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Here's hoping ME3 will be a masterpiece of art...


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#1
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I realise I'm quoting a post I've already made in the bowels of another thread, but I feel it would be better served as its own OP... Basically, I wrote this out of concern over how the overall feel of the game should be... The following more or less represent my sentiments on the issue:

"I want ME3 to be an emotionally gut wrenching experience - the world (the galaxy) is basically ending, and if we beat the Reapers, we'll be the first to do it - so I don't want to get a Perfect! in doing so.  With the collectors that was fine - but this is Armageddon we're up against.  Furthermore, while a space battle is practically guaranteed, I want Shepard's team to execute the most important part of that final battle, but most importantly, I want Shepard to be forced into doing the last leg of that mission on her own.  It would be appropriate since it's Shepard's story. And I want it to be the hardest thing she's ever had to go through, both physically and emotionally - not out of sadism - but because it would make sense that it would be that hard. I want to empathise with what's at stake and what the pay-off is... No matter how she beats the Reapers, the explanation will likely be cliched, but it won't matter if the emotional/thematic side of it is pulled off well (e.g. like the Fountain, or Desmond Hume turning the failsafe key in Lost, or Aenea marching into St Peter's Basilica in End of Endymion).  I'm not sure if we can expect to see a masterpiece of art - but I hope you guys try as hard as possible to tug our heart strings with every weapon you've got: music, acting, level design, lighting, cinematography, editing, etc... I'm sure the story is already set in stone, but either you can tell that story in a way that just feels kick ass - or you could tell it in a way that takes our breath away and leaves us in awe and in deep thought over everything that's just happened. I'll be pissed off if it's not the latter. Actually, that's just harsh - I won't be pissed off, I just won't be amazed is all - I want to be amazed... so no pressure :D"      EDIT: just realised I haven't said "please" anywhere in this - so, pretty please, Bioware :)

So how do you guys feel about this?  How do you want them to tell the story? I think most of us want a really fun, kick-ass story, but not just a kick-ass story. What are your hopes and concerns? :)

EDIT: sorry for changing the thread title (in case anyone is confused, it used to be: “Do you want ME3 to be a masterpiece of art? Or just lots of explosions?”, which I felt was a bit restrictive to discussion...

EDIT2: Here are some scenes I'd highly recommend the Bioware animators add to their inspiration map!

Modifié par AwesomeName, 31 janvier 2011 - 06:46 .


#2
FRSHPRNFILL

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Can't it be both?

#3
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FRSHPRNFILL wrote...

Can't it be both?



#4
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yes, but that's not really the point I was making - did you read my post? :(

EDIT: I have to apologise profusely for CONSTANTLY editing the thread title - I'm leaving it as it is ("Do you want ME3 to be a masterpiece of art? Or just lots of explosions?").

Modifié par AwesomeName, 05 janvier 2011 - 06:02 .


#5
Fiery Phoenix

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The thing about ME3 is it's the final chapter of a trilogy. It has so much potential. I can't stress this enough, so much potential. It's quite literally the perfect opportunity for BioWare to go all out and give us the greatest possible experience that will remain in our memory for as long as possible.

The whole scenario described in the OP is about the best one can think of in terms of how the battle against the Reapers should play out. This is the end; this is the most critical moment the known galaxy has ever experienced. And above all, this is the first time the Reapers are actually facing a tenacious enemy that knows who they are and what they've done.

It's time for Shepard to show who she is once and for all. Not just Shepard the Hero, but also Shepard the Human. The one who's carried lots of burdens on her shoulders throughout the years, and is now facing the enemy she has always foreseen.

I trust BioWare to do it right. I know they can.

#6
Dr. Heart

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I'd rather have a more artistic approach with a more emotionally involved and gut wrenching story over a bunch of explosions any day.

#7
FRSHPRNFILL

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Heh, I actually read it before you changed the title.

Not much to discuss besides me hoping that BioWare can live up to their reputation in making ultimate rpg's and masterpieces of stories (they always do). But yeah, really well worded post to describe it.


Edit:  In a way, explosions can make it more of a masterpiece. But less Michael Bay.

Modifié par FRSHPRNFILL, 05 janvier 2011 - 06:01 .


#8
LPPrince

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I want one of the possible endings to be an ending where the Big Bang happens AGAIN.



You know, like absolutely everything and everyone gets completely WIPED.



But hey, new life won't have to worry about crazy space calamari.

#9
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FRSHPRNFILL wrote...

Heh, I actually read it before you changed the title.

Not much to discuss besides me hoping that BioWare can live up to their reputation in making ultimate rpg's and masterpieces of stories (they always do). But yeah, really well worded post to describe it.


Edit:  In a way, explosions can make it more of a masterpiece. But less Michael Bay.


Yeah I'm really sorry for constantly editing the title there!  And now I'm wishing I said "michael bay explosions" in the title, but I've messed around with it too many times to change it again :pinched:

#10
Bryy_Miller

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They can't make some incredible just because you ask them to. No matter what they do, stacked up against *that* pedestal, they'll fail. And the title of this thread makes me think that you just want to see who is "dumb".

