*Pling!* - Tiny things you want in ME3
#26
Posté 05 janvier 2011 - 04:06
#27
Posté 05 janvier 2011 - 04:24
The melee system in ME feels robust but isn't interesting enough. Having a 3 button-bash system should be fun.
A combination of Vehicle and close quarter fighting missions
A few Allied NPCs to assist you in missions wouldn't hurt.
Railguns, that shoots through multiple enemies..
I'd like to see Udina get owned by Captain Anderson(ME1) again in ME3
Modifié par Pyroknightier, 05 janvier 2011 - 04:28 .
#28
Posté 05 janvier 2011 - 04:25
sumof all fear wrote...
Go back to the blue ambiance of the original Normandy. the low light environment, combined with the cold color scheme make it a much nicer environment for downtime.
This. The SR-2 just felt so... sterile.
Crouching, as well. I know its un-necessary, for the most part, but I liked having that option.
Being able to talk to party members at will on the field. Not exactly like ME1, where they'd repeat 2 or 3 lines, or exactly like DAO, where normal conversation initiated, but somewhere between the two extremes. Maybe make comments on the mission or something, I don't know. Granted, I don't how they'd implement it, but...
More party banter! Having to find those trigger points around the hub worlds was a pain, and they were so easily missed.
Maybe using a hybrid system for overheating. The first thing I thought when I was told to go find some ammo (er, heat sink) for the pistol was "Really? This is a technological improvement?". Didn't make a whole lot of sense to me. Though I suppose something like this isn't really a tiny thing, is it? I'll stop now...
#29
Posté 05 janvier 2011 - 04:31
#30
Posté 05 janvier 2011 - 04:31
- Some color customization on whole armours (can we please be able to to get the lights another color too?).
- Collapsible helmets.
- Separated tech and biotic cooldowns, if we can't get power specific cooldowns.
- Get shortcuts to inventory, stat-screen, etc like in ME1
- See the amount of heavy weapon ammo BEFORE I launch a mission. It's handy to know if I will be able to use the Cain later on, for example.
- A proper map on missions that gets expanded when I explore. Most missions are linear, but the foggy ones can be a b*tch. I don't wanna miss out on things
#31
Posté 05 janvier 2011 - 04:34
I mean, the SSV Normandy had one. What gives?
#32
Posté 05 janvier 2011 - 04:37
-Explanation:
To me (and many others), this is a major problem. In ME1, the walking animations were exceptionally well done, to the point where I could literally play through the entire game without running once (unless necessary), because the animation was just THAT good. Not only that, but male Shepard and female Shepard had their own distinctive walking animations as well. Female Shepard walked like a woman, nice and clean. Male Shepard walked like a man, gently and calmly. In ME2, both genders have the same exact walking animation, which itself isn't even good. As someone in the ME Wiki talk pages once called it, it's a "zombie walk". And I unfortunately couldn't agree more.
-Summary:
*ME1's walking animation needs to be brought back.
* Male and female Shepard need their own personal animations. Copy-pasting is a good and efficient tactic, but it's not meant for things like these.
* The same can be said about the running animation.
2. Dialog Wheel and Conversation Loops
-Explanation:
A conversation loop is a dialog option that does not automatically terminate once selected. This problem was persistent in both in ME1 and 2 simultaneously.
For example, in ME1, during Doctor Michel's assignment on the Citadel, when she tells you of Armistan Banes, Ashley suggests that you talk to Captain Anderson as he may have more information. You go down to the Presidium and ask Anderson about Banes, he tells you a short story and then suggests you talk to Admiral Kahuko. You go to Kahuko, ask him about Banes, and get a full list of Cerberus-related assignments, at the end of which Kahuko ends up dead. At this point, if you go back to Anderson, there is an option to bring up Kahuko. Logically, one would guess that something about Kahuko's death will be said, but unfortunately this is not the case. If you do choose that option, Shepard will still ask Anderson of Kahuko's whereabouts, to which Anderson will reply with the same exact thing that the did prior to Kahuko's death, therefore completely voiding the idea of Kahuko's death. Worse yet, that option will always remain and NEVER terminates.
Another but quicker example, in ME2, there are a lot of moments where the people you talk with will repeat exactly what has been said before. This is especially noticeable during the last romance-driven conversation with any potential love interest. This conversation will repeat over and over, every time you visit that person, even after the romance scene, which doesn't quite make sense.
-Summary:
* This problem may not be completely avoidable, but if reduced, that would make for a much more realistic experience.
* Certain lines need to be updated, depending on what has or has not happened.
* If lines cannot be updated, then they should auto-terminate, rather than remaining in the wheel and making you realize you are playing a game. One way to do this is through a flag system; if a certain dialog option has been chosen (i.e. a certain line has been said once), then it cannot be heard again for the rest of the game. And if it must be heard again, then it should be said differently at least.
