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[Mass Effect 1] Start of the Journey: Single Playthrough Builds


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#26
Simbacca

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ScroguBlitzen wrote...

Simbacca wrote...

Ok here's my stab:

Lvl 49 Sniper Infiltrator
{snip}


Also, you list that as 49, but I think you can reach that build at 48.


I've check every build I've posted and every build I've commented one in the ME1 Talent Calculator I linked to at the bottom of the first post.  That Sniper Infiltrator I provided as listed requires level 49.

Curunen wrote...

Personally I'd just play infiltrator without a bonus talent and go for this (though I'm not dismissing the power of hacking).


If I was to use that build, personally I would take the 06 points out of Damping and 01 point out of Tactical Armor for 07 Advanced AI Hacking.  The glory of AI Hacking is not the skill itself, it's the passive bonus it gives to the other tech skills.  With Advanced Hacking, you get a 20% cooldown reduction to Sabotage, Overload, and Damping (which at Master levels have a 40 second cooldown, at Advanced 50 seconds).  That benefit to me far out ways anything else and is why when it comes to what other tech skill to develop on an Infiltrator other than Sabotage and Overload, for me it goes Hacking > Damping > Neural Shock.  Damping has a passive bonus of increasing the radius but that's a much smaller benefit (adds 2m to 10m talents).  Neural has no passive bonus to the other tech skills.

ScroguBlitzen wrote...

Here is my ideal 50 or less Infiltrator build, but I only put 2 points in charm so I can do the Anoleis quest:

Lvl 50 Sniper Infiltrator (Only 2 Charm)
{snip}
06 Tactical Armor (unlocks Medium armor because it looks cool)
{snip}

ScroguBlitzen wrote...

(I would only take enough to do anoleis mission, probably just 2 points + 3 free for 5 charm  if you do that world last).

tonnactus wrote...

There is no need for 8 points in charm or intimidate.The only time this is needed is to prevent the exo geni
guy shooting at you.  6 points are enough,even for the Saren suicide.(that actually only requires 9 points in eighter charm or intimidate)


Two things: 

First, that level 50 build only has access to Light Armor.  Medium Armor does not unlock for Infiltrators until 07 points, pushing the build to level 51.  If that build works for you, great, but it doesn't contain the 8 Charm points this thread is looking for.

Second, can we dispel this belief that only a total of rank 5 or 6 Charm/Intimidate is needed to pass all skill checks in ME1 please?  I know there is at least one conversation that needs 9 Intimidate and at least one conversation that needs 12 Charm in the game.  As explained in the first post, well go with a mandatory 8 points in Charm to both toughen the exercise of composing these builds and more importantly, to make sure we don't screw a player who may read this thread out of the capabilities he/she may have wanted for their Shepard in game which does not feature respeccing. 

Basically it comes down to this:  If people decide they don't need to max their conversation skill, it is easy enough for them to decide what to do with the extra points, but if they go through thinking they have enough in that conversation skill and don't, they are SoL.

Take a look at the ME1 Galactic Checklist I linked to at the bottom of the first post.  The author made numerous revisions and updates to ensure the list's accuracy and completeness.  It even received an update after ME2's release to indicate which of the side missions influence something in ME2 (he's also made a few versions of an ME2 checklist).  Well on that ME1 checklist are listed the needed Charm and Intimidate scores to have all dialogue options available to Shepard for each mission and assignment.  No the list does not contain the requirements for all dialogue skill checks in the game, it only has the ones pertain to completing missions/assignments.  But even in that limited pool what do we see?  There is a 12 Charm requirement listed and there are 9 Intimidate requirements listed. 

Now have I tested all of them myself personally, no but I do know that back when I did my 3-playthrough Paragon Vanguard run, there were different a few dialogue checks I could not pass with only rank 7-8 Charm.  It was not until my third playthrough that I could pass all Charm dialogue checks. 

ScroguBlitzen wrote...

How about this?  It loses the synergy of Hacking, but 1 point in Neural Shock is handy when a Krogans charging you.

Level 49 Infiltrator Bio Terrorist
{snip}


That's nice too (though again you'll have to raise it another level if you actually want that Medium Armor that require 07 in Tactical Armor) but as I was explaining above to Curunen, I personally prefer the benefits of 20% tech cooldown reduction + Advanced AI Hacking ability over the 2m radius increase + Advanced Damping + Basic Neural Shock.  Sabotage and Overload are the bread and butter tech skills, I like using them often.

