cannot stop a ru
sh (above all because my mage in mid nuke casting for instance) because he/she is too slow to do it then there is something wrong. I do not want the game to change for me I just want my warriors to do their job and apparently Bioware devs agree with me
It's been a while, but I'm pretty sure you can stop casting....
yes you can but you shouldn't do it solely because your warrior is too slow in execution to do his job right. Again Taxes can say what he wants and slap around his e-penis of leetness and videludical prowess but ultimately the devs seem to agree with the other side of the argument on this one.
#188
Posté 05 janvier 2011 - 09:54
TonyTheBossDanza123 wrote...
When they're playing the game wrong..yea...
How are they playing the game wrong?
#189
Posté 05 janvier 2011 - 09:54
#190
Posté 05 janvier 2011 - 09:55
crimzontearz wrote...
TonyTheBossDanza123 wrote...
crimzontearz wrote...Taxes I call some SERIOUS bull**** on that.
If my warrior cannot stop a ru
sh (above all because my mage in mid nuke casting for instance) because he/she is too slow to do it then there is something wrong. I do not want the game to change for me I just want my warriors to do their job and apparently Bioware devs agree with me
It's been a while, but I'm pretty sure you can stop casting....
yes you can but you shouldn't do it solely because your warrior is too slow in execution to do his job right. Again Taxes can say what he wants and slap around his e-penis of leetness and videludical prowess but ultimately the devs seem to agree with the other side of the argument on this one.
You seem to think that lends credit to your argument. It doesn't.
#191
Posté 05 janvier 2011 - 09:55
#192
Posté 05 janvier 2011 - 09:56
Sylvius the Mad wrote...
That could happen in a crowd, but it was a pathing problem rather than a combat problem. After it happened a couple of times I started to move my characters into position manually before attacks, and the problem immediately went away (because I wasn't relying on the game to choose routes for my characters).Dave of Canada wrote...
So it wasn't broken to have your character dance around an enemy for 4-5 (or so) seconds after you ordered an attack?
Ah!
Here it is - people were clicking on attacks far from their intended targets?
Ok. I never did that.
And the mystery for me might be solved.
Thanks, Sylvius.
#193
Posté 05 janvier 2011 - 09:56
Morroian wrote...
TonyTheBossDanza123 wrote...
When they're playing the game wrong..yea...
How are they playing the game wrong?
Above all else he pulled aggro. He also refused to CC, and he refused to run either away or towards the group.
#194
Posté 05 janvier 2011 - 09:57
Tiax Rules All wrote...
Its Tiax dude, not Taxes. From BG series, bet you never played them either.. shame.
I did, Baldur's Gate II: Shadows of Amn is my third favorite game of all time. I don't realy think having played Baldur's Gate automaticaly means you loved Dragon Age: Origins.
#195
Posté 05 janvier 2011 - 09:58
TonyTheBossDanza123 wrote...
drahelvete wrote...
Tiax Rules All wrote...
sanadawarrior wrote...
Tiax Rules All wrote...
I agree with Sylvius
and Atakuma, you are just as bad so get over it. You think all of us who didnt have a problem with how it played need to be taught the "problems" of the game as you see them. I dont agree it needed changing. I dont go to God of war forums and try to turn it into DAo
But you sure are on the Dragon Age II forums trying to make it into Dragon Age: Origins...
Nice try but not the same, Im trying to save the image of the franchise and keep it true to itself and not trying to change it to fit more mainstream conventions or play like other games.
You do realize that the game is basically already done, right? It's most likely in the polishing phase.
No amount of complaining is going to make a difference at this point.
So? Nothing will get changed if no one complains. Maybe, nay hopefully, if enough people complain Bioware will step back and say "Ok this is what needs to change". If not for DA2 then for the inevitable DA3.
There will be suggestion threads for DA3 once DA2 is out.
#196
Posté 05 janvier 2011 - 10:00
Tiax Rules All wrote...
Its Tiax dude, not Taxes. From BG series, bet you never played them either.. shame.
Yeah, how about we don't go down this road.
#197
Posté 05 janvier 2011 - 10:01
MerinTB wrote...
Sylvius the Mad wrote...
That could happen in a crowd, but it was a pathing problem rather than a combat problem. After it happened a couple of times I started to move my characters into position manually before attacks, and the problem immediately went away (because I wasn't relying on the game to choose routes for my characters).Dave of Canada wrote...
So it wasn't broken to have your character dance around an enemy for 4-5 (or so) seconds after you ordered an attack?
Ah!
Here it is - people were clicking on attacks far from their intended targets?
Ok. I never did that.
And the mystery for me might be solved.
Thanks, Sylvius.
well, on consoles you couldn't really do this (except for the "currently" playable character and even then that felt a bit clunky). whenever we controlled someone the rest of the party was AI controlled, whenever we tried to compensate by manually moving a companion to avoid the problem the rest of the party was having that same problem in the meantime.
thankfully DA2 has a "move to" button in the radial menu this time around so that should fix some of the issues.
Modifié par nightcobra8928, 05 janvier 2011 - 10:04 .
#198
Posté 05 janvier 2011 - 10:01
soteria wrote...
Among other things, it was incredibly easy to exploit to the player's advantage.
I'm noticing a lot of arguments that betray this viewpoint. And that's not necessarily wrong; to take advantage of what a game provides for you is a skill, after all. However, judging from what the devs have said, it was not their intention to have this be an integral part of creating tactics, so they changed the way combat looks and acts to something closer to what they were aiming for. My biggest concern is that the animations will be too fast or distracting, which, like the shuffling, is something that can inadvertently become part of the tactics of the game, and then we have the solution becoming another problem. However, I think it would be worse to not even address this issue. Because they changed it, they're one step closer to how they want the game to play.
EDIT: I'm talking from a console point of view, I don't know how much of a problem this was for PC players. Still, it's too soon to say that they made the game worse for PC players, at least when we're talking about combat.
tl;dr: Origins combat didn't play the way the devs wanted it to, so they changed it, and we've yet to see if they fixed the problem without creating another.
Modifié par DaggerFiend, 05 janvier 2011 - 10:05 .
#199
Posté 05 janvier 2011 - 10:02
TonyTheBossDanza123 wrote...
Morroian wrote...
How are they playing the game wrong?
Above all else he pulled aggro. He also refused to CC, and he refused to run either away or towards the group.
I did all of the above, playing the game tactically according to your definition, yet still noticed the shuffling and found it frustrating and had to work around it in some fights.
#200
Posté 05 janvier 2011 - 10:03
I've experienced shuffle mostly when playing a two-handed warrior, it was almost impossible to do anything without taking multiple seconds to "shuffle" into position. More so on the bigger enemies like Ogres and such. Both PC and 360, though you can do something about it on the PC.
On the console, you can't "control" the characters in such a way and you're forced manually moving them. This is very hard if not impossible to do when trying to micromanage and even then you'd still suffer from the shuffle.
You can try to do a lot of things but it won't work because of the shuffle, we're not "playing the game wrong". If I press shield bash and it won't work because of the shuffle, how is that wrong? It's out of my control as a player and the system is just taking too long to do anything.
Modifié par Dave of Canada, 05 janvier 2011 - 10:04 .




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