3. Locations and Environments Remain Unchanged Throughout the Course of the Game
-Explanation:
If I remember right, this might have been brought up in one of Ecael's threads. The idea is simple: hub worlds like the Citadel, Omega, Illium, are normally visited multiple times on any one playthrough. However, the problem here is that these areas are EXACTLY the same whenever you visit them. For instance, you visit Omega at the beginning of the game, and about 20 hours later for Samara's loyalty mission. And guess what, you can't tell the difference between your two visits, as it is the same place you've been before. Same people standing around, same music playing in clubs, same pretty much everything. You don't feel like you've been away for a while. This also existed in ME1 with the Citadel.
-Summary:
* Hub worlds should "update" as you progress through the game; if one person is standing near the door of, say, Afterlife at the beginning of the game, they shouldn't be there after several hours of advancing through the game. Similarly, the song(s) playing at Afterlife should change with time. This can be strechted to every other hub world.
4. Cutscenes and Gameplay
-Explanation:
This has been covered before as well. Basically, make cutscenes more consistent with gameplay; just a little more. What I mean by this is very clear: in ME2, squadmates who aren't trained in assault rifles and who DON'T have assault rifles in the first place can be seen carrying one in a number of cutscenes throughout the game. This also includes non-Soldier Shepard.
-Summary:
* The game should recognize what weapons are being used by who, and show cutscenes accordingly. As simple as this may sound, it's kind of immersion-breaking if not done as it should be.
5. Squadmates Drawing Weapons After Every Cutscene
-Explanation:
To me, this is unnecessarily annoying. This problem is only in ME2. After every cutscene, no matter how short, your squadmates and Shepard will auto-draw their weapons, even if there are no immediate threats. Similarly, if Shepard undraws her weapon, squadmates should follow, as was the case in ME1.
-Summary:
* Since this problem was never seen in ME1, I'm sure it can be fixed in ME3.
#33
Guest_rynluna_*
Posté 05 janvier 2011 - 04:42
Guest_rynluna_*
FieryPhoenix7 wrote...
1. Walking Animation
-Explanation:
To me (and many others), this is a major problem. In ME1, the walking animations were exceptionally well done, to the point where I could literally play through the entire game without running once (unless necessary), because the animation was just THAT good. Not only that, but male Shepard and female Shepard had their own distinctive walking animations as well. Female Shepard walked like a woman, nice and clean. Male Shepard walked like a man, gently and calmly. In ME2, both genders have the same exact walking animation, which itself isn't even good. As someone in the ME Wiki talk pages once called it, it's a "zombie walk". And I unfortunately couldn't agree more.
-Summary:
*ME1's walking animation needs to be brought back.
* Male and female Shepard need their own personal animations. Copy-pasting is a good and efficient tactic, but it's not meant for things like these.
* The same can be said about the running animation.
This.
#34
Posté 05 janvier 2011 - 04:43
-Helmet toggle
-Weapon stats in game
-Legible health/shields/barrier bars
#35
Posté 05 janvier 2011 - 04:44
On my opinion Bioware shouldn't spend so much time in scenarios we already know like the citadel -like it was from Mass Effect 1 to Mass Effect 2 .Just change them a LITTLE, so it doesn't cost you so much developement time - Use it for other things . For example you could combine the citadel fom Mass Effect 1 and 2 - I mean all three games are based on the same engine -Isn#t ist possible, in some way, like copy and paste
I want more dialog and a deeper romance system - Things Dragon Age origins did quite good (but I want more -I know it's much to do Bioware
And...at last... Make it possible Shepard is really a bada** . He was a little bit too nice .
Greets
#36
Posté 05 janvier 2011 - 04:44
rynluna wrote...
FieryPhoenix7 wrote...
1. Walking Animation
-Explanation:
To me (and many others), this is a major problem. In ME1, the walking animations were exceptionally well done, to the point where I could literally play through the entire game without running once (unless necessary), because the animation was just THAT good. Not only that, but male Shepard and female Shepard had their own distinctive walking animations as well. Female Shepard walked like a woman, nice and clean. Male Shepard walked like a man, gently and calmly. In ME2, both genders have the same exact walking animation, which itself isn't even good. As someone in the ME Wiki talk pages once called it, it's a "zombie walk". And I unfortunately couldn't agree more.
-Summary:
*ME1's walking animation needs to be brought back.
* Male and female Shepard need their own personal animations. Copy-pasting is a good and efficient tactic, but it's not meant for things like these.
* The same can be said about the running animation.
This.
This.
Oh and more options for Space Hamster!
#37
Posté 05 janvier 2011 - 04:46
Bring back the helmet toggle, squadmate armour and the airlock. Also a medical bay with a medi-gel dispenser would be great.
Modifié par morrie23, 05 janvier 2011 - 04:50 .
#38
Posté 05 janvier 2011 - 04:46
I liked having my quarters personalized with an image of my LI on my desk. Good reminder of who I'm fighting for. I want this to return.
I want the elevator scenes and party banter to return. I really really really miss it. Loading screens are NEVER the right way to go! That was a cheap cop-out on Bioware's part (probably due to EA pressure) but no more mission screens. Give me back my moving videos in between loading areas and the talk I miss with my crew.
I also want my ship to stay where I parked it until I order a take off to a new system/planet. I HATED having to go back and fly back into Omega to do the missions I wanted to because for some idiotic reason Joker kept thinking that since I was back inside the ship, that I wanted to leave... o_O They kept your ship parked for you in ME1. Why the heck they didn't do it in ME2 I'll never know.
