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mod in Multiplayer


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#1
1xtab

1xtab
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 Hi, I am not sure if this is the right place to post this....  I was looking at the old forums before.

Anyway, I recently started playing NWN2 again, and I got this 'Warlock Buddy' mod that is just awesome.  It won't work in MP though.  I usually host, and as soon as another player joins (theres usually only 1 or 2 of my friends that play, but it happens when either one joins), the warlock buddy is unusable if its open, and the little icon beside the quickcast to open it disappears.

Is there any way to make this work?

#2
Selene Moonsong

Selene Moonsong
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Mods in override folders are definitely not a good idea in multiplayer. Everyone needs to have the exact same mod in their override folder or weird things happen. The Override folder is not even intended for gameplay, but for builders to test ideas and customizations before actually implementing them in either a hak or committing the modifications or content to a module they are designing.




#3
1xtab

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oh. i thought a mod in the override WAS a hak. I havent really modded nwn2 much.



I also thought that if I was hosting, then any mod I had would work. Is there any way to maybe make this mod into a hak thingee or something?

#4
kevL

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Quick Tutorial on Creating Haks and Erfs

#5
Cerebral

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Have you had any success? I've tried everything: sync-ing Override folders with servermates (has worked once, but no idea how), creating hak and erf addons to modules (adding them one by one to modules is quite annoying, I should say. any possibilites of mass-editing modules?)
Travelling to differents modules causes warlock scripts to turn off with no options to re-enable them except logging in again, which becomes unbearable.