Btw, I have a biased against Damping.  Many people on the forums over the years talk about it as if it's useful, but it never has been for me in all my ME1 playthroughs.  Maybe I don't find enemy biotics or tech users a threat, but what really bugs me is the advertised 3 second stun never seems to do anything... even on builds where I had Damping maxed and used it on basic enemies.

Modifié par Simbacca, 06 janvier 2011 - 06:55 .


#27
ScroguBlitzen

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@Simbacca- Fixed those builds to have 7 Tactical Armor (wish the talent calculator had a visible icon for armor unlocks)



Does Advanced Damping stop a charging Krogan?

#28
Simbacca

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ScroguBlitzen wrote...

...Does Advanced Damping stop a charging Krogan?


Hell if I know, as I was saying above I've never got the 3 second stun to work personally.  Basic Damping claims to stun basic enemies, Advanced claims to stun most, and Master claims to stun all but the toughest.  Which of those categories does a Krogan fall under?  Again hell if I know, but if someone here has experience with a functioning Damping stun please share.  I'd like to know too!

#29
tonnactus

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ScroguBlitzen wrote...

@Simbacca- Fixed those builds to have 7 Tactical Armor (wish the talent calculator had a visible icon for armor unlocks)

Does Advanced Damping stop a charging Krogan?


Even basic damping should work to stun a krogan warrior. But for warlords and battlemasters(like the one on therum or the krogan commander on ferros) you need advanced.That also comes in handy to prevent their warps(in combination with a melee attack/devastating for shepardts health...) and throws.

#30
Stengahpolis

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Nice idea for a thread.
I recently took a few new characters through ME1 and had to come up with high persuade builds because no way I was going through more than once per char anymore.
Here's what I used. All these have 12 points available for charm/intimidate:

Engineer lvl 49
Assault rifles 11
Pistols 8
Decryption 9
Elecronics 9
Hacking 12
Damping 12
First Aid 5
Medicine 1
Operative 12
Charm/Intimitade 12 total

Sentinel lvl 50
Decryption 9
Electromics 9
Barrier 7
Lift 12
Singularity 12
Stasis 12
Throw 7
Bastion 12
Charm/Intimidate 12 total

Soldier lvl 54
Assault Training 5
Fitness 12
Assault Rifles 11
Pistols 12
Shotguns 12
Sniper 12
Combat Armor 7
Decryption 1
Commando 12
Charm/Intimidate 12 total
Maxing all 4 weapons takes this to 54. Max the 2 you use most and leave the others at advanced and you'll be under lvl 50.

As far as I'm concerned, spectre training is useless. A place to dump extra skill points, nothing more.

#31
ScroguBlitzen

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Stengahpolis wrote...

As far as I'm concerned, spectre training is useless. A place to dump extra skill points, nothing more.


4 points in Spectre for Unity is definitely useful.  More than that really depends on how much of your killing you do with a gun.

#32
Praetor Knight

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ScroguBlitzen wrote...

Stengahpolis wrote...

As far as I'm concerned, spectre training is useless. A place to dump extra skill points, nothing more.


4 points in Spectre for Unity is definitely useful.  More than that really depends on how much of your killing you do with a gun.

From what I've read and from playing ME, the modifiers in Spectre Training seem to be applied differently than putting points into the other talents. So they may look low, but they seem to give an improvement with the accuracy of Assault and Sniper Rifles at least.

I know one can get Spectre Gear later on, but since these builds are for a single playthrough, one might not be able to afford Spectre Gear until you get near the end of the game anyway.

And with that said, the most I recommend in Spectre Training would be 11 points, since Master Unity is not necessary for keeping you squad upright.

#33
Stengahpolis

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ScroguBlitzen wrote...

Stengahpolis wrote...

As far as I'm concerned, spectre training is useless. A place to dump extra skill points, nothing more.


4 points in Spectre for Unity is definitely useful.  More than that really depends on how much of your killing you do with a gun.

If you feel unity is useful then by all means take it. Personally I've only taken spectre training on my very first playthrough and I've never missed it.

#34
The Grey Ranger

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Spectre past 4 is generally not worth it. Especially when your talking level 50 build as opposed to level 60 builds. The overall effect on damage fairly small. The difference between spectre 3 and spectre 11 is only 3%. It is generally worth the points for basic unity.



