iLikeBWgames wrote...
Sparroww wrote...
The only problem I had with Sentinel was right at the beginning, not having the cooldown reductions and the shotgun meant I was having to wait ages for Tech Armour to cooldown and cause of this I was having to stay in cover a lot and not get to cast other powers.
There seems to be a common misconception... You DON'T have to have Tech Armor up all the time. What's the point of sitting behind cover and refreshing TA again and again just because some enemy got lucky with a few shots at you and blown it off? If you decided to stay in that cover to cast some powers, then just cast them. You really won't drop that much faster with 300 shields instead of 600, neither will 15% damage bonus matter much.
This is only at the beginning of the game such as Mordin's or Archangel's recruitment missions, where I've tried close range kills with the Shruiken which lacks the power and accuracy to kill an enemy and by then I'm re-activating TA and being punished by the initially long cooldown so when it breaks again I have to find cover. A learning curve I had to get used to playing as Sentinel.
Later on the Sentinel IMO feels like the most powerful class in the game whilst playing Insanity and honestly only died once or twice throughout the playthrough.





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