What do people find when they search the internet or the forums for ME1 Shepard build advice? Quite a bit I'm sure, but one thing is always the same: three-playthrough level 60 Shepard builds. It's no surprise really, the min-maxer in us all sees a way to get a conversation talent maxed out for free so why not? I'll tell you why not: 40 hours of your life, or at least your limited gaming time (i'm assuming an average 20 hours per playthrough, YMMV). That's why this needed to be complied and posted.
The motivation? For me personally, I came up with my own list of single playthrough builds months ago. Since I play the series on the Xbox 360, I can't just head over to masseffectsaves.com to download a new ME1 Shepard with a new name and new choices. And honestly, I'm getting sick of having multiple ME2 career files with the same 2 Shepard first names (since the games never once use Shepard's first name, being able to rename just like we can change class on import would have been an appreciated feature...). That means everytime I want a new Shepard import from ME1, I actually have to playthrough ME1 again. That in itself is not a bad thing, it's great mixing it up once in a while between which of the two I'm playing, but having been bored out of mind playing the same exact build through ME1 three times in a row once was enough. I'm fine and happy with my future ME1 imports into ME2 starting at level 3 (importing an ME1 Shepard that was lvl 50+) instead of level 5 (importing an ME1 Shepard that was lvl 60).
The builds in this post will feature:
- builds no higher than level 50
Though it is possible to get to level 56 or even 57 in one playthrough, level 50 is all that is needed to ensure an ME1 Shepard imports starts at level 3 in ME2. In fact most of the builds that will be listed in this post will be below level 50, allowing for some wiggle room. Cutting out a good chunk of the annoying, repetitive side missions since only level 50 is needed is priceless.
- 8 points in Charm
Since these is all about one playthrough builds, these Shepards will only receive free 4 points in the conversation talent (Charm and Intimidate) of choice. To ensure these Shepards still pass any conversation talent check, hard earned points will need to be invested. Now I know that Intimidate can pass all check in the game at just rank 9 or 10, but Charm does need to be maxed to 12 to pass all checks (take a look at the checklist linked at the bottom of this post for how much Charm/Intimidate is needed for many, but not all, missions). Therefore all builds should be listed with 8 points in Charm to keep them flexible enough for people to use for either their Paragon or Renegade playing needs.
- a bonus talent
Most likely only the first time through ME1 would a player not have access to bonus talents for their Shepard. This excerise in class building with a more limited talent point pool becomes a bit too easy without a bonus talent anyway. If people want to utilize a build on a first playthrough without the bonus talent, well I think they can figure out how to redistribute any extra points the remove bonus talent would yield on their own.
And now, the some single-playthrough maxed-persuasion builds:
Lvl 46 Bastion Adept
00 Basic Armor
00 Pistols
08 Throw (Advanced)
12 Lift (Master)
07 Warp (Advanced)
12 Singularity (Master, with Assault Rifles) or 07 (Advanced, with Shotguns)
12 Barrier (Master)
06 Stasis (Advanced)
07 Assault Rifles (Basic, Frictionless Materials can replace the need for Overkill) or 12 Shotguns (Master)
12 Bastion
08 Charm (12 at the end because of the 4 free points earned during the one playthrough)
04 Spectre Training (Basic)
Lvl 49 Nemesis Adept
05 Basic Armor (unlocks Pistols)
12 Pistols (Master)
08 Throw (Advanced)
12 Lift (Master)
07 Warp (Advanced)
07 Singularity (Advacned)
07 Barrier (Advanced)
00 Stasis
