Liliandra Nadiar wrote...
ME1 Adepts and Engineers only had Pistol (unless you give them another with your bonus talent), and ME1 Sentinels didn't even get that. True, in ME1 you could (poorly) use a weapon you weren't 'trained' in, but Pistol/SMG only in ME2 makes a certain amount of sense for those classes. They're not front line fighters or snipers. They're the more 'cerebral' classes, most of their training was in Biotic/Tech skills over weapons.
thats the thing all the classes are soldiers, soldiers should be train with which weapon they want, with all so repect i think Bioware did it wrong with the weapon and powers system, it should have been
soldiers: all weapons, all ammo powers and all combat powers
adepts: all biotic powers and the choice of two weapons
engineer: all tech powers and the choice of two weapons
vanguard: charge, shotgun, choice of aother weapon, the choice of two biotic, ammo and combat powers.
sentinel: tech armor, choice of two weapons, tech and biotic powers
infiltrators: cloak, sniper, choice of another waepon, choice of two tech, ammo and combat powers
but no class chosses another class mian power, i think this system works best is more flexible and lets the player switch ups things every playthru.
Modifié par weedlink10, 10 janvier 2011 - 08:45 .