#11
FRSHPRNFILL

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AwesomeName wrote...

FRSHPRNFILL wrote...

Heh, I actually read it before you changed the title.

Not much to discuss besides me hoping that BioWare can live up to their reputation in making ultimate rpg's and masterpieces of stories (they always do). But yeah, really well worded post to describe it.


Edit:  In a way, explosions can make it more of a masterpiece. But less Michael Bay.


Yeah I'm really sorry for constantly editing the title there!  And now I'm wishing I said "michael bay explosions" in the title, but I've messed around with it too many times to change it again :pinched:


No big deal. The title fits to show what it means.

Modifié par FRSHPRNFILL, 05 janvier 2011 - 06:07 .


#12
Dominus

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And I want it to be the hardest thing she's ever had to go through, both physically and emotionally - not out of sadism - but because it would make sense that it would be that hard.

You must be a very large fan of 2008's MGS4. Old Snake went through just about every trial, tribulation, and triumph you could think of. The microwave tunnel part was just... well you know.

Personally what I would want? Reapers doing a classic 40's style musical number in full wardrobe. Nothing less! The Dom has spoken.

Modifié par DominusVita, 05 janvier 2011 - 06:11 .


#13
Iakus

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AwesomeName wrote...

I realise I'm quoting a post I've already made in the bowels of another thread, but I feel it would be better served as its own OP... The following more or less represent my sentiments on the issue:

"I want ME3 to be an emotionally gut wrenching experience - the world
(the galaxy) is basically ending, and if we beat the Reapers, we'll be
the first to do it - so I don't want to get a Perfect! in doing so.  With the collectors that was fine - but this is Armageddon we're up against.  Furthermore,
while a space battle is practically guaranteed, I want Shepard's team
to execute the most important part of that final battle, but most importantly, I want Shepard to be forced into doing the last leg of that mission on her own.
It would be appropriate since it's Shepard's story. And I want it to
be the hardest thing she's ever had to go through, both physically and
emotionally - not out of sadism - but because it would make sense that
it would be that hard. I want to empathise with what's at stake and
what the pay-off is... No matter how
she beats the Reapers, the explanation will likely be cliched, but it
won't matter if the emotional/thematic side of it is pulled off well
(e.g. like the Fountain, or Desmond Hume turning the failsafe key in
Lost, or Aenea marching into St Peter's Basilica in End of Endymion).  I
want to see a masterpiece of art
- I hope you guys try as hard as
possible to tug our heart strings with every weapon you've got: music,
acting, level design, lighting, cinematography, editing, etc... I'm sure
the story is already set in stone, but either you can tell that story
in a way that just feels kick ass - or you could tell it in a way that
takes our breath away and leaves us in awe and in deep thought over
everything that's just happened. I'll be pissed off if it's not the
latter. Actually, that's just harsh - I won't be pissed off, I just
won't be amazed is all - I want to be amazed... so no pressure :D"

So how do you guys feel about this?  How do you want them to tell the story? 



What you wrote was really good. The image that comes to my mind is VIn and Elend's stand against Ruin in The Hero of Ages (coincidentally, also the end of a trilogy) The only thing I have to add is:

This is a story that's being told across three games.  The ending should reflect that.  I want pieces to lock into place.  I want to see the entire story spread out like a tapestry.  I have complained numerous times that the middle volume feels disjointed and out of place.  I want to be proven wrong.  That there is an internal consistency that does not become obvious until all is revealed.  At the end of the game, regardless of which ending I get, I want to sit back and say "Now I understand.  And now that I see it, it is awesome."

#14
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Bryy_Miller wrote...

They can't make some incredible just because you ask them to. No matter what they do, stacked up against *that* pedestal, they'll fail. And the title of this thread makes me think that you just want to see who is "dumb".


Not at all!  This isn't an attack on anyone...  I can't think of a better thread title, but I'm open to suggestions.

And I know they can't just make the game I want... But each of us can say what it is we want from the game.  It's called feedback.  Something they want to hear.  Don't try to turn it into anything more than that.  No one is putting a gun to Bioware's head :/  The whole point of this thread isn't to give my own opinion on the issue - it's here for you to give your  opinion on the issue.  It's not some platform I've made to judge other people with :/

Modifié par AwesomeName, 05 janvier 2011 - 06:21 .


#15
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DominusVita wrote...

And I want it to be the hardest thing she's ever had to go through, both physically and emotionally - not out of sadism - but because it would make sense that it would be that hard.

You must be a very large fan of 2008's MGS4. Old Snake went through just about every trial, tribulation, and triumph you could think of. The microwave tunnel part was just... well you know.

Personally what I would want? Reapers doing a classic 40's style musical number in full wardrobe. Nothing less! The Dom has spoken.


Aha, I've never played the MGS games! I do love your idea though - I keep thinking of Life of Brian now...

Modifié par AwesomeName, 05 janvier 2011 - 06:34 .


#16
Dr. Heart

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DominusVita wrote...


You must be a very large fan of 2008's MGS4. Old Snake went through just about every trial, tribulation, and triumph you could think of. The microwave tunnel part was just... well you know.

