ScroguBlitzen wrote...
Simbacca wrote...
Ok here's my stab:
Lvl 49 Sniper Infiltrator
{snip}
Also, you list that as 49, but I think you can reach that build at 48.
I've check every build I've posted and every build I've commented one in the ME1 Talent Calculator I linked to at the bottom of the first post. That Sniper Infiltrator I provided as listed requires level 49.
Curunen wrote...
Personally I'd just play infiltrator without a bonus talent and go for this (though I'm not dismissing the power of hacking).
If I was to use that build, personally I would take the 06 points out of Damping and 01 point out of Tactical Armor for 07 Advanced AI Hacking. The glory of AI Hacking is not the skill itself, it's the passive bonus it gives to the other tech skills. With Advanced Hacking, you get a 20% cooldown reduction to Sabotage, Overload, and Damping (which at Master levels have a 40 second cooldown, at Advanced 50 seconds). That benefit to me far out ways anything else and is why when it comes to what other tech skill to develop on an Infiltrator other than Sabotage and Overload, for me it goes Hacking > Damping > Neural Shock. Damping has a passive bonus of increasing the radius but that's a much smaller benefit (adds 2m to 10m talents). Neural has no passive bonus to the other tech skills.
ScroguBlitzen wrote...
Here is my ideal 50 or less Infiltrator build, but I only put 2 points in charm so I can do the Anoleis quest:
Lvl 50 Sniper Infiltrator (Only 2 Charm)
{snip}
06 Tactical Armor (unlocks Medium armor because it looks cool)
{snip}
ScroguBlitzen wrote...
(I would only take enough to do anoleis mission, probably just 2 points + 3 free for 5 charm if you do that world last).
tonnactus wrote...
There is no need for 8 points in charm or intimidate.The only time this is needed is to prevent the exo geni
guy shooting at you. 6 points are enough,even for the Saren suicide.(that actually only requires 9 points in eighter charm or intimidate)
Two things:
First, that level 50 build only has access to Light Armor. Medium Armor does not unlock for Infiltrators until 07 points, pushing the build to level 51. If that build works for you, great, but it doesn't contain the 8 Charm points this thread is looking for.
Second, can we dispel this belief that only a total of rank 5 or 6 Charm/Intimidate is needed to pass all skill checks in ME1 please? I know there is at least one conversation that needs 9 Intimidate and at least one conversation that needs 12 Charm in the game. As explained in the first post, well go with a mandatory 8 points in Charm to both toughen the exercise of composing these builds and more importantly, to make sure we don't screw a player who may read this thread out of the capabilities he/she may have wanted for their Shepard in game which does not feature respeccing.
Basically it comes down to this: If people decide they don't need to max their conversation skill, it is easy enough for them to decide what to do with the extra points, but if they go through thinking they have enough in that conversation skill and don't, they are SoL.
Take a look at the ME1 Galactic Checklist I linked to at the bottom of the first post. The author made numerous revisions and updates to ensure the list's accuracy and completeness. It even received an update after ME2's release to indicate which of the side missions influence something in ME2 (he's also made a few versions of an ME2 checklist). Well on that ME1 checklist are listed the needed Charm and Intimidate scores to have all dialogue options available to Shepard for each mission and assignment. No the list does not contain the requirements for all dialogue skill checks in the game, it only has the ones pertain to completing missions/assignments. But even in that limited pool what do we see? There is a 12 Charm requirement listed and there are 9 Intimidate requirements listed.
Now have I tested all of them myself personally, no but I do know that back when I did my 3-playthrough Paragon Vanguard run, there were different a few dialogue checks I could not pass with only rank 7-8 Charm. It was not until my third playthrough that I could pass all Charm dialogue checks.
ScroguBlitzen wrote...
How about this? It loses the synergy of Hacking, but 1 point in Neural Shock is handy when a Krogans charging you.
Level 49 Infiltrator Bio Terrorist
{snip}
That's nice too (though again you'll have to raise it another level if you actually want that Medium Armor that require 07 in Tactical Armor) but as I was explaining above to Curunen, I personally prefer the benefits of 20% tech cooldown reduction + Advanced AI Hacking ability over the 2m radius increase + Advanced Damping + Basic Neural Shock. Sabotage and Overload are the bread and butter tech skills, I like using them often.
Btw, I have a biased against Damping. Many people on the forums over the years talk about it as if it's useful, but it never has been for me in all my ME1 playthroughs. Maybe I don't find enemy biotics or tech users a threat, but what really bugs me is the advertised 3 second stun never seems to do anything... even on builds where I had Damping maxed and used it on basic enemies.
Modifié par Simbacca, 06 janvier 2011 - 06:55 .





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