BringerOfChaos wrote...
Stop trying to make sense out of a fictional game. The story serves its purpose.
Why don't you make a game in the future? Before you do that, think about this: Somewhere on the internet, someone will be complaining about insignificant plot holes you left in the game.
If the reapers were as bad ass as they made them out to be then they could've destroyed everyone in the first game. That would be much of a game though.
This is a classic case of making the antagonists too powerful in comparison to the protagonists.
You can't make sense of it. You just hurt yourself/not enjoy the game.

Seriously, anyone care having real arguments? Someone's inability to make a game doesn't impair him of judgement. The only difference between a game developper and a gamer is that the game developper can make games, their tastes/judgement/whatever are no more valid. It's not because you can make games that they're necessarily good, nor that's because you are a gamer that you can't think for yourself and have tastes. We don't care if he may leave plot holes if he ever makes a game, what we care is that Bioware did leave
obvious plot holes. I'm not talking solely ME3 trailer here, but ME2 had loads of them. Seriously, as a game designer you have to do your best to leave plot holes out, to make the story as coherent possible, particularly when making a big universe like this and making a trilogy. No plot hole is insignificant, it immidiately lowers the quality of the story. How can you top rate something that has plot holes, no matter how small they are? Some in ME2 were so obvious, it only shows either the writers became lazy, wanted cheap plot devices or are just less good.
Well, a Reaper invasion would be a lot more effective by 1st: Taking everyone by surprise. 2nd: Attacking from the Glactic political centre. 3nd Getting instantly there. The Reaper invasion of ME3 only has number one. Imagine all the reapers teleporting from the citadel, destroying the central power. How do you manage to make a coherent defense? Everything would have become chaotic. By travelling all the way to the galaxy, they give a lot of chances for the concil to do something about it, or for anyone. They could have managed I guess, but if you have a far better plan of action, why not use it? But I'd be highly surprised the Reapers wouldn't be a fearful force to deal with anyhow.
You'd have to define what too powerful is. I mean, do every story dealing with the sort of stuf have to work in a similar way? Why can't they make something unique in its delivery? Shepard always was the one to make things work and save the day, but I think he's becoming way too important, too much of a superhero rather than one of the best who manages to get things work despite the odds. Someone both good, and lucky. Now it's ALL about Shepard, how he's the right man, how the enemies despise him, etc. It's way too cheesy and cliché I know ME1 was a bit cliché and cheesy, but the plot was actually fairly unique, and what it had which was cliché and chessy was actually good and interesting, unlike the terrible Jack or Grunt characters.
Why wouldn't I want to make sense out of a story? Even if it's a sci-fi one? - or more accurately a space opera one, a lot of sci-fi stories are super coherent and logical, you just haven't read many books I'd guess, many without plot holes. Hey, I could tell myself too to not overthink about a game with poor gameplay mechanics and a terrible story because I wouldn't be able to enjoy it, because it would be my loss. Guess what, some actually have standards, care about playing good games from every aspect. You shouldn't tell people to have lower expectations or standards in order to enjoy a game.
Modifié par Evil Johnny 666, 06 janvier 2011 - 08:31 .