Aller au contenu

Photo

*Pling!* - Tiny things you want in ME3


  • Veuillez vous connecter pour répondre
98 réponses à ce sujet

#76
didymos1120

didymos1120
  • Members
  • 14 580 messages

Trapper_920 wrote...
The news clips could even tell you about something going on that you could go here or there and start a side mission based on them.


Yeah, they already do that.  You can hear about some of the side missions beforehand if you listen to the news on the Citadel later in ME2.

#77
Destroy Raiden_

Destroy Raiden_
  • Members
  • 3 408 messages
I mentioned earlier about hair styles I forgot to say I want some full bangs at least one hair do with full covers forehead bangs that isn’t pulled back.

Fshep full bangs short hair look http://cdn.ready2bea...hair_230620.jpg

Short w/ nice blonde BW try this blonde tone too: http://www.wedding-h...air-styles7.jpg

Mshep short style: http://www.takeshika..._long bangs.jpg

Just 3 ideas there.

Speaking of character creator can we get some good Asian models? I can’t make a good looking Asian shep at all the eyes for it are horrible! Can that get improved there is an Asian beauty standard right? Can you utilize that when making an Asian shep both sexes?

Also yes to the idea that sometimes squad mates come to you! I know LI already do it but maybe in 3 Garrus comes up to Sheps room to explain his dossier and ask shep if they can help.

Yes to Conrad’s wife my fshep is beginning to wonder if he has one and is she obsessed with shep too? I say if she shows hugs fshep and she’s very happy but if it’s mshep she kisses him and he’s shocked and LI if in party is too. Mshep: “Wow, that was…unexpected.” Tries to move further away from Conrad’s wife.

I like the characters reacting to your battle performance they did this ACB there is a point where you're suppose to hop across the water on beams, well when you fall in and swam to them one guard says, “ Wow what a marvelous performance,” very sarcastically that was funny. I’d also like squad banter if you’re close like I jump in a truck and tell Garrus to set up right next to me he can be teasing me sometimes, being frustrated others, and goatting the enemies in the third round.

Did I mention I want npcs to react to you like they do in fable if you’re para or more para then ren npcs will say, “ Wow it’s Shepard,” and generally be happy to see you unless they hate you (mecs like blue suns, ect) and the opposite for a ren or more ren then para if a merc sees you they’ll be like, “ Now there’s a fighter,” and be generally impressed with you unless they hate you or are a nice person and then they’ll admonish you, “ Don’t be like him,” to their kids, ect. Not every npc needs to be like this but a noticeable amount would be neat. The other post on if you’re a ren some npcs are attracted to you and want casual sex could fit into this too. Even para could get hit on and player decides to take them up on it or not.

Darn I was supposed to keep this short….

Modifié par Destroy Raiden , 06 janvier 2011 - 12:46 .


#78
Mr. Gogeta34

Mr. Gogeta34
  • Members
  • 4 033 messages
I'd take elevator rides with conversations over those loading screens any day.

Modifié par Mr. Gogeta34, 06 janvier 2011 - 12:56 .


#79
Trapper_920

Trapper_920
  • Members
  • 1 255 messages

didymos1120 wrote...

Trapper_920 wrote...
The news clips could even tell you about something going on that you could go here or there and start a side mission based on them.


Yeah, they already do that.  You can hear about some of the side missions beforehand if you listen to the news on the Citadel later in ME2.


I'll have to look at them again I just remeber getting tired of hitting a button and standing their. I think the news clips worked best as the loading/elevator rides because it wasn't like you could do anything while it was loading the next map or whatever.

#80
Tennyochan

Tennyochan
  • Members
  • 1 624 messages
'tiny things'

-helmet toggle

-more/better facial animation and eye emotions!

-better facial lighting.

-ads on the vidscreens. (like the Blasto-Hanar-Spectre movie ad)

#81
Katamariguy

Katamariguy
  • Members
  • 1 042 messages

Angel-Shinkiro wrote...

Space Traffic.

