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Mass Effect or Mass Effect 2


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#26
Master1982

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sorry for my englisch

Mass Effect 1 is better als Me 2, Great Story,More Dialogs, and more Quest as Me 2 :-)

Me 2 has Great Music, a Lame Story this is not so good :-( Superb Camera and Charaktere and a better combat System,little dialogue, too small worlds, and little Quest  (I hope vor bigger Worlds and More Metropoles Illium and Omega Unfortunately, not enough!)

ME 2 is a shooter not a RPG :-(

best regards

Modifié par Master1982, 04 janvier 2011 - 08:35 .


#27
Iakus

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While ME 2 is technologically superior to ME 1, it's story is so weak and disjointed that it kills any enjoyment I get from the game.  Graphics and gameplay are boring when there's no gripping story to go with it.

#28
Da_Lion_Man

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ME1 for me.

#29
sinosleep

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ME 2 by miles and miles and miles.

#30
Guest_iOnlySignIn_*

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Many people (including myself) feel that ME2's story is less memorable and more cliched. I think a major reason for that is because we've replayed ME2 too many times compared to ME1. I recall that the first time I played ME2, the story felt just as moving and engrossing as ME1's.

#31
Hammertime80

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I remember seeing a video awhile back before ME2 came out and one of the developers was saying, "ME2 is more about kicking ass and taking names" or something along those lines. Everytime I hear someone berate ME2, I remember that quote. ME1 catered to a different audience than ME2, I think.



ME1 was more about calculated decisions. It was more of a refined action game about hunting down and stopping a dangerous Rouge Spectre. ME2 was more about kicking in doors, blowing **** up, and just straight up kicking ass. When I think of ME2, I think of the A-Team. Not that crappy movie from 6 months ago, but the 80's TV Show. And anyone who has seen it will know what I'm talking about. I get that "A-Team" feeling from ME2, and I like it.



Now, I loved ME1. But for a totally different reason than ME2. I don't think either one is better than the other. They're equal, and they're great for different reasons. If you liike blowing things up, kicking ass, and just rocking faces; ME2 is up your alley. If you like zooming around the universe and finding mummified Salarians, collecting Prothean data discs and making huge, universe-altering decisions, play ME1. They've both got their charms and quirks.

#32
Sir Ulrich Von Lichenstien

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Pilotgregster wrote...

I would say I appreciate and enjoy them both equally.

Pretty much agree with this. I would rather think of them as a whole than seperate. Whilst there is the obvious 'standalone' aspect to them, there is also the 'complex' side to them too (cookie for first person to get the reference :D )

#33
james1976

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I think they are both great games but I like ME1 better. The lack of customization in 2 is a major turn off but it has a number of good points. More romance options in 2 is a good example. Character advancement and weapon selection in 2 was horrible. More heavy weapons but as far as weaponary that was it. They both had great storylines but 2's load and mission complete screens gave it a feel of less immersion and the exploration side of the game sucked.  Mission Complete screens DO NOT belong in a roleplaying game!

Modifié par james1976, 04 janvier 2011 - 09:30 .


#34
neal sonntag

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ME1 in my opinion. It had an atmosphere that was just amazing, it sucked me into the ME universe. The story was better but i think only because there wasnt as much story in ME 2. Best sci fi story/game of all time.

#35
Spaghetti_Ninja

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ME2 of course. It has a better overall story, characters, the gameplay was better (just because of cover alone) it was longer, and there was no MAKO planet exploration.



I'd give this game a solid 9/10, while the original barely deserves a 7/10.

#36
Mr.House

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Both games have there pros and cons.



I personally prefer ME because of it's writing, better feeling of the galaxy and having Liara, Wrex, Ash and Kai is a good bonus.



ME2 did disappoint me a bit but it is still a fantastic game :)

#37
sinosleep

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http://social.biowar...596/polls/1670/

#38
tonnactus

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james1976 wrote...
 They both had great storylines but 2's load and mission complete screens gave it a feel of less immersion and the exploration side of the game sucked.  Mission Complete screens DO NOT belong in a roleplaying game!


