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Happy about the changes in combat


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#201
crimzontearz

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no Danza it does not. But it means that arguing against this decision is ridiculous, just as ridiculous as arguing that NG+ insanity on ME2 was too easy because someone could run it in under 5 hours without dying and ever in a single bout and therefore it should be made harder.....



also...flashy animations maybe are aestetically an issue, lackof execution speed is a system issue, if one needs to choose the lesser of those two evil the aestetic issue is "it"

#202
TonyTheBossDanza123

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nightcobra8928 wrote...

MerinTB wrote...

Sylvius the Mad wrote...

Dave of Canada wrote...
So it wasn't broken to have your character dance around an enemy for 4-5 (or so) seconds after you ordered an attack?

That could happen in a crowd, but it was a pathing problem rather than a combat problem.  After it happened a couple of times I started to move my characters into position manually before attacks, and the problem immediately went away (because I wasn't relying on the game to choose routes for my characters).


Ah! :wizard:

Here it is - people were clicking on attacks far from their intended targets?

Ok.  I never did that.

And the mystery for me might be solved.

Thanks, Sylvius.


consoles 



With all due respect, there's your problem.

#203
MerinTB

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And from what I continue to hear the console port was pretty bad. Not that consoles are BAD, but the DA:O console version was bad.

So if this is a problem on the console and they fixed it, I'm happy for those people play DA2 on the console. Yay!

I did say at some point awhile back that it might be a PC/console difference.

Apparently it's also a "I play even pause-and-play as turn-based, so I move all my characters into position and then issue attack orders" issue as well.

Modifié par MerinTB, 05 janvier 2011 - 10:07 .


#204
Atakuma

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TonyTheBossDanza123 wrote...

With all due respect, there's your problem.


A problem that should be addressed. I also had this problem on the PC, though i'm guessing to a lesser extent.

#205
nightcobra

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TonyTheBossDanza123 wrote...

With all due respect, there's your problem.


thank god they're making DA2  console version on par with the pc version this time around then.

and with all due respect, i prefer consoles.

#206
KBomb

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Dave of Canada wrote...

Can't answer to everybody but I'll try my best.


You can speak for me. That pretty much sums up the problems I had with the shuffle. I am looking forward to the new combat because of this.

#207
TonyTheBossDanza123

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crimzontearz wrote...

no Danza it does not. But it means that arguing against this decision is ridiculous, just as ridiculous as arguing that NG+ insanity on ME2 was too easy because someone could run it in under 5 hours without dying and ever in a single bout and therefore it should be made harder.....

also...flashy animations maybe are aestetically an issue, lackof execution speed is a system issue, if one needs to choose the lesser of those two evil the aestetic issue is "it"


Again, if no one argues nothing will change. Bioware, presumably, serves the consumer. Again, if they get enough feedback, again presumably, they'll change it. 

#208
DaggerFiend

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MerinTB wrote...

So if this is a problem on the console and they fixed it, I'm happy for those people play DA2 on the console. Yay!


I appreciate this statement. Like I said, we can't decide whether the fix for console players made a problem for PC players (or everyone, for that matter)  without playing it first.

#209
Demx

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I'll be happy with the combat if they changed it so that I can attack enemies that are running by me. Not click to attack, wait so that I can watch the enemy run by me to stop and attack someone else, and then I can finally go over and attack it.

#210
Dave of Canada

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Atakuma wrote...

A problem that should be addressed. I also had this problem on the PC, though i'm guessing to a lesser extent.


It existed to the same extent if you didn't micromanage everything, where it would still exist but to a much lesser extent.

#211
TonyTheBossDanza123

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Dave of Canada wrote...

Atakuma wrote...

A problem that should be addressed. I also had this problem on the PC, though i'm guessing to a lesser extent.


It existed to the same extent if you didn't micromanage everything, where it would still exist but to a much lesser extent.


Micromanaging in a tactical game? Stop the presses!


Sorry, I couldn't resist.

#212
Boost31

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TonyTheBossDanza123 wrote...

crimzontearz wrote...

no Danza it does not. But it means that arguing against this decision is ridiculous, just as ridiculous as arguing that NG+ insanity on ME2 was too easy because someone could run it in under 5 hours without dying and ever in a single bout and therefore it should be made harder.....

also...flashy animations maybe are aestetically an issue, lackof execution speed is a system issue, if one needs to choose the lesser of those two evil the aestetic issue is "it"


Again, if no one argues nothing will change. Bioware, presumably, serves the consumer. Again, if they get enough feedback, again presumably, they'll change it. 

feedback about a game that hasn't been launched yet? yes of course bioware will listen you


#213
soteria

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DaggerFiend wrote...