There are probaly thousands of ships in the galaxy and yet we never see ships on patrol, ships leaving places like Omega or the Citadel or ships just doing business on the galaxy map. Is Shepard the only one with a ship in this place.

Also for having the second biggest fleet in the galaxy how come we never see more than 10 ships at the Citadel.


Ships on the galaxy map might be a little cartoonish, though it worked well in Sid Meier's Pirates! More ships. A LOT more.

#82
Bamboozalist

Bamboozalist
  • Members
  • 867 messages

Trapper_920 wrote...

I'll have to look at them again I just remeber getting tired of hitting a button and standing their. I think the news clips worked best as the loading/elevator rides because it wasn't like you could do anything while it was loading the next map or whatever.


Omega, Illium, and Citadel all have non prompted news and advertisements going on as you're running through.

#83
Trapper_920

Trapper_920
  • Members
  • 1 255 messages

Bamboozalist wrote...

Trapper_920 wrote...

I'll have to look at them again I just remeber getting tired of hitting a button and standing their. I think the news clips worked best as the loading/elevator rides because it wasn't like you could do anything while it was loading the next map or whatever.


Omega, Illium, and Citadel all have non prompted news and advertisements going on as you're running through.


:huh:Your missing my point. 

#84
close2myheart

close2myheart
  • Members
  • 191 messages
Tiny things I want:
- Customize armor for my squaddies (or give an option for them to wear ACTUAL armor and not just a breather <_<)
- Elevator banter a la ME1
- Keep/Swap Ceberus/Alliance logo

Not so tiny things :
- Better character development/dialogues for LI's and non LI's
- Have a Dance2 Revolution Game match with Legion :lol:

Edit: typo

Modifié par close2myheart, 06 janvier 2011 - 02:13 .


#85
Bamboozalist

Bamboozalist
  • Members
  • 867 messages

Trapper_920 wrote...

Bamboozalist wrote...

Trapper_920 wrote...

I'll have to look at them again I just remeber getting tired of hitting a button and standing their. I think the news clips worked best as the loading/elevator rides because it wasn't like you could do anything while it was loading the next map or whatever.


Omega, Illium, and Citadel all have non prompted news and advertisements going on as you're running through.


:huh:Your missing my point


But my point was that you don't have to push anything all the news will simply play if you enter the area, the terminals are just added extra stuff like ads and rehashes of previous stories, like Emily Wong's take on certain stories.

#86
Sandbox47

Sandbox47
  • Members
  • 614 messages
The Citadel. We need the Citadel back. Why they removed the Wards and Presidium (unless the place we walk around in is the Wards...) I don't know. I've noticed that a lot of places have become much smaller in ME2 than they were in ME. The Normandy is bigger. And the missions are rather big but not in the way the other were. I don't know what I'm getting at, nevermind...

#87
didymos1120

didymos1120
  • Members
  • 14 580 messages

Sandbox47 wrote...
 Why they removed the Wards and Presidium (unless the place we walk around in is the Wards...)


Well, it is called "Zakera Ward"...

As for not letting us go freely about the Presidium and the part of the wards from ME1, two obvious reasons come to mind:

a. Cheaper and faster.  They'd have to record a whole bunch of ambient stuff, give us things to do there, redo all the textures and suchlike for both areas, etc.

b. It fits in with Shep being quasi-exiled from polite society during ME2. 

#88
didymos1120

didymos1120
  • Members
  • 14 580 messages

Bamboozalist wrote...

Trapper_920 wrote...

I'll have to look at them again I just remeber getting tired of hitting a button and standing their. I think the news clips worked best as the loading/elevator rides because it wasn't like you could do anything while it was loading the next map or whatever.


Omega, Illium, and Citadel all have non prompted news and advertisements going on as you're running through.


