whats with all the sentinel apathy?
#1
Posté 05 janvier 2011 - 03:28
Why WOULDNT you want insta-cooldowns on your squadmates?
Why WOULDNT you want to be able to deal effectively with ANY defense
Why WOULDNT you want to, by extension be able to comfortably choose any squadmate due to lack of weaknesses?
I'm actually rather shocked...
The class is by FAR my favorite.
Can somebody throw me a bone?
#2
Posté 05 janvier 2011 - 04:07
#3
Posté 05 janvier 2011 - 04:20
Shotguns remedy this to an extent but it's still just the defense-stripping class. None of the challenge or flair of the Adept. Less Battlefield control than an Engineer. Much less excitement or risk than the Vanguard. Requires even less skill than the Soldier and not as stylish as the Infiltrator.
Boring.
#4
Posté 05 janvier 2011 - 04:37
Modifié par sinosleep, 05 janvier 2011 - 04:38 .
#5
Posté 05 janvier 2011 - 05:36
Just the clarify, are you referring to Sentinels in ME1 or ME2? Or both? Speaking to the ME2 Sentinel, as Sinosleep said, it's likely ease of use, especially with the firepower pack additions. My last play through was as a shotgun Sentinel and the GPS and Stasis made it so I only died twice the entire time (on Insanity), and both times were because outside events caused me to lose focus on the game.Tested-Faythe wrote...
ive noticed a LOT of hate/apathy towards the sentinel in the strategy forum... I have to ask myself "why"?
Why WOULDNT you want insta-cooldowns on your squadmates?
Why WOULDNT you want to be able to deal effectively with ANY defense
Why WOULDNT you want to, by extension be able to comfortably choose any squadmate due to lack of weaknesses?
I'm actually rather shocked...
The class is by FAR my favorite.
Can somebody throw me a bone?
Personally, I never played a Sentinel in ME1, because they always seemed like the traditional Jack of All Trades, Master of None.
#6
Posté 05 janvier 2011 - 06:23
#7
Posté 05 janvier 2011 - 06:39
#8
Posté 05 janvier 2011 - 06:48
#9
Posté 05 janvier 2011 - 07:15
#10
Posté 05 janvier 2011 - 07:20
Spartas Husky wrote...
I keep googling it but nothing... how does it work exactly?
You don't have to do anything it just happens.
http://social.biowar...ndex/1472726/12
That's the first I heard of it.
#11
Posté 05 janvier 2011 - 07:30
#12
Posté 05 janvier 2011 - 08:11
#13
Posté 05 janvier 2011 - 08:15
sinosleep wrote...
Apparently there's a glitch that results in squadmate CD being reduced to zero every time you cast tech armor.
Actually, it is not a bug. Tech Armor's descripton says " Tech Armor also resets the cooldown for all allies when used, making a Sentinel's allies more efficient than they are for other classes."
I've done 3 Sentinel playthroughs and never noticed it
I loved playing the Assault Sentinel, meleeing/shotgunning everything, but with the addition of Stasis and GPS it got way too easy. Even without GPS/Stasis Sentinel is nearly invincible and very forgiving.
At the very least BW should increase Sentinel's cooldowns for ME3 so it wouldn't be possible to simply spam AA and laugh.
Modifié par Kronner, 05 janvier 2011 - 08:24 .
#14
Posté 05 janvier 2011 - 08:17
#15
Posté 05 janvier 2011 - 09:15
Kronner wrote...
Actually, it is not a bug. Tech Armor's descripton says " Tech Armor also resets the cooldown for all allies when used, making a Sentinel's allies more efficient than they are for other classes."
I've done 3 Sentinel playthroughs and never noticed it
I loved playing the Assault Sentinel, meleeing/shotgunning everything, but with the addition of Stasis and GPS it got way too easy. Even without GPS/Stasis Sentinel is nearly invincible and very forgiving.
At the very least BW should increase Sentinel's cooldowns for ME3 so it wouldn't be possible to simply spam AA and laugh.
I actually looked that up cause I figred you were ****ing with me but you're not, it DOES say that, LMFAO.
#16
Posté 05 janvier 2011 - 10:37
sinosleep wrote...
Kronner wrote...
Actually, it is not a bug. Tech Armor's descripton says " Tech Armor also resets the cooldown for all allies when used, making a Sentinel's allies more efficient than they are for other classes."