09 Decryption (Master, disables the synthetics biotics can't, i.e. Rocket Drones and Turrets)
12 Nemesis
08 Charm (12 at the end because of the 4 free points earned during the one playthrough)
04 Spectre Training (Basic)
Lvl 49 Vanguard
12 Pistols (Master)
00 Shotguns
08 Assault Training (Advanced)
07 Tactical Armor (unlocks Medium Armor)
08 Throw (Advanced)
12 Lift (Master)
06 Warp (Advanced)
07 Barrier (Advanced)
07 Singularity (Advanced)
12 Shock Trooper
08 Charm (12 at the end because of the 4 free points earned during the one playthrough)
04 Spectre Training (Basic)
Lvl 47 Soldier (AR/Sniper)
03 Pistols (optional!, Basic, for the early game when rifle accuracy is too horrid to bother with)
00 Shotguns
07 Assault Rifles (Basic, Frictionless Materials can replace the need for Overkill)
12 Sniper Rifles (Master)
07 Combat Armor (unlocks Heavy Armor)
00 First Aid
12 Assault Training (Master)
12 Fitness (Master)
12 Lift (Master)
12 Commando
08 Charm (12 at the end because of the 4 free points earned during the one playthrough)
04 Spectre Training (Basic)
Lvl 50 Soldier (Pistol/Shotgun)
12 Pistols (Master)
12 Shotguns (Master)
01 Assault Rifles
00 Sniper Rifles
07 Combat Armor (unlocks Heavy Armor)
00 First Aid
12 Assault Training (Master)
12 Fitness (Master)
12 Singularity (Master)
12 Shocktrooper
08 Charm (12 at the end because of the 4 free points earned during the one playthrough)
04 Spectre Training (Basic)
Lvl 49 Infiltrator (Pistol)
12 Pistols (Master)
00 Sniper Rifles
07 Tactical Armor (unlocks Medium Armor)
12 Fitness (Master)
09 Electronics (Master)
06 Damping (Advanced)
09 Decryption (Master)
00 First Aid
12 AI Hacking (Master)
12 Commando or Operative
08 Charm (12 at the end because of the 4 free points earned during the one playthrough)
04 Spectre Training (Basic)
Lvl 49 Infiltrator (Sniper)
05 Pistols (Basic)
12 Sniper Rifles (Master)
07 Tactical Armor (unlocks Medium Armor)
12 Fitness (Master)
09 Electronics (Master)
06 Damping (Advanced)
09 Decryption (Master)
00 First Aid
07 AI Hacking (Advanced)
12 Commando
08 Charm (12 at the end because of the 4 free points earned during the one playthrough)
04 Spectre Training (Basic)
Lvl 42 Operative Engineer
12 Pistols (Master)
00 Basic Armor
00 First Aid
00 Medicine
09 Decryption (Master)
09 Electronics (Master)
12 AI Hacking (Master)
06 Damping (Advanced)
12 Singularity (Master) ...or Barrier (though I feel this is just a weaker version of the Operative Infiltrator)
12 Operative
08 Charm (12 at the end because of the 4 free points earned during the one playthrough)
04 Spectre Training (Basic)
Lvl 49 Medic Engineer
12 Pistols (Master)
00 Basic Armor
05 First Aid (unlocks Medicine)
12 Medicine (Master)
09 Decryption (Master)
09 Electronics (Master)
12 AI Hacking (Master)
00 Damping
12 Singularity or Barrier (Master)
12 Medic
08 Charm (12 at the end because of the 4 free points earned during the one playthrough)
00 Spectre Training
Lvl 45 Bastion Sentinel
08 Throw (Advanced)
12 Lift (Master)
07 Barrier (Advanced)
06 Stasis (Advanced)
09 Decryption (Master)
09 Electronics (Master)
00 First Aid
00 Medicine
12 Singularity or Weapon talent (Master)
12 Bastion
08 Charm (12 at the end because of the 4 free points earned during the one playthrough)
04 Spectre Training (Basic)
Lvl 47 Medic Sentinel
08 Throw (Advanced)
07 Lift (Advanced)
07 Barrier (Advanced)
00 Stasis
09 Decryption (Master)
09 Electronics (Master)
05 First Aid (unlocks Medicine)
12 Medicine (Master)
12 Singularity or AI Hacking or Weapon talent (Master)
12 Medic
08 Charm (12 at the end because of the 4 free points earned during the one playthrough)
00 Spectre Training
helpful links:
ME1 Talent Calculator (seemingly gone, never to return
)
ME1 Galactic Checklist
Post about my preferred squadmate builds
Post about my last playthrough, Hardcore Shotgun Sentinel





Retour en haut