If you're interested in calculating how skills apply to weapon damage. See http://social.biowar...1/index/5026848



I pulled the weapon calculation formulas over from the old Bio forums there.

#35
Praetor Knight

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Has there been any research / calculations on the reticule recovery with the Spectre bonuses?

IMHO, the best reason to get Spectre Training above 4 is for the accuracy improvements on the AR and SR. So any class that will not use those weapons will not really need to put points in to the passive above 4.

I haven't found any calculations or other threads regarding the accuracy modifiers, but from playing I've noticed, when crouched, the Sniper Rifle is easier to use mid-range when not looking down the scope and with Frictionless can be an interesting change of pace with its stopping power.

#36
The Grey Ranger

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I don't know of any, but once you start getting into the higher end guns it's just not really worth it. They are accurate enough that you can shoot until they overheat with no significant loss in accuracy, and you can aquire two sets of spectre VII guns before you leave the Citadel.

Modifié par The Grey Ranger, 07 janvier 2011 - 06:56 .


#37
Simbacca

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Have been playing through ME1 again, this time with a Shotgun Bastion Sentinel.  Don't really feel much like the Shotgun part yet because Basic Marksman decimates even on this Hardcore playthrough with the approiate ammo mod.  That's fine though, has allowed for the points to get defenses up and talents unlocked. 

So far she's at level 17:
01 Throw (Basic)
00 Lift
07 Barrier (Advanced)
01 Stasis (Basic)
09 Decryption (Master)
09 Electronics (Master)
00 First Aid
00 Medicine
00 Shotguns
06 Sentinel (Basic Marksman)
05 Charm (2 free points so far)
04 Spectre Training (Basic)

Build order was Basic Barrier, Basic Sabotage into Basic Overload, Basic Marksman, Advanced Barrier, Basic Stasis, Basic Unity, Master Overload, and finally Master Sabotage.  Next I'll be working towards Basic Lift.  After that, not sure... maybe Bastion Stasis. 

Was using Kaidan for Master Sabotage and Master Overload until Shepard unlocked them, now bringing Liara instead.  Wrex has been a mainstay.

This isn't getting added to the OP or anything, just thought I'd share since I'm finding the class a lot of fun.  Fun on a Hardcore playthrough too!  Usually, other than the original achievement runs, I always played ME1 on Veteran.  Now I've long said Insanity is just tedious and not fun in ME1, but having enjoyed playing all my ME2 playthroughs on Insanity... I guess I'm just use to my Mass Effect gaming with some challenge involved now.  Surprisingly combat has remained fast-paced, though that could also be partially due to my play possibly having improved after so many playthroughs of the series now, but if I'm not tactical about it we definitely take some heavy damage.

Modifié par Simbacca, 22 janvier 2011 - 04:30 .


#38
JG The Gamer

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Great idea, I'm gonna try this. Question though, how much bonus cash and resources do you get at LV50 compared with LV60? If it isn't much, I can take the hit and save myself about 40 hours of gameplay. I've already beaten ME2 multiple times so I was wondering if I get bonus money and resources regardless.

#39
RedCaesar97

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Simbacca: I'd like to thank you for starting this thread. I've started a new ME1 playthrough and that AI Hacking Infiltrator build is awesome so far. I have an Engineer with Barrier and I have to agree with you, an Infiltrator with AI Hacking is much better than an Engineer with Barrier. You lose Neural Shock and the First Aid recharge bonuses, but Immunity with medium armor is better at saving your life against rockets or Thorian creeper vomit.

For another ME1 Soldier build, one could try a Medic Soldier:

Lvl 50 Medic Soldier (Pistol)
12 Pistols
00 Shotguns
01 Assault Rifles (Basic overkill. Soldiers automatically start game with one point in Assault Rifles)
00 Sniper Rifles
07 Combat Armor (unlocks Heavy Armor)
12 First Aid
12 Assault Training (Master)
12 Fitness (Master)
12 Medicine (Master)
12 Shocktrooper
08 Charm (12 at the end because of the 4 free points earned during the one playthrough)
04 Spectre Training (Basic)

Maxing out the First Aid and Neural Shock talents will help keep your squadmates alive. Since you're playing as the Soldier class, you'll need to bring teammates like Liara, Tali, and Kaiden along. I find that they do not last long in some fights, even with maxed-out Encryption talents. And if you are worried about losing squad-mates in battle often, you can always leave Pistols at rank 4 (to unlock Shotguns) and put the other 8 in Spectre Training to get Master Unity (90 second recharge at rank 12 instead of 150 seconds at rank 4).

