Atmosfear3 wrote...
Thats what you have squadmates for. To make up for what you lack in skills for stripping enemy defenses.
i know i can use squad mates, i know i can play on a lower difficulty, and i know i dont even have to play the game. its too bad ME1 sunk its teeth deep into me.
sinosleep wrote...
Adepts have problems with the same
abilities other classes have problems with. Throw on it's own is pretty
weak (sentinel's have the same problem) unless there's a ledge nearby
and shockwave is worthless (just like it's worthless on vanguards) no
matter what, but their other powers (singularity, pull, warp,) are all
quite useful on insanity.
They're also no more likely to be
spambots than any other class in the game. They ALL spam to some degree,
whether it be adrenaline rush, charge, cloak, warp, tech armor, drone,
etc, etc, etc. Ability spamming is most certainly NOT an adept specific
problem.
And with regards to weapons, a) you don't give pistols
or SMGs the credit they deserve (they receive nice modifiers just like
every other weapon) and
you get access to ARs or shotguns any way
later in the game.
if enemy protections are about 50% of enemies health, were basically using our abilities atleast 50% less often. the only abilites that are effetive on insnaty are your signature abilities(and most likely your bonus power). i dont know what other ability your using other then those 6 powers. i think thats a bad thing, not just for adepts, but ever class, minus the soldier.
"later" in the game as in the second to lest mission? i just dont think the adept/sentinel/engineer should be stripped of decent weapons untill then. if the game is gunplay first, abilities later, then why do only those classes with abilities get crappy weapons? its like your putting a handicap, on a handicapped person.
kstarler wrote...
I would love to see some evidence to
support your claim Spamming. Sinosleep and others have already provided
ample evidence that the opposite of what you claim is true, and I
personally know your estimation of adepts and Insanity to be false from
my own experience playing the class from Normal difficulty (the level
they were balanced for) up to Insanity difficulty (where I find that
they are extremly versatile, yet challenging at the same time.) Aside
from that, I have played the game through with three different Adepts
now (a forth is in progress), and EACH ONE has a different build and
bonus power, and each plays with enough difference that I am not utterly
bored with them. While I respect your right to have an opinion and
state it on these forums, it would be nice if you actually stated a fact
to back up your claims. But don't worry, I don't have any expectation
that you will change your forum manner any time in the near future, or
the distant future for that matter.
Anyway,
Sinosleep's original post is still true. It is a MYTH that it is more
effective to simply shoot enemies until they die in ME2 because powers
are uselss against enemy protections and enemies have so little health
that they may as well insta-die once their protections are gone. And if
you don't believe it, then go watch Sinosleep's latest video. I noted at
least two times where he would have most likely died from a Geth
Hunter's advance if he had only relied on his weapons to kill them. I
know, because I died many times in those types of situations when I was
first learning to play at Insanity level difficulty. You know, before I
learned how to use my powers and my squad powers correctly.
well, my mistake. i was under the impression that throw, slam, pull, shockwave, and dominate were useless on protected enemies, werent they?
Modifié par The Spamming Troll, 06 janvier 2011 - 04:41 .