That was actually the exact thing I thought of when I first read this thread.  The ending sequence where Snake has to go through that microwave tunnel is pretty much how I want ME3 to end.  I'd rather it be something intense like that, but focused entirely on Shepard instead of being some major space battle. 

#17
Wonko the Sane

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I totally agree I want this to be a work of art, I like to be able to look back and trace my path through the amazing universe that is mass effect, finally seeing all the pieces of the puzzle. I want to be able to look back and see how Shepard has changed and how the characters around him have grown. I want a fitting ending for the series that has dominated my game time for the past few years. And I trust that Bioware will deliver. Also I love your idea for the final section being solo. In addition to this I'd like to see Shepard have the ability to lose, not just his life, but actually fail to save the galaxy. Finally one thing I am concerned about is whether or not Bioware will be able to make the experience as compelling for those who let Shepard die in ME2. Without him there you won't be able to have the same history, the same "personal mission" that Shepard would have.

#18
Guest_m4walker_*

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AwesomeName wrote...

I realise I'm quoting a post I've already made in the bowels of another thread, but I feel it would be better served as its own OP... The following more or less represent my sentiments on the issue:

"I want ME3 to be an emotionally gut wrenching experience - the world (the galaxy) is basically ending, and if we beat the Reapers, we'll be the first to do it - so I don't want to get a Perfect! in doing so.  With the collectors that was fine - but this is Armageddon we're up against.  Furthermore, while a space battle is practically guaranteed, I want Shepard's team to execute the most important part of that final battle, but most importantly, I want Shepard to be forced into doing the last leg of that mission on her own.  It would be appropriate since it's Shepard's story. And I want it to be the hardest thing she's ever had to go through, both physically and emotionally - not out of sadism - but because it would make sense that it would be that hard. I want to empathise with what's at stake and what the pay-off is... No matter how she beats the Reapers, the explanation will likely be cliched, but it won't matter if the emotional/thematic side of it is pulled off well (e.g. like the Fountain, or Desmond Hume turning the failsafe key in Lost, or Aenea marching into St Peter's Basilica in End of Endymion).  I want to see a masterpiece of art - I hope you guys try as hard as possible to tug our heart strings with every weapon you've got: music, acting, level design, lighting, cinematography, editing, etc... I'm sure the story is already set in stone, but either you can tell that story in a way that just feels kick ass - or you could tell it in a way that takes our breath away and leaves us in awe and in deep thought over everything that's just happened. I'll be pissed off if it's not the latter. Actually, that's just harsh - I won't be pissed off, I just won't be amazed is all - I want to be amazed... so no pressure :D"

So how do you guys feel about this?  How do you want them to tell the story?  Artistically or like Michael Bay? 


I hope that the game enters in our soul and give us inspiration on our lifes, so, for that, it has to be a:
MASTERPIECE OF ART :)

#19
Dr. Heart

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Wonko the Sane wrote...

Finally one thing I am concerned about is whether or not Bioware will be able to make the experience as compelling for those who let Shepard die in ME2. Without him there you won't be able to have the same history, the same "personal mission" that Shepard would have.

From what I understand, the save where Shepard dies won't actually carry over to ME3.  They don't count.  It was more of the "You dun goof'd" ending. 

#20
Dominus

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Something also to note, way back around fall of last year, gameinformer did a bit on 10 games that would define video games as art - and Mass Effect 2 managed to nab one of the spots. Since it's the conclusion of shepard's story, there's no doubt it's going to pull every emotional string in the book.

#21
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Oh god, I just want to go on record here and say that I absolutely loath the thread title I've created for this :( I mean it's sort of a rhetorical question, but very awkwardly worded... I hope it's not hindering discussion

#22
Aggie Punbot

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I try not to think about ME3 simply so I don't accidentally overhype the thing in my head so much that the game itself cannot possibly live up to my expectations.

#23
88mphSlayer

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i just want Bioware to keep doing what they're doing, maybe focus some creativity in different areas but that's about it, i wouldn't be coming to these forums if i didn't absolutely love what they've done so far tho

#24
Terror_K

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I want them to go back to the more classic sci-fi stylings that were a great homage to sci-fi from the late 70's to early 90's of ME1 rather than the more bombastic, less mature, Modern Hollywood approach ME2 gave us. More Blade Runner, Wrath of Khan and Babylon 5 and less Michael Bay's Transformers, xXx and G.I. Joe: The Rise of Cobra.

#25
Soldat13

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I think of all video games as an art. Either you paint a masterpiece for the gamers that will be an immortal game or you do horribly and make a play'n'toss game.



The best way for me to describe my answer though is to relate to what I was before RPG -ing. That is a shooter. For me the big competitors of shooters were Call of Duty and Medal of Honor. With Call of Duty it was big guns, big explosions, supreme badasses. With Medal of Honor it has always been the soldier's story. I especially love the 2010 Medal of Honor. There was a in game sequence in which four rangers were pitted against many Taliban soldiers and they were calling in support. They felt the end was near and called off the support. You felt for those pixels even though you knew it wasn't entirely real.



I want a game that is like that. You can't remove the explosions though. That is what adds to the art. Of course too much of a good thing can be a bad thing.