You could do something similar with an Infiltrator, but since you can do all the unlocking yourself, you can roll with Ashley and Wrex almost the entire game and not worry about the Unity talent.

I believe I also read on these forums that a Soldier could take Decryption as a bonus talent, and coupled with Liara's Encryption you have your unlocking talents covered. This frees up a squadmate slot if you want to take Ashley or Wrex along for added survivability and firepower.

JG The Gamer:
Source: http://www.gamefaqs....effect-2/cheats

After one playthrough in ME2, all new characters start with 200,000 credits, and 50,000 of each resource.
Importing a character with the Rich achievement (an ME1 achievement) will net you an additional 100,000 credits.
If you import a level 50 character from ME1, your character will start at level 3, an additional 30,000 credits, and 5000 of each resource.
If you import a level 60 character from ME1, your character will start at level 5, an additional 50,000 credits, and 10,000 of each resource.


[edit]: Had to add one point to the Assault Rifles talent. The Soldier class automatically starts with one point in Assault rifles (Basic Overkill). This also changes the build level from 49 to 50.

Modifié par RedCaesar97, 24 janvier 2011 - 05:26 .


#40
JG The Gamer

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The hit seems quite minor. Thanks RedCaesar.

#41
Liliandra Nadiar

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Rather surprised there aren't more Vanguard builds. Just finished a Vanguard run, and while I intend an other run to get 60 and built around that, I did shift thing to accommodate the rules.

Level 52 Aggressive Vanguard
Pistols 6 (Unlock Shotguns)
Shotguns 12
Assault Training 12
Tactical Armor 8 (unlocks Medium Armor and Advanced Shield Boost)
Barrier 12
Warp 12
Throw 7 (Advanced Throw)
Lift 0
Vanguard/Shock Trooper 12
Charm 8 (4 through game, only 5 in my run, extra points in Elec)
Intimidate 0
Spectre 4
Electronics 0 (3 in my game)

To get into the mindset of a ME2 Vanguard, I played this one a lot more aggressively then my very first Vanguard. (who had Sing bonus and played more like an Adept in medium armor) A full game for me will always leave me at around 56-57 on completion. Extras filled out Tactical Armor and Electronics.

#42
D.Sharrah

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I don't know...I am starting a new playthrough and wanted to see how a "Biotic Assassin" would work. I have a Vanguard and I chose Sniper Rifles as the bonus talent...I will probably just stick to the one playthrough before I import...I was thinking soemthing like this:



Sniper Rifle - 12

Assualt Training - 8

Pistols - 12

Shotguns - 0

Tactical Armor - 8

Barrier - 12

Lift - 8

Throw - 12

Warp - 6

Nemesis - 12

Charm - 8 (12 with bonus 4)

Intimidate - 0(4 with bonus 4)

Spectre Training - 4 (at minimum, may be higher depending on level)



Should I plan on making any changes?


#43
tonnactus

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D.Sharrah wrote...

I don't know...I am starting a new playthrough and wanted to see how a "Biotic Assassin" would work. I have a Vanguard and I chose Sniper Rifles as the bonus talent...I will probably just stick to the one playthrough before I import...I was thinking soemthing like this:

Sniper Rifle - 12
Assualt Training - 8
Pistols - 12
Shotguns - 0
Tactical Armor - 8
Barrier - 12
Lift - 8
Throw - 12
Warp - 6
Nemesis - 12
Charm - 8 (12 with bonus 4)
Intimidate - 0(4 with bonus 4)
Spectre Training - 4 (at minimum, may be higher depending on level)

Should I plan on making any changes?


Yes.Max lift instead of throw. Its a power that even works on a geth colossus when maxed out and your build didnt have singularity,so lift is the only power that works on more then one enemy. I also think that medium armor isnt needed at all.Light colossus offers enough protection in combination with barrier.(expecially with shocktrooper instead of nemesis that gives additional damage protection for "free")

#44
D.Sharrah

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tonnactus wrote...

D.Sharrah wrote...