Not only that.The game treats gamers like idiots.In project overlord,i  ended three times in the squad selection screen(as to correct a mistake??).
Or in grunts loyality mission(when i want to loot some credits):
Grunt to shepardt: "Press the keystone."
"Press the keystone."
"Press the keystone."
 

On freedoms progress,actually squadmates tell you to use overload on shields....
Or to use cover when the ymir comes.

Modifié par tonnactus, 04 janvier 2011 - 09:46 .


#39
Aimi

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I enjoyed both games immensely, and logged more time on ME1 than ME2 until very recently. And ME1 is still one of my favorite games. Some of my friends are ME1s. <_<



But playing ME1 honestly felt too much like work. Micromanaging weapons, armor, and mods was about as fun as pulling teeth. Combat was okay - infinitely superior to, say, KotOR, but still not all that fun, considering that's what a huge portion of the game was. ME2 just feels like more of a game and less of an exercise. Even on the hardest difficulties, it doesn't feel like a chore. Combat is more nuanced (and interesting) and more streamlined at the same time (lolcontradictions). And the immersion is great. The end of the game ranks up there as one of the all-time coolest.

#40
didymos1120

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tonnactus wrote...
On freedoms progress,actually squadmates tell you to use overload on shields....
Or to use cover when the ymir comes.


Oh, for Christ's sake: it's called a "tutorial".  You know: for people new to the games, or who didn't do umpteen billion replays between the release of ME1 and ME2 and who might have needed a refresher?  That's also why you have to use an interrupt to progress the Veetor conversation, and are required to place Miranda and Jacob in two different locations in order to trigger the YMIR fight.  Notice how they stop telling you to do those actions once you're past that mission?

Modifié par didymos1120, 04 janvier 2011 - 09:55 .


#41
tonnactus

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didymos1120 wrote...


Oh, for Christ's sake: it's called a "tutorial".


Yes.There are better ways to make tutorials then squadmates basicly ordering you to do some things.
And a option to disable that would also help.
And no,it was one example of many. Things like that also happen after the tutorial.

#42
Sparda Stonerule

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tonnactus wrote...

james1976 wrote...
 They both had great storylines but 2's load and mission complete screens gave it a feel of less immersion and the exploration side of the game sucked.  Mission Complete screens DO NOT belong in a roleplaying game!


Not only that.The game treats gamers like idiots.In project overlord,i  ended three times in the squad selection screen(as to correct a mistake??).
Or in grunts loyality mission(when i want to loot some credits):
Grunt to shepardt: "Press the keystone."
"Press the keystone."
"Press the keystone."
 

On freedoms progress,actually squadmates tell you to use overload on shields....
Or to use cover when the ymir comes.


1. You get a Squad Select 3 times just in case you want some variety, also each of the areas is a new mission so I don't even see how this is a problem.
2. Grunt is extremely excited and wants to get the rite started. You saw him on the ship before the mission. He just wants to get going. Again I don't see how this is a problem.
3. Didy already went over this. However I have to add one thing ME 1's tutorial brought up POP UP TEXT SCREENS in order to tell you what to do. Since you like the "immersion" so much of ME 1 how can you complain about squad mates telling you what to do as opposed to lifeless "immersion breaking" pop ups right in the middle of something?

#43
sinosleep

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tonnactus wrote...

Not only that.The game treats gamers like idiots.In project overlord,i  ended three times in the squad selection screen(as to correct a mistake??).
Or in grunts loyality mission(when i want to loot some credits):
Grunt to shepardt: "Press the keystone."
"Press the keystone."
"Press the keystone."
 

On freedoms progress,actually squadmates tell you to use overload on shields....
Or to use cover when the ymir comes.


and yet we still get posts like these

zapienx wrote...

I like the R/P/S system but it is not well implemented in this game because of the following reasons:
1) No in-game help of the R/P/S system. You find out by trial and error.
2) The In-Mission squad info doesn't tells how powers and enemy defenses interacts.
3) Aboard the Normandy, the overview screen of your team doesn't show details of the powers.
4) Not enough pre-mission info.
5) Redundant powers.
6) Cannot distribute freely some of the powers points of your squad.
7) Neither you nor your team have armor.
8) The enemies doesn't have 'lift/push' powers.
9) The enemy powers always affect you and your team no matter the protection.
10) Cannot retrain powers of your squad (unless you have Shadow Broker DLC).