Trapper's talking specifically about sidequest-related stuff like in ME1:  "Biotic extremists have kidnapped Chairman Burns of the blah, blah, blah".  In ME2, as far as I know, you only get those if you deliberately click on the news terminals on the Citadel. They're also implemented differently: hearing them doesn't put an entry in the journal, so you usually only figure it out if you remember hearing it when you actually find the mission.  I'm not sure how the numbers stack up.  About the same, I think, 'cause there weren't that many like that in ME1.  Not sure on this either, but ME2 might actually a little better in terms of the number of news stories about resolved sidequests.  I haven't counted, but that's my impression (I've listened to a lot of news stories while trying figure out which ones were really unused and which I just hadn't heard before).

#89
Trapper_920

Trapper_920
  • Members
  • 1 255 messages

didymos1120 wrote...

Sandbox47 wrote...
 Why they removed the Wards and Presidium (unless the place we walk around in is the Wards...)


Well, it is called "Zakera Ward"...

As for not letting us go freely about the Presidium and the part of the wards from ME1, two obvious reasons come to mind:

a. Cheaper and faster.  They'd have to record a whole bunch of ambient stuff, give us things to do there, redo all the textures and suchlike for both areas, etc.

b. It fits in with Shep being quasi-exiled from polite society during ME2. 


Sort of related to that...

It would be kind of neat if Pargon Shep would have a reason to spend more time on the Presidium in ME3. Likewise I almost want to see Renagade Shep not even allowed on the Citadel and have some Cerberus base in its place.

Edit: spelling...

Modifié par Trapper_920, 06 janvier 2011 - 06:10 .


#90
Tispower

Tispower
  • Members
  • 65 messages
Moar squad banter! Brings some great humour into the game.



And I definately preferred loading screens, the elevator rides were optimised for the 360, so took ages compared to the loading screens which when using the elevator on the normandy only appear for about a second on PC (mine anyway).

#91
Nyltia

Nyltia
  • Members
  • 181 messages
Something I forgot to mention before...

Freezing (or at least pausing) the game when the controller disconnects (happens all the time to me >.<) I'm sick of wasting thermal clips firing wildly, then getting shot at because I couldn't move to behind cover to recover health and shields.

They did it perfectly in ME1, I have no idea why they changed it for ME2. Got a lot of game overs because of my damn controller.

Also, being able to sell items or upgrades. The only way to get credits in ME2 was to hack terminals and such, or to find them randomly during missions. I ran out of credits buying upgrades, and it was really annoying having to find extra side quests (I'd pretty much done them all).

#92
Guest_1234qwer_*

Guest_1234qwer_*
  • Guests

didymos1120 wrote...

SandTrout wrote...

A trailer for 'Blasto: The Jellyfish Stings'


The unrated extended edition of 'Blasto: The Jellyfish Stings'.

Also, I want my @#$%ing Shepard VI, damn it.  I feel pretty extreme about that, actually.


I know that I want to see Francis Kitt's production of Hamlet with elcor! That way ME3 can be like sixty hours long.

Edit: a tad more serious: I want to see an ME3 WITHOUT always-online DRM. I'm not connecting my gaming PC to the internet 24/7.

Modifié par 1234qwer, 07 janvier 2011 - 05:24 .


#93
008Zulu

008Zulu
  • Members
  • 1 029 messages
The colours of the computer screens, bright orange on dark orange isnt too bad, except when that flash of bright orange pulsates making it hard to read the text, especially if its scrolling.



Customizable MP3 player for your personal quaters. The ingame music you can select from is kinda weak.

#94
InvincibleHero

InvincibleHero
  • Members
  • 2 676 messages
I wouldn't mind a dodge/roll move to help getting to cover without being standing up and pasted even while storming.

#95
Jonner

Jonner
  • Members
  • 23 messages
It would be nice if the NPC in the quest hubs (non mission) part of the game: like the Citadel, Ilum, Omega, Normandy, Krogan homeworld and etc. actually moved around. I didn´t notice until I had finished the game but nobody in these areas walks arounds. It is all done in animation cut scenes. I didn´t notice it because there are so many animation cut scenes. I think these places like the Normandy would feel much more alive if people walked around. It can´t be that hard programming it since you see it in most high budget games like Fallout and Assassins Creed.