I don't know...I am starting a new playthrough and wanted to see how a "Biotic Assassin" would work. I have a Vanguard and I chose Sniper Rifles as the bonus talent...I will probably just stick to the one playthrough before I import...I was thinking soemthing like this:

Sniper Rifle - 12
Assualt Training - 8
Pistols - 12
Shotguns - 0
Tactical Armor - 8
Barrier - 12
Lift - 8
Throw - 12
Warp - 6
Nemesis - 12
Charm - 8 (12 with bonus 4)
Intimidate - 0(4 with bonus 4)
Spectre Training - 4 (at minimum, may be higher depending on level)

Should I plan on making any changes?


Yes.Max lift instead of throw. Its a power that even works on a geth colossus when maxed out and your build didnt have singularity,so lift is the only power that works on more then one enemy. I also think that medium armor isnt needed at all.Light colossus offers enough protection in combination with barrier.(expecially with shocktrooper instead of nemesis that gives additional damage protection for "free")



So just plan on using Lift as CC in CQC?

#45
The Grey Ranger

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Lift is a better cc option than throw. Master throw will work on an armature and I believe it will work on a colossus, but it is only effective for short durations (as long as it takes them to stand back up.) There are also plenty of situations where you will be in cqc. Lift is also effective out to mediumish range.

#46
RedCaesar97

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Simbacca wrote...


Lvl 49 Soldier (Pistol/Shotgun)
12     Pistols (Master)
12     Shotguns (Master)
00     Assault Rifles
00     Sniper Rifles
07     Combat Armor (unlocks Heavy Armor)
00     First Aid
12     Assault Training (Master)
12     Fitness (Master)
12     Singularity (Master)
12     Shocktrooper
08     Charm (12 at the end because of the 4 free points earned during the one playthrough)
04     Spectre Training (Basic)


I started a new Soldier build a few days ago and saw that Soldiers start with one talent point in Assault Rifles (Basic overkill). The ME1 Talent Calculator does not show what talents each class starts with.

From the Mass Effect wiki (http://masseffect.wi...om/wiki/Talents):
 - Adepts and Vanguards start with one point in Throw and Warp (Basic Throw and Basic Warp) - Engineers and Infilrators start with one point in Electronics and Decryption (Basic Overload and Basic Sabotage) - Sentinels start with one point in Decryption and Throw (Basic Sabotage and Basic Throw) - Soldiers start wih one point in Assault Rifles (Basic Overkill) and one point in Assault Training.   Note: I think the wiki is wrong and it is actually one point in Combat Armor instead of Assault Training if I recall.

#47
The Grey Ranger

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Yep, the wiki is wrong concerning soldiers.

#48
Simbacca

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RedCaesar97 wrote...

Simbacca wrote...

Lvl 49 Soldier (Pistol/Shotgun)
12     Pistols (Master)
12     Shotguns (Master)
00     Assault Rifles
00     Sniper Rifles
07     Combat Armor (unlocks Heavy Armor)
00     First Aid
12     Assault Training (Master)
12     Fitness (Master)
12     Singularity (Master)
12     Shocktrooper
08     Charm (12 at the end because of the 4 free points earned during the one playthrough)
04     Spectre Training (Basic)


I started a new Soldier build a few days ago and saw that Soldiers start with one talent point in Assault Rifles (Basic overkill). The ME1 Talent Calculator does not show what talents each class starts with.

From the Mass Effect wiki (http://masseffect.wi...om/wiki/Talents):
 - Adepts and Vanguards start with one point in Throw and Warp (Basic Throw and Basic Warp) - Engineers and Infilrators start with one point in Electronics and Decryption (Basic Overload and Basic Sabotage) - Sentinels start with one point in Decryption and Throw (Basic Sabotage and Basic Throw) - Soldiers start wih one point in Assault Rifles (Basic Overkill) and one point in Assault Training.   Note: I think the wiki is wrong and it is actually one point in Combat Armor instead of Assault Training if I recall.


Corrected the OP.  Thanks!

#49
Khaos2000

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It's been a long long while since I played either ME, my first play through of both was with a male soldier, and then a second play through with a female Vanguard (That was interesting to say the least :) BUT with ME3 looming for the holidays I have had the urge to play through both games again and was going to go adept. One quick question tho, what's with this '4 free conversation points' thing you keep tossing around? I don't remember getting 4 free anything unless it was part of spectre training?

#50
Liliandra Nadiar

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As you gain Paragon and Renegade points, at specific milestones you get a point into Charm (for Paragon) and Intimidate (for Renegade). Three are possible with one into each following becoming a Spectre.