I'm noticing a lot of arguments that betray this viewpoint...


I am frustrated by what I see as a disconnect between the UI and the action, but having learned the system I wouldn't say "the shuffle" makes the game harder. Quite the opposite. You could say that I both agree and disagree with people on both sides, but have developed some antipathy toward defenders of the shuffle in reaction to "arguments" like "you just aren't good enough."

We'll see if they got it right. I'm a little cynical about Bioware's ability to actually get us to play like they intended, but we'll see.

#214
Morroian

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TonyTheBossDanza123 wrote...

Micromanaging in a tactical game? Stop the presses!

Sorry, I couldn't resist.


You talk about playing the game 'properly' so what do you think the tactics were for?

#215
TonyTheBossDanza123

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Boost31 wrote...

TonyTheBossDanza123 wrote...

crimzontearz wrote...

no Danza it does not. But it means that arguing against this decision is ridiculous, just as ridiculous as arguing that NG+ insanity on ME2 was too easy because someone could run it in under 5 hours without dying and ever in a single bout and therefore it should be made harder.....

also...flashy animations maybe are aestetically an issue, lackof execution speed is a system issue, if one needs to choose the lesser of those two evil the aestetic issue is "it"


Again, if no one argues nothing will change. Bioware, presumably, serves the consumer. Again, if they get enough feedback, again presumably, they'll change it. 

feedback about a game that hasn't been launched yet? yes of course bioware will listen you


I'd say the pre release feedback is more important to the higher ups then the post release feedback. Without positive pre release feedback no one buys your game, which means no money, which means no sequel.

Modifié par TonyTheBossDanza123, 05 janvier 2011 - 10:23 .


#216
Dave of Canada

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TonyTheBossDanza123 wrote...

Micromanaging in a tactical game? Stop the presses!


But that's just ignoring the problem and you still suffer from it. Being able to ignore a problem doesn't make it go away.

#217
Boost31

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TonyTheBossDanza123 wrote...

Boost31 wrote...

TonyTheBossDanza123 wrote...

crimzontearz wrote...

no Danza it does not. But it means that arguing against this decision is ridiculous, just as ridiculous as arguing that NG+ insanity on ME2 was too easy because someone could run it in under 5 hours without dying and ever in a single bout and therefore it should be made harder.....

also...flashy animations maybe are aestetically an issue, lackof execution speed is a system issue, if one needs to choose the lesser of those two evil the aestetic issue is "it"


Again, if no one argues nothing will change. Bioware, presumably, serves the consumer. Again, if they get enough feedback, again presumably, they'll change it. 

feedback about a game that hasn't been launched yet? yes of course bioware will listen you


I'd say the pre release feedback is more important to the higher ups then the post release feedback. Without positive pre release feedback no one buys your game, which means no money, which means no sequel.



oh my god! someone in the forums dont like the animations, and of course because of this no one will buy the game

#218
drahelvete

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TonyTheBossDanza123 wrote...

Boost31 wrote...

TonyTheBossDanza123 wrote...

crimzontearz wrote...

no Danza it does not. But it means that arguing against this decision is ridiculous, just as ridiculous as arguing that NG+ insanity on ME2 was too easy because someone could run it in under 5 hours without dying and ever in a single bout and therefore it should be made harder.....

also...flashy animations maybe are aestetically an issue, lackof execution speed is a system issue, if one needs to choose the lesser of those two evil the aestetic issue is "it"


Again, if no one argues nothing will change. Bioware, presumably, serves the consumer. Again, if they get enough feedback, again presumably, they'll change it. 

feedback about a game that hasn't been launched yet? yes of course bioware will listen you


I'd say the pre release feedback is more important to the higher ups then the post release feedback. Without positive pre release feedback no one buys your game, which means no money, which means no sequel.




But if there's no sequel, how are you saving the franchise?
Are you seriously proposing that they delay DA2 and change the combat system back to how it was in DA:O?

#219
SirOccam

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Siradix wrote...

I'll be happy with the combat if they changed it so that I can attack enemies that are running by me. Not click to attack, wait so that I can watch the enemy run by me to stop and attack someone else, and then I can finally go over and attack it.