#96
Cammacdon

Cammacdon
  • Members
  • 20 messages
Why does everyone think the thermal clips were so bad? No one complains about mating with aliens from another planet whose bodily fluids are at best harsh allergens and at worst deadly poison to one another, but  WEAPONS NEED AMMO?!!! BLASPHEMY!!!! Christ on a ******, get real folks.

The ideal weapon system would be to use the thermal clips, but to be able to fire without them is some limited manner. Bascially the thermal clips make you able to fire more shots in less time, but are not absolutley necessary to fire. Just add a 10 second cooldown everytime you would normally have to eject a heat sink. That way everyone is happy.

Everyone should be wearing armor hardsuits on missions.....NO EXCEPTIONS.

Shields block biotics?- I can buy that.
Biotic Barriers block biotics that are not warp? - Of course.
Armor blocks biotics?- Makes no sense at all.

The Cain and the flamethrower were the only heavy weapons worth a damn. Change this. The Grednade and Missile launcher were not much better than a concussive shot, The avalanche almost never worked, And the collector beam was ugly and was usless on any setting above Veteran draining all ammo before killing two scions.

Scrap the Ammo powers make the ammo types a customization option that is selected at the start of this mission and cant be changed mid mission. For example My Soldier Loads his AR with incedniaries, his Pistol with disruptors, and his shotgun with Armor piercers. Incedniaries shouldn't have an advantage against armor since the armor is ceramic plates. and using fire to destroy ceramic plates is ridculous.

Soldiers should have grenade tossing powers to replace the ammo powers that are weaker than tech or bitoic attacks but offer the clas some limited CC and defense stripping abilities. Examples:

Incedniary Grenade- Does health damage an panics organics.
Disruptor grenade- medium shield damage brief weapon overheat.
Concussion Greande- blows enemies with no shield or barrier off their feet.

No more spandex suits or belt bras. Not everyone playing this game is a 13 year old boy. Fire the person(s) who thought these ridculous outfits were a good idea.

More missions where the whole team is involved like the suicide mission. Having to command multiple squads would add alot of fun and depth to missions.

I dont believe those things are asking much. Just tweaks to what is already there.

Modifié par Cammacdon, 08 janvier 2011 - 06:40 .


#97
Jonner

Jonner
  • Members
  • 23 messages
I would like a tiny assignment that snowballs and escalates into something else.

Like after some battle you would pick up a drop from some guy you killed. A picture of his wife, a letter to her and his wedding ring. Like the henchman in Austin Powers. You would then have the opportunity to travel to where she lives. Some cabin in a wood where she lives with their children. You could give her the items but lie that you served with her late husband and offer to help her with the choirs or something. One thing lead to another. Eventually become her LI and a step dad to the kids. Marry her. Then later some ex army buddies of the late husband come bye who would recognize you. And etc and etc. Would be funny having some huge epic storyline all spring from some seemingly random worthless drop.

#98
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages

Jonner wrote...

I would like a tiny assignment that snowballs and escalates into something else.
Like after some battle you would pick up a drop from some guy you killed. A picture of his wife, a letter to her and his wedding ring. Like the henchman in Austin Powers. You would then have the opportunity to travel to where she lives. Some cabin in a wood where she lives with their children. You could give her the items but lie that you served with her late husband and offer to help her with the choirs or something. One thing lead to another. Eventually become her LI and a step dad to the kids. Marry her. Then later some ex army buddies of the late husband come bye who would recognize you. And etc and etc. Would be funny having some huge epic storyline all spring from some seemingly random worthless drop.

Interesting, your idea reminds me of a few old war movies like Tora, Tora, Tora! or a few projects from Clint Eastwood.

#99
Marta Rio

Marta Rio
  • Members
  • 699 messages
I was just thinking of starting a thread about this very topic.  The (somewhat) tiny thing I'd like in ME3 is better mini-games.  Planet scanning, hacking, and bypassing = the height of tedium.  Heck, I'd be happy if they had basically the same mini-games, just mixed them up a little (What if you had to match 5 symbols to bypass a door instead of 4?  Or even, dare I say it, 6 symbols? :o)