While I'm on the ship thing...I want to leave the piloting of my craft to joker. I don't mind using a little pointer to show him where I want to go or to see the information on a planet better. There is no reason for me to fly the dang ship everywhere I want to check out. Let me just say that in ME2, Joker really sucked at piloting when he was within a system...it was not cool, not fun, and a big waste of my time.
Maybe this one isn't so little...I want Kaiden back for ME3. I'm sure he'll make it somehow, but I really want him back on my team.
Also, no more emails for the origin stories. We want to see the people again. Okay, maybe I never got to see my actual mother on my spacer adept, but I at least got to hear her voice and found out she's military. They can integrate the origin stories better than they did in ME2. ~sighs~ Anyways, what good was making an origin for your character if it wouldn't matter past the first game?
Oh, and last but not least....environmental suits for my squadmates when we are in hazardous environments. And while on the subject of suits, no stillettos for my female crew-members. I expect them to battle, not walk down a runway for this year's Vogue. I want reasonable shoes (maybe boots?) for all my crewmates, regardless of gender.
#39
Posté 05 janvier 2011 - 04:49
#40
Posté 05 janvier 2011 - 04:54
morrie23 wrote...
Get rid of the press X/F to end mission, warping back to the Normandy, and the automatic undocking of the ship from hub worlds. Also, kill the mission complete screens (you don't have to remind me I'm playing a video game!) and the little toy Normandy on the galaxy map.
Bring back the helmet toggle, squadmate armour and the airlock. Also a medical bay with a medi-gel dispenser would be great.
YES ! I forgot to mention these things . They are easy to avoid and to do . Very important on my opinion !
[Offtopic] = I would be interested in how long Bioware is already developing Mass Effect 3 . Bioware - Please do what we all wish - The final game and the end of the Trilogy must be a big BÄÄM
#41
Guest_LesEnfantsTerribles_*
Posté 05 janvier 2011 - 04:56
Guest_LesEnfantsTerribles_*
FemShep's distinctive walk/jog in ME1 was great. The uniform ME2 variant was horrid.
#42
Posté 05 janvier 2011 - 04:58
#43
Posté 05 janvier 2011 - 04:59
Now, you may be asking yourself, "Surely the writing isn't a 'tiny thing'?", but, according to ME2, it clearly isn't a big priority of BioWare's.
HI-OH
Modifié par Mystranna Kelteel, 05 janvier 2011 - 05:00 .
#44
Posté 05 janvier 2011 - 05:10
I am compelled to add my support to this statement. Actually, there are quite a few things I would normally say, but let's keep it around the "tiny" things.Mystranna Kelteel wrote...
Good writing.
Now, you may be asking yourself, "Surely the writing isn't a 'tiny thing'?", but, according to ME2, it clearly isn't a big priority of BioWare's.
HI-OH
#45
Posté 05 janvier 2011 - 05:39
Mystranna Kelteel wrote...
Good writing.
Now, you may be asking yourself, "Surely the writing isn't a 'tiny thing'?", but, according to ME2, it clearly isn't a big priority of BioWare's.
HI-OH
I am just going to go ahead and award you the Internet for that statement. Could not agree more. It would be nice if the main plot was given as much thought as many of the loyalty missions.
#46
Posté 05 janvier 2011 - 05:42
Bourne Endeavor wrote...
Mystranna Kelteel wrote...
Good writing.
Now, you may be asking yourself, "Surely the writing isn't a 'tiny thing'?", but, according to ME2, it clearly isn't a big priority of BioWare's.
HI-OH
I am just going to go ahead and award you the Internet for that statement. Could not agree more. It would be nice if the main plot was given as much thought as many of the loyalty missions.
But the loyalty missions WERE THE MAIN PLOT! There is something called a character driven story.
#47
Posté 05 janvier 2011 - 05:46
Bamboozalist wrote...
But the loyalty missions WERE THE MAIN PLOT! There is something called a character driven story.
No, they were glorified side-quests. The Collectors were the main plot and they were not a good one.
#48
Posté 05 janvier 2011 - 05:49
Bourne Endeavor wrote...
Bamboozalist wrote...
But the loyalty missions WERE THE MAIN PLOT! There is something called a character driven story.
No, they were glorified side-quests. The Collectors were the main plot and they were not a good one.
What was ME2 billed as from the start? Build you team to take on a suicide mission. BUILD YOUR TEAM. ME2 was a character driven story, loyalty missions were plot.
#49
Posté 05 janvier 2011 - 05:50
Bourne Endeavor wrote...
Mystranna Kelteel wrote...
Good writing.
Now, you may be asking yourself, "Surely the writing isn't a 'tiny thing'?", but, according to ME2, it clearly isn't a big priority of BioWare's.
HI-OH
I am just going to go ahead and award you the Internet for that statement. Could not agree more. It would be nice if the main plot was given as much thought as many of the loyalty missions.
Since ME3 is gonna end the show for Shep, I'm thinking that's a given.
#50
Posté 05 janvier 2011 - 05:51





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