I think that was one of their primary goals. What you are describing is the dreaded "shuffle." Now when you attack you just attack, without all the tedious positioning. I can personally verify this from playing the demo...if you want to attack something, you can just make it happen right then.

As they are fond of saying, when you press a button, something awesome happens.

#220
nightcobra

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SirOccam wrote...

Siradix wrote...

I'll be happy with the combat if they changed it so that I can attack enemies that are running by me. Not click to attack, wait so that I can watch the enemy run by me to stop and attack someone else, and then I can finally go over and attack it.

I think that was one of their primary goals. What you are describing is the dreaded "shuffle." Now when you attack you just attack, without all the tedious positioning. I can personally verify this from playing the demo...if you want to attack something, you can just make it happen right then.

As they are fond of saying, when you press a button, something awesome happens.


great:D

i'm excited to try out my AOE 2handed warrior.

#221
TonyTheBossDanza123

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drahelvete wrote...

TonyTheBossDanza123 wrote...

Boost31 wrote...

TonyTheBossDanza123 wrote...

crimzontearz wrote...

no Danza it does not. But it means that arguing against this decision is ridiculous, just as ridiculous as arguing that NG+ insanity on ME2 was too easy because someone could run it in under 5 hours without dying and ever in a single bout and therefore it should be made harder.....

also...flashy animations maybe are aestetically an issue, lackof execution speed is a system issue, if one needs to choose the lesser of those two evil the aestetic issue is "it"


Again, if no one argues nothing will change. Bioware, presumably, serves the consumer. Again, if they get enough feedback, again presumably, they'll change it. 

feedback about a game that hasn't been launched yet? yes of course bioware will listen you


I'd say the pre release feedback is more important to the higher ups then the post release feedback. Without positive pre release feedback no one buys your game, which means no money, which means no sequel.




But if there's no sequel, how are you saving the franchise?
Are you seriously proposing that they delay DA2 and change the combat system back to how it was in DA:O?


Ideally, yes. Especially since DAO only came out last November, so we're looking at about a year and a half gap, which is dangerously close to the Activision policy of a new game every year.

Especially since all my friends, and people I talk to, are worried they've ruined the game with the streamlining.

So yes, I think a delay would do good. Do I expect that, no. That's absurd, especially since I doubt Bioware has any say at this point, it's probably EA's say since they provide the funding (Though Riccitiello does seem to know what he's doing).

What I do hope for, is that after the games released, if we're right to be worried, they look back and say "Ok, maybe we should of listened. Next time we will".

If we're wrong, then fine we were wrong. But I'd rather be safe then sorry.

#222
Dave of Canada

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Let's not go into "EA is evil", please.

#223
TonyTheBossDanza123

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Dave of Canada wrote...

Let's not go into "EA is evil", please.


Wasn't heading there, just pointing out that they provide the money, and therefore get to make the decisions if they want to. I personally would take EA over Kotickvision anyway, like I said it seems like Riccitiello knows what he's doing.

#224
crimzontearz

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TonyTheBossDanza123 wrote...


crimzontearz wrote...


no Danza it does not. But it means that arguing against this decision is ridiculous, just as ridiculous as arguing that NG+ insanity on ME2 was too easy because someone could run it in under 5 hours without dying and ever in a single bout and therefore it should be made harder.....


also...flashy animations maybe are aestetically an issue, lackof execution speed is a system issue, if one needs to choose the lesser of those two evil the aestetic issue is "it"



Again, if no one argues nothing will change. Bioware, presumably, serves the consumer. Again, if they get enough feedback, again presumably, they'll change it. 




and I totally agree with you there but as you see a lot of people are arguing against you.


why should the devs listen to your side over the other? Because mister T's e-penis is huge? I'd say no.

#225
TheMadCat

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TonyTheBossDanza123 wrote...

Wasn't heading there, just pointing out that they provide the money, and therefore get to make the decisions if they want to. I personally would take EA over Kotickvision anyway, like I said it seems like Riccitiello knows what he's doing.


I suggest you get yourself to an eye doctor immediatly then, apparently you're going blind. ^_^

That wasn't an "EA is evil" or "BioWare are EA slaves" type jab. I just see Riccitiello as a banker who has zero clue about the gaming industry and that fact is reflected in the Godawful numbers and the crap ton of cash I've lost in EA since he took over.

Modifié par TheMadCat, 05 janvier 2011 - 10:42 .