In fact, that is exactly what I am stating, because it is an established fact. The ".5 second stagger" has saved my life an innumerable amount of times on Insanity, across different classes. Also, as I said and you conveniently ignored, it allows you to stagger enemies to keep them grouped, so that you can use a squad mate to strip the entire groups' defenses (or use the squad mate to stagger and strip them yourself.) The efficacy of the stagger is well established. Just because you can't (or refuse) to use it effectively doesn't mean it is ineffective.The Spamming Troll wrote...
kstarler wrote...
In fact you are mistaken about throw, slam, pull, and shockwave. They all stagger protected enemies, which can be very useful for stunning and then stripping defenses from multiple mobs. However, you are correct; dominate cannot be used on protected enemies. With that said, when you dominate an enemy, they gain a temporary barrier while fighting for you.The Spamming Troll wrote...
well, my mistake. i was under the impression that throw, slam, pull, shockwave, and dominate were useless on protected enemies, werent they?
your claiming a .5 second stagger is something effective? theres no point in wasteing a cooldown on a .5 second stagger. not even if the cooldown was .5 seconds. i understand how abilities work. and they dont work on protected enemies, unless your someone who considers an ineffective stagger effect as being something worthwhile. your comparing what should be heavy throw, to a .5 second stagger and calling it effective......
EDIT: By the way, it would still be kind of refreshing to get a single fact or gameplay video to back up your claim that, "the adept gets screwed by enemy protections. theres not another class that needs more help then the adept." Unless you're perfectly fine with sticking to, "Yeah, well, you know, that's just, like, your opinion, man."
Modifié par kstarler, 06 janvier 2011 - 08:06 .





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