I've done 3 Sentinel playthroughs and never noticed it
I loved playing the Assault Sentinel, meleeing/shotgunning everything, but with the addition of Stasis and GPS it got way too easy. Even without GPS/Stasis Sentinel is nearly invincible and very forgiving.
At the very least BW should increase Sentinel's cooldowns for ME3 so it wouldn't be possible to simply spam AA and laugh.
I actually looked that up cause I figred you were ****ing with me but you're not, it DOES say that, LMFAO.
Does it say that in game? If so, where? 'Cause on the squad screen on my sentinel, Tech armor doesn't say anything like that.
I only see that in the ME wiki, and that doesn't mean that it's an intended feature. It could still be a glitch.
#17
Posté 05 janvier 2011 - 12:09
khevan wrote...
Does it say that in game? If so, where? 'Cause on the squad screen on my sentinel, Tech armor doesn't say anything like that.
I only see that in the ME wiki, and that doesn't mean that it's an intended feature. It could still be a glitch.
Damn wiki. I haven't found it in-game either.
#18
Posté 05 janvier 2011 - 12:19
Edit: the following vid demonstrates it nicely:
Modifié par Jade Elf, 05 janvier 2011 - 12:20 .
#19
Posté 05 janvier 2011 - 12:37
One of those things you miss if you're not looking for it
#20
Posté 05 janvier 2011 - 12:50
I SUPPOSE that ease of use could kind of be a turn off due to lack of challenge..
I just LOVE the versatility... if you want to play the sentinel a certain way, it CAN be played.
#21
Posté 05 janvier 2011 - 01:04
#22
Posté 05 janvier 2011 - 01:06
Tested-Faythe wrote...
I just LOVE the versatility... if you want to play the sentinel a certain way, it CAN be played.
It can be done with all classes, Sentinel's Tech Armor just makes it easier.
Biggest problem I have with Sentinel is their Tech Armor. You can get Assault Armor, max Passive and 3 tech + cd reduction upgrade very fast; the remaining 80+ % of the game the Sentinel cannot be killed (just spam AA). I don't like playing a game where you can mess up all the time without consequences. Vanguard's Charge shield regen can keep them alive only if they kill fast enough > requires some skill. Missing shots can still kill them. AA spamming Sentinels will have a hard time even when trying to commit suicide
#23
Posté 05 janvier 2011 - 01:53
About using medigel and heavies - I don't use them, because I don't want to. I'm not such a good player to avoid replays, sometimes I have to restart a section three or four times due to my distraction, but mostly because squaddies are dead and I cannot handle the rest of enemies (talking about Insanity, sometimes Hardcore). Some segments of fights can be done quickly and efficient, but sometimes can take longer than I expect - there's few variables that can affect tactics.
Strangely enough, I've never noticed the "recharge" feature in action until the last DLC, and I always use squad powers for warpbombs etc. If something was changed since LotSB, then I guess it might make the game too easy. That functionality isn't described in Power Armor (which I use) unless you read "channeling it's energy into biotic amps and weapons" (which "increases damage of all your powers") as "recharge" too.
EDIT: as suggested, I've checked my old recording in Overlord, that confirms the recharge is in fact active. At 0:40 (0:43 exactly), my Tech Armor is down, I order Miri to Warp, recharge my shield and change cover, and you can hear her using Warp immediately for the second time. It's just a recording test, so don't expect anything x_x Done at August 19, 2010.
Modifié par AkodoRyu, 05 janvier 2011 - 03:01 .
#24
Posté 05 janvier 2011 - 02:14
Of course I tried again with Stasis and Assault Armour, got the upgrades and the shotgun and truly felt unkillable. As far as compared to other classes I much prefer Adept and Engineer for their focus on biotics and tech powers, just personal preference really.
#25
Posté 05 janvier 2011 - 02:44
Sparroww wrote...
The only problem I had with Sentinel was right at the beginning, not having the cooldown reductions and the shotgun meant I was having to wait ages for Tech Armour to cooldown and cause of this I was having to stay in cover a lot and not get to cast other powers.
There seems to be a common misconception... You DON'T have to have Tech Armor up all the time. What's the point of sitting behind cover and refreshing TA again and again just because some enemy got lucky with a few shots at you and blown it off? If you decided to stay in that cover to cast some powers, then just cast them. You really won't drop that much faster with 300 shields instead of 600, neither will 15% damage bonus matter much.





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