most enemies have close to (slightly MORE health in fact) 1:1 health:defenses (here's the video melee info is included in description)
health regenerating enemies have MORE health than defenses (verren, kilxen, vorcha, krogan)
VERY FEW have more defenses than health (dual layer enemies and enemies with NO health like harby, scions)
you combine those facts with these facts
weapons get damage modifiers against DEFENSES not health (weapon modifiers in THIS thread)
ammo powers tend to do more damage (or do it quicker since DOTS are instant on defenses) to DEFENSES not health
[EDIT HERE] This is a post from page two where I replied to a post about ammo powers and why I felt the way I did about how many powers result in a direct damage boost to the player when enemies are on health...
I guess my mistake on the ammo powers section was I only really considering powers that do direct damage to all targets.
AP does it's damage on health regardless of enemy class, warp ammo works the same way and so I was only really counting those with regards to ammos that do straight damage to enemies since they don't have any of the issues the other types have with regards to how and when they will provide any extra damage for the player.
Incendiary only does additional damage to organics, does it in DOT form, and is more useful for the CC.
Cryo provides a damage boost but you have to wait on the animation and unless you are going out of your way to take advantage of the boost enemies are often dead before you can do much with it. Not only that, but enemies tend to fall down, which if you are playing from range and they are near cover results in more issues since they can fall down behind it. It's also more useful for the CC.
Disruptor as you mentioned is only does direct damage to synthetics and the overheating aspect of it is extremely flaky. It's no where near as reliable as an overload and depends largely on the type of weapon you are using (most ammo types proc far more often with shotguns than other weapons) which is why I only ever use it on synthetics on on infiltrators trying to get OHOK on everything using the widow. On other classes the overheating isn't reliable enough and is why I dismissed it in the OP.
[END OF EDIT]
EVERY defense has an instant strip counter, health DOESN'T
So the reality of the situation is that what most people on these forums are saying, is in fact, the OPPOSITE of what actually happens in game.
Nearly everything in the game is more effective against defenses than health. The only things that aren't are physics based powers and cryo-blast which have their own uses (CC/insta-kills via map ejection) any way.
Modifié par sinosleep, 05 janvier 2011 - 08:41 .





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