That's precisely why the game gives you as much "help" as it does.

I swear, on these forums BioWare CAN NOT WIN......

Modifié par sinosleep, 04 janvier 2011 - 10:06 .


#44
Knottedredloc

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ME1 is easily the best of the two. ME2 is a shallow attempt at rebooting the story by EA/bioware for Sony.

#45
tonnactus

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Sparda Stonerule wrote...
Since you like the "immersion" so much of ME 1 how can you complain about squad mates telling you what to do as opposed to lifeless "immersion breaking" pop ups right in the middle of something?


Combat suit vi...(like in halflife)
A little imagination,please.
And it was possible to deactivate it.

#46
Guest_Brodyaha_*

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Sorry, but do we really need another, "Which ME game is better," thread?

You will get people who love ME1 more, you will get people who think ME2 is superior.  And you will get people who like features of either, and their favourite of either happens to depend on their mood.

Modifié par Brodyaha, 04 janvier 2011 - 10:11 .


#47
Sparda Stonerule

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tonnactus wrote...

Sparda Stonerule wrote...
Since you like the "immersion" so much of ME 1 how can you complain about squad mates telling you what to do as opposed to lifeless "immersion breaking" pop ups right in the middle of something?


Combat suit vi...(like in halflife)
A little imagination,please.
And it was possible to deactivate it.


You show me a codex entry that says all suits have a VI in them and I will absolutely agree with you.
Until you come up with no results. Miranda is a woman of efficiency and up until recently was used to giving orders. So she tells Shepard the best power to use on shields.
A little imagination, please

#48
tonnactus

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Sparda Stonerule wrote...


You show me a codex entry that says all suits have a VI in them and I will absolutely agree with you.



Just look at the ones about medical interfaces.
Or that:

" A lot of armor upgrades use VI enhancements, so the onboard computer can optimise the armor's combat performance or dispense medi-gel to heal the user. The newest biotic
implants, the L4 iteration, use VI technology to constantly monitor the
biotic's brain waves and adapt the implant's performance to maximise
biotic potential.
"

http://masseffect.wi...al_Intelligence

Modifié par tonnactus, 04 janvier 2011 - 10:22 .


#49
Sparda Stonerule

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tonnactus wrote...

Sparda Stonerule wrote...


You show me a codex entry that says all suits have a VI in them and I will absolutely agree with you.



Just look at the ones about medical interfaces.


Yes that's a medical VI, and I do recall I said ALL of them. I've read the codex and weapon descriptions back when I played ME 1 over 7 times. I know a lot about the game. I am merely pointing out your hypocrisy regarding to imagination between ME 1 and ME 2. It seems that you decided to use an amazing amount of imagination for ME 1 yet when it comes time for you to complain about ME 2 you cease to use any amount of imagination. Quite similar to how Iakus operates in conversations.
I love both games to death, it just irks me when people who say they are fans of something are hypocritical.

EDIT: You must be stretching things. Those VI monitor performance and dispense medi gel when the user isn't doing well, it also reduces cool down times by maximizing efficiency. Those somewhat common upgrades do not constitute a "this is how you install upgrade", "this is how you equip weapons", "this is what button you press to take cover". Besides that comment is designed specifically for armor upgrades. Not the armor itself. I fail to see your point.
Monitoring devices make tons of sense. Pop ups directing you do not.

Modifié par Sparda Stonerule, 04 janvier 2011 - 10:29 .


#50
Martin the Warrior

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sinosleep wrote...

I swear, on these forums BioWare CAN NOT WIN......


As the saying goes, "You can please some of the people some of the time, but you can't please everybody all the time." Even if you're BioWare.

Personally, I kind of prefer the gameplay in ME2 - smoother, more intuitive, and I actually remember to use Powers other than Unity. The downside is that I have to go scavenging for spare heatsinks after every fight; it seems like sniper rifles run out of ammo especially fast.  In terms of storytelling, I think ME1 and 2 follow very different formulas, but I think both work really well.